coupled roborally game logic with web server

master
Simon Pirkelmann 2020-09-22 07:46:54 +02:00
parent a334fab2c6
commit 003113cb89
2 changed files with 33 additions and 153 deletions

179
app.py
View File

@ -2,90 +2,22 @@ from flask import Flask, render_template, request, session, make_response
import random
import socket
import time
import roborally
app = Flask(__name__)
app.secret_key = b'RoboRallyRolling'
random.seed(0)
moves = ['forward', 'forward x2', 'forward x3', 'backward', 'turn left', 'turn right', 'turn around']
probabilities = [0.21428571428571427, 0.14285714285714285, 0.07142857142857142, 0.07142857142857142, 0.21428571428571427, 0.21428571428571427, 0.07142857142857142]
class Robot:
def __init__(self, x, y, orientation, id):
self.x = x
self.y = y
self.orientation = orientation
self.id = id
def move(self, type):
pass
def __str__(self):
return str(self.id)
class Tile:
# possible modifiers:
# conveyors: <, >, ^, v
# repair station: r
# flag: f<number>
def __init__(self, x, y, modifier=None):
self.modifier = modifier
self.occupant = None
self.x = x
self.y = y
def is_empty(self):
return self.occupant is None
def __str__(self):
if self.is_empty():
if self.modifier is None:
return ' '
else:
return self.modifier
else:
return str(self.occupant)
class Board:
x_dims = 12 # number of tiles in x direction
y_dims = 6 # number of tiles in y direction
def __init__(self):
self.board = {}
for x in range(Board.x_dims):
for y in range(Board.y_dims):
if x == 0 and (y >= 1) and (y <= 4):
self.board[(x,y)] = Tile(x,y,'v')
else:
self.board[(x, y)] = Tile(x, y)
self.board[(0,0)].occupant = Robot(0,0,'>',1)
self.board[(2,0)].occupant = Robot(2,0,'v',2)
def apply_actions(self, actions):
# apply the actions to the board and generate a list of movement commands
# sort actions by priority
sorted_actions = sorted(actions, key=lambda a: a[1].priority)
pass
def __str__(self):
output = '#' * (Board.x_dims + 2) + '\n'
for y in range(Board.y_dims):
output += '#'
for x in range(Board.x_dims):
output += str(self.board[(x,y)])
output += '#\n'
output += '#' * (Board.x_dims + 2)
return output
deck = roborally.CardDeck()
class Game:
def __init__(self):
self.action_stack = {}
self.processing_done = False # indicates whether all commands in the current round have been processed
self.board = Board()
self.board = roborally.Board()
self.comm_socket = socket.socket() # socket for communicating with the program controlling the robots
try:
@ -98,7 +30,8 @@ class Game:
return len(self.action_stack.keys()) == Player.player_counter
def register_actions(self, player_id, actions):
if not player_id in self.action_stack.keys():
# store the selected actions for the given player
if not player_id in self.action_stack.keys(): # make sure that the actions have not been registered before
print("registered actions: ", [str(a) for a in actions])
self.action_stack[player_id] = actions
deck.return_cards(actions) # put cards back into the deck
@ -109,37 +42,34 @@ class Game:
return False
def process_actions(self):
# send commands to the robots in the order of priority
for i in range(5):
current_actions = []
for p in self.action_stack.keys():
current_actions += [(p, self.action_stack[p][i])]
print("current actions = ", current_actions)
# generate list of movement commands to send to the control program
self.board.apply_actions(current_actions)
l = []
for p in self.action_stack.keys():
l.append(zip([p] * len(self.action_stack[p]), self.action_stack[p]))
chosen_cards = list(zip(*l))
if False:
# send movements to the program
for c in current_actions:
if c[0] == 0:
print("{}, {}\n".format(c[1].action, 11))
self.comm_socket.sendall("{}, {}\n".format(c[1].action, 11).encode())
elif c[0] == 1:
print("{}, {}\n".format(c[1].action, 14))
self.comm_socket.sendall("{}, {}\n".format(c[1].action, 14).encode())
data = self.comm_socket.recv(32)
# apply the chosen commands to the board which generates a list of movement commands to send to the control program
cmd_list = self.board.apply_actions(chosen_cards)
if data == b'OK\n':
print("an error occured while processing the commands")
self.processing_done = True
self.action_stack = {}
return
if False:
# send movements to the program
for c in current_actions:
if c[0] == 0:
print("{}, {}\n".format(c[1].action, 11))
self.comm_socket.sendall("{}, {}\n".format(c[1].action, 11).encode())
elif c[0] == 1:
print("{}, {}\n".format(c[1].action, 14))
self.comm_socket.sendall("{}, {}\n".format(c[1].action, 14).encode())
data = self.comm_socket.recv(32)
time.sleep(0.5)
if data == b'OK\n':
print("an error occured while processing the commands")
self.processing_done = True
self.action_stack = {}
return
#self.comm_socket.send()
time.sleep(0.5)
#self.comm_socket.send()
# clear the action stack for the next round
@ -147,57 +77,6 @@ class Game:
self.processing_done = True
class Card:
card_counter = 0
def __init__(self):
self.number = Card.card_counter
Card.card_counter += 1
self.action = random.choice(moves)
self.priority = random.randint(0, 100)
def __str__(self):
return "Card No. " + str(self.number) + " " + self.action + " " + str(self.priority)
class CardDeck:
def __init__(self, n=84):
self.deck = {}
# generate cards
for i in range(0,n):
self.deck[i] = Card()
self.dealt = set()
self.discard_pile = set()
def draw_cards(self, n=1):
available = set(self.deck.keys()).difference(self.dealt)
#print("{} cards are available".format(len(available)))
if len(available) < n:
drawn = list(available) # give out remaining cards
#print("drawing remaining {} cards".format(len(drawn)))
self.dealt = self.dealt.union(drawn)
# put the cards from the discard pile back into the game
self.dealt = self.dealt - self.discard_pile
self.discard_pile = set() # reset the discard pile
# draw rest of cards
available = set(self.deck.keys()).difference(self.dealt)
#print("drawing another {} cards".format(n - len(drawn)))
drawn += random.sample(available, n - len(drawn))
else:
drawn = random.sample(available, n)
#print("cards drawn: {}".format(drawn))
self.dealt = self.dealt.union(drawn)
return [self.deck[i] for i in drawn]
def return_cards(self, cards):
self.discard_pile = self.discard_pile.union(set([c.number for c in cards]))
pass
deck = CardDeck()
class Player:
MAX_PLAYERS = 3
player_counter = 0

View File

@ -58,9 +58,6 @@ class CardDeck:
pass
deck = CardDeck()
class Robot:
# dictionary mapping the current orientation and a turn command to the resulting orientation
resulting_orientation = {
@ -403,6 +400,7 @@ class Board:
print(cmd_list)
print(self)
pass
return cmd_list
def __str__(self):
#output = '#' * (Board.x_dims + 2) + '\n'
@ -420,6 +418,9 @@ class Board:
if __name__ == "__main__":
n = 5
deck = CardDeck()
player_1_cards = random.sample(list(filter(lambda c: 'backward' in c.action, deck.deck.values())), n)
player_2_cards = random.sample(list(filter(lambda c: 'turn around' in c.action, deck.deck.values())), n)
#player_1_cards = deck.draw_cards(40)