moved game logic to a separate file

master
Simon Pirkelmann 2020-09-19 21:15:23 +02:00
parent a4857c720a
commit 2d6180ad74
1 changed files with 216 additions and 0 deletions

216
roborally.py Normal file
View File

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import random
random.seed(0)
class Card:
possible_moves = ['forward', 'forward x2', 'forward x3', 'backward', 'turn left', 'turn right', 'turn around']
card_counter = 0
def __init__(self):
self.number = Card.card_counter
Card.card_counter += 1
self.action = random.choice(Card.possible_moves)
self.priority = random.randint(0, 100)
def __str__(self):
return "Card No. " + str(self.number) + " " + self.action + " " + str(self.priority)
def __repr__(self):
return self.action + " (" + str(self.priority) + ")"
class CardDeck:
def __init__(self, n=84):
self.deck = {}
# generate cards
for i in range(0, n):
self.deck[i] = Card()
self.dealt = set()
self.discard_pile = set()
def draw_cards(self, n=1):
available = set(self.deck.keys()).difference(self.dealt)
# print("{} cards are available".format(len(available)))
if len(available) < n:
drawn = list(available) # give out remaining cards
# print("drawing remaining {} cards".format(len(drawn)))
self.dealt = self.dealt.union(drawn)
# put the cards from the discard pile back into the game
self.dealt = self.dealt - self.discard_pile
self.discard_pile = set() # reset the discard pile
# draw rest of cards
available = set(self.deck.keys()).difference(self.dealt)
# print("drawing another {} cards".format(n - len(drawn)))
drawn += random.sample(available, n - len(drawn))
else:
drawn = random.sample(available, n)
# print("cards drawn: {}".format(drawn))
self.dealt = self.dealt.union(drawn)
return [self.deck[i] for i in drawn]
def return_cards(self, cards):
self.discard_pile = self.discard_pile.union(set([c.number for c in cards]))
pass
deck = CardDeck()
class Robot:
def __init__(self, x, y, orientation, id, board):
self.x = x
self.y = y
self.orientation = orientation
self.id = id
self.board = board
def get_accessed_tiles(self, count):
tiles = []
if self.orientation == '>':
tiles = [self.board.get((self.x + i, self.y)) for i in range(1, count + 1)]
elif self.orientation == '<':
tiles = [self.board.get((self.x - i, self.y)) for i in range(1, count + 1)]
elif self.orientation == '^':
tiles = [self.board.get((self.x, self.y - i)) for i in range(1, count + 1)]
elif self.orientation == 'v':
tiles = [self.board.get((self.x, self.y + i)) for i in range(1, count + 1)]
return tiles
def move(self, type):
pass
def __str__(self):
return str(self.id)
class Tile:
# possible modifiers:
# conveyors: <, >, ^, v
# repair station: r
# flag: f<number>
def __init__(self, x, y, modifier=None):
self.modifier = modifier
self.occupant = None
self.x = x
self.y = y
def is_empty(self):
return self.occupant is None
def __str__(self):
if self.is_empty():
if self.modifier is None:
return ' '
else:
return self.modifier
else:
return str(self.occupant)
class Board:
x_dims = 12 # number of tiles in x direction
y_dims = 6 # number of tiles in y direction
def __init__(self):
self.board = {}
for x in range(Board.x_dims):
for y in range(Board.y_dims):
if x == 0 and (y >= 1) and (y <= 4):
self.board[(x, y)] = Tile(x, y, 'v')
else:
self.board[(x, y)] = Tile(x, y)
self.robots = {}
self.robots[0] = Robot(0, 0, '<', 0, self.board)
self.robots[1] = Robot(2, 0, '^', 1, self.board)
def handle_single_action(self, action, robot):
if 'forward' in action: # driving forward
if "x2" in action:
move_count = 2
elif "x3" in action:
move_count = 3
else:
move_count = 1
accessed_tiles = robot.get_accessed_tiles(move_count)
for tile in accessed_tiles:
if tile is None: # robot tries to access a tile outside of the board
# TODO take robot out of the game
pass
elif any([(tile.x, tile.y) == (r.x, r.y) for r in
self.robots]): # robots hits a tile occupied by another robot
# TODO move "pushed" robot by one tile:
# -> get current orientation
# -> turn the "pushed" robot to face in the same direction as the "pushing" robot
# -> move the "pushed" robot one step forward (while handling the move action of the robot recursively and pushing other robots as required)
# -> turn the "pushed" robot back to the original orientation
pass
else:
# now the tile should be empty so the robot can move into the tile
# -> register move action to process
pass
elif action == 'backward':
# basically do the same as with forward
pass
elif action == 'turn left':
pass
elif action == 'turn right':
pass
elif action == 'turn around':
pass
def apply_actions(self, cards):
# apply the actions to the board and generate a list of movement commands
for i, phase in enumerate(cards): # process register phases
print("processing phase {}".format(i+1))
# sort actions by priority
sorted_actions = sorted(phase, key=lambda a: a[1].priority)
for a in sorted_actions:
robot_id = a[0]
robot = self.robots[robot_id]
action = a[1].action
print("robot {} action {}".format(robot, action))
self.handle_single_action(action, robot)
pass
def __str__(self):
output = '#' * (Board.x_dims + 2) + '\n'
for y in range(Board.y_dims):
output += '#'
for x in range(Board.x_dims):
if any((r.x, r.y) == (x,y) for r in self.robots.values()):
r = list(filter(lambda r: (r.x,r.y) == (x,y), self.robots.values()))[0]
output += str(r.id)
else:
output += str(self.board[(x, y)])
output += '#\n'
output += '#' * (Board.x_dims + 2)
return output
if __name__ == "__main__":
n = 5
player_1_cards = deck.draw_cards(3)
player_2_cards = deck.draw_cards(3)
cards_1 = [(0, c) for c in player_1_cards]
cards_2 = [(1, c) for c in player_2_cards]
chosen_cards = list(zip(cards_1, cards_2))
b = Board()
print(b)
b.apply_actions(chosen_cards)