started implementing core game logic
This commit is contained in:
parent
e74cf124ce
commit
a4857c720a
98
app.py
98
app.py
|
@ -8,16 +8,88 @@ app.secret_key = b'RoboRallyRolling'
|
||||||
|
|
||||||
random.seed(0)
|
random.seed(0)
|
||||||
|
|
||||||
moves = ['forward', 'backward', 'turn left', 'turn right', 'turn around']
|
moves = ['forward', 'forward x2', 'forward x3', 'backward', 'turn left', 'turn right', 'turn around']
|
||||||
|
probabilities = [0.21428571428571427, 0.14285714285714285, 0.07142857142857142, 0.07142857142857142, 0.21428571428571427, 0.21428571428571427, 0.07142857142857142]
|
||||||
|
|
||||||
|
|
||||||
|
class Robot:
|
||||||
|
def __init__(self, x, y, orientation, id):
|
||||||
|
self.x = x
|
||||||
|
self.y = y
|
||||||
|
self.orientation = orientation
|
||||||
|
self.id = id
|
||||||
|
|
||||||
|
def move(self, type):
|
||||||
|
pass
|
||||||
|
|
||||||
|
def __str__(self):
|
||||||
|
return str(self.id)
|
||||||
|
|
||||||
|
class Tile:
|
||||||
|
# possible modifiers:
|
||||||
|
# conveyors: <, >, ^, v
|
||||||
|
# repair station: r
|
||||||
|
# flag: f<number>
|
||||||
|
def __init__(self, x, y, modifier=None):
|
||||||
|
self.modifier = modifier
|
||||||
|
self.occupant = None
|
||||||
|
self.x = x
|
||||||
|
self.y = y
|
||||||
|
|
||||||
|
def is_empty(self):
|
||||||
|
return self.occupant is None
|
||||||
|
|
||||||
|
def __str__(self):
|
||||||
|
if self.is_empty():
|
||||||
|
if self.modifier is None:
|
||||||
|
return ' '
|
||||||
|
else:
|
||||||
|
return self.modifier
|
||||||
|
else:
|
||||||
|
return str(self.occupant)
|
||||||
|
|
||||||
|
class Board:
|
||||||
|
x_dims = 12 # number of tiles in x direction
|
||||||
|
y_dims = 6 # number of tiles in y direction
|
||||||
|
def __init__(self):
|
||||||
|
self.board = {}
|
||||||
|
for x in range(Board.x_dims):
|
||||||
|
for y in range(Board.y_dims):
|
||||||
|
if x == 0 and (y >= 1) and (y <= 4):
|
||||||
|
self.board[(x,y)] = Tile(x,y,'v')
|
||||||
|
else:
|
||||||
|
self.board[(x, y)] = Tile(x, y)
|
||||||
|
|
||||||
|
self.board[(0,0)].occupant = Robot(0,0,'>',1)
|
||||||
|
self.board[(2,0)].occupant = Robot(2,0,'v',2)
|
||||||
|
|
||||||
|
def apply_actions(self, actions):
|
||||||
|
# apply the actions to the board and generate a list of movement commands
|
||||||
|
# sort actions by priority
|
||||||
|
sorted_actions = sorted(actions, key=lambda a: a[1].priority)
|
||||||
|
pass
|
||||||
|
|
||||||
|
|
||||||
|
def __str__(self):
|
||||||
|
output = '#' * (Board.x_dims + 2) + '\n'
|
||||||
|
for y in range(Board.y_dims):
|
||||||
|
output += '#'
|
||||||
|
for x in range(Board.x_dims):
|
||||||
|
output += str(self.board[(x,y)])
|
||||||
|
output += '#\n'
|
||||||
|
output += '#' * (Board.x_dims + 2)
|
||||||
|
return output
|
||||||
|
|
||||||
class Game:
|
class Game:
|
||||||
def __init__(self):
|
def __init__(self):
|
||||||
self.action_stack = {}
|
self.action_stack = {}
|
||||||
self.processing_done = False # indicates whether all commands in the current round have been processed
|
self.processing_done = False # indicates whether all commands in the current round have been processed
|
||||||
|
|
||||||
|
self.board = Board()
|
||||||
|
|
||||||
self.comm_socket = socket.socket() # socket for communicating with the program controlling the robots
|
self.comm_socket = socket.socket() # socket for communicating with the program controlling the robots
|
||||||
try:
|
try:
|
||||||
self.comm_socket.connect(('192.168.1.213', 1337))
|
self.comm_socket.connect(('192.168.1.222', 1337))
|
||||||
except socket.error:
|
except socket.error:
|
||||||
print("could not connect to robot control socket!")
|
print("could not connect to robot control socket!")
|
||||||
|
|
||||||
|
@ -42,15 +114,29 @@ class Game:
|
||||||
current_actions = []
|
current_actions = []
|
||||||
for p in self.action_stack.keys():
|
for p in self.action_stack.keys():
|
||||||
current_actions += [(p, self.action_stack[p][i])]
|
current_actions += [(p, self.action_stack[p][i])]
|
||||||
for c in current_actions:
|
|
||||||
|
|
||||||
|
print("current actions = ", current_actions)
|
||||||
|
# generate list of movement commands to send to the control program
|
||||||
|
|
||||||
|
self.board.apply_actions(current_actions)
|
||||||
|
|
||||||
|
if False:
|
||||||
|
# send movements to the program
|
||||||
|
for c in current_actions:
|
||||||
if c[0] == 0:
|
if c[0] == 0:
|
||||||
print("{}, {}\n".format(c[1].action, 11))
|
print("{}, {}\n".format(c[1].action, 11))
|
||||||
self.comm_socket.sendall("{}, {}\n".format(c[1].action, 11).encode())
|
self.comm_socket.sendall("{}, {}\n".format(c[1].action, 11).encode())
|
||||||
elif c[0] == 1:
|
elif c[0] == 1:
|
||||||
print("{}, {}\n".format(c[1].action, 14))
|
print("{}, {}\n".format(c[1].action, 14))
|
||||||
self.comm_socket.sendall("{}, {}\n".format(c[1].action, 14).encode())
|
self.comm_socket.sendall("{}, {}\n".format(c[1].action, 14).encode())
|
||||||
data = self.comm_socket.recv(3)
|
data = self.comm_socket.recv(32)
|
||||||
|
|
||||||
|
if data == b'OK\n':
|
||||||
|
print("an error occured while processing the commands")
|
||||||
|
self.processing_done = True
|
||||||
|
self.action_stack = {}
|
||||||
|
return
|
||||||
|
|
||||||
time.sleep(0.5)
|
time.sleep(0.5)
|
||||||
|
|
||||||
#self.comm_socket.send()
|
#self.comm_socket.send()
|
||||||
|
@ -73,7 +159,7 @@ class Card:
|
||||||
return "Card No. " + str(self.number) + " " + self.action + " " + str(self.priority)
|
return "Card No. " + str(self.number) + " " + self.action + " " + str(self.priority)
|
||||||
|
|
||||||
class CardDeck:
|
class CardDeck:
|
||||||
def __init__(self, n=20):
|
def __init__(self, n=84):
|
||||||
self.deck = {}
|
self.deck = {}
|
||||||
# generate cards
|
# generate cards
|
||||||
for i in range(0,n):
|
for i in range(0,n):
|
||||||
|
@ -126,8 +212,6 @@ class Player:
|
||||||
print("current hand: ", [str(c) for c in self.player_hand])
|
print("current hand: ", [str(c) for c in self.player_hand])
|
||||||
|
|
||||||
self.action_count = 5
|
self.action_count = 5
|
||||||
|
|
||||||
|
|
||||||
self.action_chosen = False
|
self.action_chosen = False
|
||||||
|
|
||||||
else:
|
else:
|
||||||
|
|
Loading…
Reference in New Issue
Block a user