processing submitted commands on the server side and dealing new cards when commands have been submitted
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parent
108c996a0a
commit
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117
app.py
117
app.py
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@ -1,12 +1,44 @@
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from flask import Flask, render_template, request, session
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import random
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import time
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app = Flask(__name__)
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app.secret_key = b'RoboRallyRolling'
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random.seed(0)
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moves = ['forward', 'backward', 'turn left', 'turn right', 'turn around']
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moves = ['forward', 'forward x2', 'forward x3', 'backward', 'turn left', 'turn right', 'turn around']
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class Game:
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def __init__(self):
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self.action_stack = {}
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self.processing_done = False
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def ready(self):
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# have all players chosen an action?
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return len(self.action_stack.keys()) == Player.player_counter
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def register_actions(self, player_id, actions):
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if not player_id in self.action_stack.keys():
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self.action_stack[player_id] = actions
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self.processing_done = False
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return True
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else:
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print("actions already chosen!")
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return False
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def process_actions(self):
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# send commands to the robots in the order of priority
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for i in range(5):
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current_actions = []
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for p in self.action_stack.keys():
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current_actions += [(p, self.action_stack[p][i])]
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print("actions in step {}: {}".format(i, ["robot {} action {}".format(c[0], c[1]) for c in current_actions]))
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# clear the action stack for the next round
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self.action_stack = {}
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self.processing_done = True
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class Card:
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card_counter = 0
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@ -23,31 +55,78 @@ card_deck = {}
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for i in range(0,20):
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card_deck[i] = Card()
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player_counter = 0
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class Player:
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MAX_PLAYERS = 3
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player_hand = {}
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player_counter = 0
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def __init__(self):
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if Player.player_counter < Player.MAX_PLAYERS:
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self.id = Player.player_counter
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Player.player_counter += 1
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self.max_cards = 9
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self.player_hand = random.sample(list(card_deck.values()), self.max_cards)
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print("current hand: ", [str(c) for c in self.player_hand])
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self.action_count = 5
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self.action_chosen = False
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else:
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print("max players reached!")
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def draw_new_cards(self):
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self.player_hand += random.sample(list(card_deck.values()), self.max_cards - len(self.player_hand))
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players = {}
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game = Game()
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@app.route('/send_cmds', methods=['POST', 'GET'])
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def send_cmds():
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if request.method == 'POST':
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# POST is used for submitting commands
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player_id = session['player_id']
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p = players[player_id]
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if game.register_actions(p.id, p.player_hand[0:p.action_count]):
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p.player_hand = p.player_hand[p.action_count:] # discard used cards
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p.draw_new_cards()
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if game.ready():
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game.process_actions()
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return 'OK'
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else:
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return 'please wait'
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elif request.method == 'GET':
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# GET is used when we have to wait for other players to finish
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while not game.processing_done: # wait for other players to choose commands and processing to finish
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pass
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return 'OK'
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@app.route('/', methods=['GET', 'POST'])
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def hello_world():
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global player_counter
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if not 'player_id' in session:
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if player_counter < MAX_PLAYERS:
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if Player.player_counter < Player.MAX_PLAYERS:
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# new player
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session['player_id'] = player_counter
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player_counter += 1
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# give him some cards
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player_hand[session['player_id']] = random.sample(list(card_deck.values()), 9)
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print("current hand: ", [str(c) for c in player_hand[session['player_id']]])
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p = Player()
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session['player_id'] = p.id
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players[p.id] = p
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else:
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return "Sorry, maximum number of players reached!"
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player_id = session['player_id']
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player_hand = players[player_id].player_hand
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if request.method == 'GET':
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return render_template('drag_example.html', cmds=player_hand[player_id], player_id=player_id)
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return render_template('drag_example.html', cmds=player_hand, player_id=player_id)
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elif request.method == 'POST':
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print(request.form)
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#print(request.form)
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if request.form.get('drag') and request.form.get('drop'):
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# swap cards in the current hand
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i1 = int(request.form.get('drag')) # number of first card
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@ -56,14 +135,16 @@ def hello_world():
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card1 = card_deck[i1] # get card by number
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card2 = card_deck[i2]
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j1 = player_hand[player_id].index(card1) # get index of card in the hand
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j2 = player_hand[player_id].index(card2)
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j1 = player_hand.index(card1) # get index of card in the hand
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j2 = player_hand.index(card2)
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player_hand[player_id][j1], player_hand[player_id][j2] = player_hand[player_id][j2], player_hand[player_id][j1] # swap the cards in the list
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player_hand[j1], player_hand[j2] = player_hand[j2], player_hand[j1] # swap the cards in the list
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print("current hand: ", [str(c) for c in player_hand[player_id]])
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#print("current hand: ", [str(c) for c in player_hand[player_id]])
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return 'OK'
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else:
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return render_template('drag_example.html', cmds=player_hand, player_id=player_id)
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@ -27,3 +27,5 @@
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.card6 { left: 150px; top: 120px; background-color: #34495E; }
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.card7 { left: 250px; top: 120px; background-color: #FF00FF; }
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.card8 { left: 350px; top: 120px; background-color: #008080; }
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.card_hidden { background-color: #dddddd; }
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@ -28,7 +28,7 @@
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</div><!-- container -->
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<input id="btnSubmit" type="submit" value="Click Me" />
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<input id="btnSubmit" type="submit" value="Befehle abschicken" />
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<div class="container notification" hidden>
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@ -45,20 +45,27 @@
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$("#btnSubmit").click(function () {
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//alert("button");
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for (i = 0; i < 5; i++) {
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for (i = 0; i < 9; i++) {
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var c = document.getElementsByClassName("box card" + String(i));
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if (c[0].offsetTop === 0) {
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$(c).hide();
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}
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}
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$(please_wait).show();
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$.post("/send_cmds", "", function (data) {
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console.log(data);
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$(please_wait).hide();
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for (i = 0; i < 5; i++) {
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var c = document.getElementsByClassName("box card" + String(i));
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$(c).show();
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if (data === 'OK') {
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location.reload(); // reload page to get new cards for next round
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}
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else {
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console.log('waiting...')
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$.get("/send_cmds", "", function (data) {
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if (data === 'OK') {
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location.reload(); // reload page to get new cards for next round
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}
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})
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}
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});
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