Compare commits
No commits in common. "436abc5ccb243f37ed838f6ba7d4a879b64d6336" and "90278d23dc5dbdf1fc2ada40d29c717de632bb9f" have entirely different histories.
436abc5ccb
...
90278d23dc
164
app.py
164
app.py
|
@ -1,168 +1,12 @@
|
||||||
from flask import Flask, render_template, request, session, make_response
|
from flask import Flask, render_template
|
||||||
import random
|
|
||||||
import socket
|
|
||||||
import time
|
|
||||||
|
|
||||||
app = Flask(__name__)
|
app = Flask(__name__)
|
||||||
app.secret_key = b'RoboRallyRolling'
|
|
||||||
|
|
||||||
random.seed(0)
|
|
||||||
|
|
||||||
moves = ['forward', 'forward x2', 'forward x3', 'backward', 'turn left', 'turn right', 'turn around']
|
|
||||||
|
|
||||||
class Game:
|
|
||||||
def __init__(self):
|
|
||||||
self.action_stack = {}
|
|
||||||
self.processing_done = False # indicates whether all commands in the current round have been processed
|
|
||||||
|
|
||||||
self.comm_socket = socket.socket() # socket for communicating with the program controlling the robots
|
|
||||||
|
|
||||||
|
|
||||||
def ready(self):
|
@app.route('/')
|
||||||
# have all players chosen an action?
|
|
||||||
return len(self.action_stack.keys()) == Player.player_counter
|
|
||||||
|
|
||||||
def register_actions(self, player_id, actions):
|
|
||||||
if not player_id in self.action_stack.keys():
|
|
||||||
self.action_stack[player_id] = actions
|
|
||||||
self.processing_done = False
|
|
||||||
return True
|
|
||||||
else:
|
|
||||||
print("actions already chosen!")
|
|
||||||
return False
|
|
||||||
|
|
||||||
def process_actions(self):
|
|
||||||
# send commands to the robots in the order of priority
|
|
||||||
for i in range(5):
|
|
||||||
current_actions = []
|
|
||||||
for p in self.action_stack.keys():
|
|
||||||
current_actions += [(p, self.action_stack[p][i])]
|
|
||||||
print("actions in step {}: {}".format(i, ["robot {} action {}".format(c[0], c[1]) for c in current_actions]))
|
|
||||||
time.sleep(1)
|
|
||||||
|
|
||||||
#self.comm_socket.send()
|
|
||||||
|
|
||||||
|
|
||||||
# clear the action stack for the next round
|
|
||||||
self.action_stack = {}
|
|
||||||
|
|
||||||
self.processing_done = True
|
|
||||||
|
|
||||||
class Card:
|
|
||||||
card_counter = 0
|
|
||||||
def __init__(self):
|
|
||||||
self.number = Card.card_counter
|
|
||||||
Card.card_counter += 1
|
|
||||||
self.action = random.choice(moves)
|
|
||||||
self.priority = random.randint(0, 100)
|
|
||||||
|
|
||||||
def __str__(self):
|
|
||||||
return "Card No. " + str(self.number) + " " + self.action + " " + str(self.priority)
|
|
||||||
|
|
||||||
card_deck = {}
|
|
||||||
for i in range(0,20):
|
|
||||||
card_deck[i] = Card()
|
|
||||||
|
|
||||||
class Player:
|
|
||||||
MAX_PLAYERS = 3
|
|
||||||
player_counter = 0
|
|
||||||
def __init__(self):
|
|
||||||
if Player.player_counter < Player.MAX_PLAYERS:
|
|
||||||
self.id = Player.player_counter
|
|
||||||
Player.player_counter += 1
|
|
||||||
|
|
||||||
self.max_cards = 9
|
|
||||||
|
|
||||||
self.player_hand = random.sample(list(card_deck.values()), self.max_cards)
|
|
||||||
print("current hand: ", [str(c) for c in self.player_hand])
|
|
||||||
|
|
||||||
self.action_count = 5
|
|
||||||
|
|
||||||
|
|
||||||
self.action_chosen = False
|
|
||||||
|
|
||||||
else:
|
|
||||||
print("max players reached!")
|
|
||||||
|
|
||||||
|
|
||||||
def draw_new_cards(self):
|
|
||||||
self.player_hand += random.sample(list(card_deck.values()), self.max_cards - len(self.player_hand))
|
|
||||||
|
|
||||||
players = {}
|
|
||||||
game = Game()
|
|
||||||
|
|
||||||
|
|
||||||
@app.route('/send_cmds', methods=['POST', 'GET'])
|
|
||||||
def send_cmds():
|
|
||||||
if request.method == 'POST':
|
|
||||||
# POST is used for submitting commands
|
|
||||||
player_id = session['player_id']
|
|
||||||
p = players[player_id]
|
|
||||||
|
|
||||||
if game.register_actions(p.id, p.player_hand[0:p.action_count]):
|
|
||||||
p.player_hand = p.player_hand[p.action_count:] # discard used cards
|
|
||||||
p.draw_new_cards()
|
|
||||||
|
|
||||||
if game.ready():
|
|
||||||
game.process_actions()
|
|
||||||
|
|
||||||
return 'OK'
|
|
||||||
else:
|
|
||||||
return 'please wait'
|
|
||||||
elif request.method == 'GET':
|
|
||||||
# GET is used when we have to wait for other players to finish
|
|
||||||
while not game.processing_done: # wait for other players to choose commands and processing to finish
|
|
||||||
pass
|
|
||||||
|
|
||||||
return 'OK'
|
|
||||||
|
|
||||||
@app.route('/', methods=['GET', 'POST'])
|
|
||||||
def hello_world():
|
def hello_world():
|
||||||
if not 'player_id' in session:
|
return render_template('drag_example.html')
|
||||||
if Player.player_counter < Player.MAX_PLAYERS:
|
|
||||||
# new player
|
|
||||||
p = Player()
|
|
||||||
session['player_id'] = p.id
|
|
||||||
players[p.id] = p
|
|
||||||
player_id = session['player_id']
|
|
||||||
else:
|
|
||||||
return "Sorry, maximum number of players reached!"
|
|
||||||
else:
|
|
||||||
player_id = session['player_id']
|
|
||||||
if Player.player_counter < player_id + 1:
|
|
||||||
session.clear()
|
|
||||||
response = make_response('Please reload the page!')
|
|
||||||
#response.set_cookie('player_id', '', expires=0)
|
|
||||||
return response
|
|
||||||
player_hand = players[player_id].player_hand
|
|
||||||
|
|
||||||
|
|
||||||
if request.method == 'GET':
|
|
||||||
return render_template('drag_example.html', cmds=player_hand, player_id=player_id)
|
|
||||||
elif request.method == 'POST':
|
|
||||||
#print(request.form)
|
|
||||||
|
|
||||||
if request.form.get('drag') and request.form.get('drop'):
|
|
||||||
|
|
||||||
# swap cards in the current hand
|
|
||||||
i1 = int(request.form.get('drag')) # number of first card
|
|
||||||
i2 = int(request.form.get('drop')) # number of second card
|
|
||||||
|
|
||||||
card1 = card_deck[i1] # get card by number
|
|
||||||
card2 = card_deck[i2]
|
|
||||||
|
|
||||||
j1 = player_hand.index(card1) # get index of card in the hand
|
|
||||||
j2 = player_hand.index(card2)
|
|
||||||
|
|
||||||
player_hand[j1], player_hand[j2] = player_hand[j2], player_hand[j1] # swap the cards in the list
|
|
||||||
|
|
||||||
#print("current hand: ", [str(c) for c in player_hand[player_id]])
|
|
||||||
|
|
||||||
return 'OK'
|
|
||||||
else:
|
|
||||||
return render_template('drag_example.html', cmds=player_hand, player_id=player_id)
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
if __name__ == '__main__':
|
if __name__ == '__main__':
|
||||||
app.run(host='0.0.0.0', port=5000)
|
app.run()
|
||||||
|
|
|
@ -11,21 +11,19 @@
|
||||||
height: 100px;
|
height: 100px;
|
||||||
position: absolute;
|
position: absolute;
|
||||||
top: 100px;
|
top: 100px;
|
||||||
font-size: 15px;
|
font-size: 24px;
|
||||||
color: #ffffff;
|
color: #ffffff;
|
||||||
line-height: 25px;
|
line-height: 25px;
|
||||||
text-align: center;
|
text-align: center;
|
||||||
cursor: move;
|
cursor: move;
|
||||||
}
|
}
|
||||||
|
|
||||||
.card0 { left: 0; top: 0; background-color: #E74C3C; }
|
.card1 { left: 0; top: 0; background-color: #E74C3C; }
|
||||||
.card1 { left: 100px; top: 0; background-color: #8E44AD; }
|
.card2 { left: 100px; top: 0; background-color: #8E44AD; }
|
||||||
.card2 { left: 200px; top: 0; background-color: #5DADE2; }
|
.card3 { left: 200px; top: 0; background-color: #5DADE2; }
|
||||||
.card3 { left: 300px; top: 0; background-color: #1ABC9C; }
|
.card4 { left: 300px; top: 0; background-color: #1ABC9C; }
|
||||||
.card4 { left: 400px; top: 0; background-color: #F1C40F; }
|
.card5 { left: 400px; top: 0; background-color: #F1C40F; }
|
||||||
.card5 { left: 50px; top: 120px; background-color: #F39C12; }
|
.card6 { left: 50px; top: 120px; background-color: #F39C12; }
|
||||||
.card6 { left: 150px; top: 120px; background-color: #34495E; }
|
.card7 { left: 150px; top: 120px; background-color: #34495E; }
|
||||||
.card7 { left: 250px; top: 120px; background-color: #FF00FF; }
|
.card8 { left: 250px; top: 120px; background-color: #FF00FF; }
|
||||||
.card8 { left: 350px; top: 120px; background-color: #008080; }
|
.card9 { left: 350px; top: 120px; background-color: #008080; }
|
||||||
|
|
||||||
.card_hidden { background-color: #dddddd; }
|
|
|
@ -12,65 +12,33 @@
|
||||||
|
|
||||||
</head>
|
</head>
|
||||||
<body>
|
<body>
|
||||||
<h1>Hallo Spieler {{ player_id + 1 }}</h1>
|
|
||||||
<!-- container -->
|
<!-- container -->
|
||||||
<div class="container">
|
<div class="container">
|
||||||
|
|
||||||
<div class="main-canvas">
|
<div class="main-canvas">
|
||||||
|
|
||||||
{% for i in range(0,9) %}
|
<div class="box card1" name="card1">1 up
|
||||||
<div class="box card{{ i }}" name="{{ cmds[i].number }}" >{{ cmds[i].action }}
|
<p style="font-size: 10px">100</p>
|
||||||
<p style="font-size: 10px">{{ cmds[i].priority }}</p>
|
|
||||||
</div>
|
</div>
|
||||||
{% endfor %}
|
<div class="box card2">2</div>
|
||||||
|
<div class="box card3">3</div>
|
||||||
|
<div class="box card4">4</div>
|
||||||
|
<div class="box card5">5</div>
|
||||||
|
<div class="box card6">6</div>
|
||||||
|
<div class="box card7">7</div>
|
||||||
|
<div class="box card8">8</div>
|
||||||
|
<div class="box card9">9</div>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
</div><!-- container -->
|
</div><!-- container -->
|
||||||
|
|
||||||
<input id="btnSubmit" type="submit" value="Befehle abschicken" />
|
|
||||||
|
|
||||||
|
|
||||||
<div class="container notification" hidden>
|
|
||||||
Bitte warten, bis alle Spieler ihre Aktion gewählt haben...
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<script>
|
<script>
|
||||||
$(document).ready(function () {
|
$(document).ready(function () {
|
||||||
|
|
||||||
var please_wait = $(".notification").hide();
|
|
||||||
|
|
||||||
var box = $(".box");
|
var box = $(".box");
|
||||||
var mainCanvas = $(".main-canvas");
|
var mainCanvas = $(".main-canvas");
|
||||||
|
|
||||||
$("#btnSubmit").click(function () {
|
|
||||||
//alert("button");
|
|
||||||
for (i = 0; i < 9; i++) {
|
|
||||||
var c = document.getElementsByClassName("box card" + String(i));
|
|
||||||
if (c[0].offsetTop === 0) {
|
|
||||||
$(c).hide();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
$(please_wait).show();
|
|
||||||
|
|
||||||
$.post("/send_cmds", "", function (data) {
|
|
||||||
console.log(data);
|
|
||||||
if (data === 'OK') {
|
|
||||||
location.reload(); // reload page to get new cards for next round
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
console.log('waiting...')
|
|
||||||
$.get("/send_cmds", "", function (data) {
|
|
||||||
if (data === 'OK') {
|
|
||||||
location.reload(); // reload page to get new cards for next round
|
|
||||||
}
|
|
||||||
})
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
});
|
|
||||||
|
|
||||||
box.draggable({
|
box.draggable({
|
||||||
containment: mainCanvas,
|
containment: mainCanvas,
|
||||||
helper: "clone",
|
helper: "clone",
|
||||||
|
@ -99,14 +67,7 @@
|
||||||
var dragPos = draggable.position();
|
var dragPos = draggable.position();
|
||||||
var dropPos = droppable.position();
|
var dropPos = droppable.position();
|
||||||
|
|
||||||
var cmds = [ui.draggable.attr('name').toString(), $(this).attr('name')]
|
console.log(dropPos);
|
||||||
|
|
||||||
//console.log(dragPos);
|
|
||||||
//console.log(dropPos);
|
|
||||||
|
|
||||||
//console.log($(cmds));
|
|
||||||
// notify server that cards have been swapped
|
|
||||||
$.post(url='/', {drag: ui.draggable.attr('name'), drop: $(this).attr('name')});
|
|
||||||
|
|
||||||
draggable.css({
|
draggable.css({
|
||||||
left: dropPos.left + "px",
|
left: dropPos.left + "px",
|
||||||
|
|
Loading…
Reference in New Issue
Block a user