initial commit

master
Simon Pirkelmann 2020-11-07 17:03:35 +01:00
commit 5ec0a52c21
15 changed files with 532 additions and 0 deletions

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dungeon.gd Normal file
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extends Node2D
# Declare member variables here. Examples:
# var a = 2
var cmds = ""
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
func _on_TextEdit_text_changed():
get_
pass # Replace with function body.

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[gd_scene load_steps=3 format=2]
[ext_resource path="res://tileset.tres" type="TileSet" id=1]
[ext_resource path="res://troll.tscn" type="PackedScene" id=2]
[node name="Dungeon" type="Node2D"]
[node name="Floor" type="TileMap" parent="."]
mode = 1
tile_set = ExtResource( 1 )
cell_size = Vector2( 128, 64 )
cell_tile_origin = 1
centered_textures = true
format = 1
tile_data = PoolIntArray( -917493, 0, 0, -917492, 0, 0, -917491, 0, 0, -917490, 0, 0, -851957, 0, 0, -851956, 0, 0, -851955, 0, 0, -851954, 0, 0, -786421, 0, 0, -786420, 1, 0, -786419, 0, -1200553578, -786418, 0, 0, -720885, 0, 0, -720884, 0, 0, -720883, 0, -1200553578, -720882, 0, 0, -655349, 0, 0, -655348, 1, 0, -655347, 0, -1200553578, -655346, 0, 0, -589813, 0, 0, -589812, 1, 0, -589811, 0, -1200553578, -589810, 0, 0, -524277, 0, 0, -524276, 0, 0, -524275, 1, -1200553578, -524274, 0, 0, -458747, 0, 0, -458746, 0, 0, -458745, 0, 0, -458744, 0, 0, -458743, 0, 0, -458742, 0, 0, -458741, 0, 0, -458740, 0, 0, -458739, 0, -1200553578, -458738, 0, 0, -393211, 0, 0, -393210, 0, 0, -393209, 0, 0, -393208, 0, 0, -393207, 0, 0, -393206, 0, 0, -393205, 0, 0, -393204, 0, 0, -393203, 0, -1200553578, -393202, 0, 0, -327675, 0, 0, -327674, 0, 0, -327673, 0, -1200553578, -327672, 1, -1200553578, -327671, 1, -1200553578, -327670, 1, 0, -327669, 1, 0, -327668, 1, 0, -327667, 0, -1200553578, -327666, 0, 0, -262139, 0, 0, -262138, 0, 0, -262137, 0, -1200553578, -262136, 0, -1200553578, -262135, 0, -1200553578, -262134, 0, -1200553578, -262133, 0, -1200553578, -262132, 0, -1200553578, -262131, 0, -1200553578, -262130, 0, 0, -196603, 0, 0, -196602, 0, 0, -196601, 0, -1200553578, -196600, 0, -1200553578, -196599, 0, 0, -196598, 0, 0, -196597, 0, 0, -196596, 0, 0, -196595, 0, 0, -196594, 0, 0, -131067, 0, 0, -131066, 0, 0, -131065, 0, -1200553578, -131064, 0, -1200553578, -131063, 0, 0, -65531, 0, 0, -65530, 0, 0, -65529, 0, -1200553578, -65528, 0, -1200553578, -65527, 0, 0, 5, 0, 0, 6, 0, 0, 7, 1, -1200553578, 8, 0, -1200553578, 9, 0, 0, 65541, 0, 0, 65542, 0, 0, 65543, 0, -1200553578, 65544, 0, -1200553578, 65545, 0, 0, 131077, 0, 0, 131078, 0, 0, 131079, 0, -1200553578, 131080, 0, -1200553578, 131081, 0, 0, 196613, 0, 0, 196614, 0, 0, 196615, 0, 0, 196616, 0, 0 )
[node name="Walls" type="TileMap" parent="."]
mode = 1
tile_set = ExtResource( 1 )
cell_size = Vector2( 128, 64 )
cell_tile_origin = 1
cell_y_sort = true
centered_textures = true
format = 1
tile_data = PoolIntArray( -917493, 2, -1200553578, -917492, 2, -1200553578, -917491, 2, -1200553578, -917490, 2, -1200553578, -917489, 2, -1200553578, -851957, 2, -1200553578, -851956, 3, -1200553578, -851954, 3, -1200553578, -851953, 2, -1200553578, -786421, 2, -1200553578, -786420, 3, -1200553578, -786418, 3, -1200553578, -786417, 2, -1200553578, -720885, 2, -1200553578, -720881, 2, -1200553578, -655349, 2, -1200553578, -655348, 2, -1200553578, -655346, 3, -1200553578, -655345, 2, -1200553578, -589813, 2, -1200553578, -589809, 2, -1200553578, -524277, 2, -1200553578, -524273, 2, -1200553578, -458747, 2, -1200553578, -458746, 2, -1200553578, -458745, 2, -1200553578, -458744, 536870916, -1200553578, -458743, 536870916, -1200553578, -458742, 2, 0, -458741, 2, 0, -458740, 2, 0, -458738, 2, 0, -458737, 2, -1200553578, -393211, 2, -1200553578, -393209, 3, -1200553578, -393201, 2, -1200553578, -327675, 4, -1200553578, -327665, 2, -1200553578, -262139, 4, -1200553578, -262129, 2, -1200553578, -196603, 2, 0, -196601, 3, 0, -196593, 2, -1200553578, -131071, 0, 0, -131070, 0, 0, -131069, 0, 0, -131067, 2, 0, -131062, 2, -1200553578, -131061, 2, -1200553578, -131060, 2, -1200553578, -131059, 2, -1200553578, -131058, 2, -1200553578, -131057, 2, -1200553578, -65535, 0, 0, -65534, 0, 0, -65533, 0, 0, -65532, 0, 0, -65531, 2, 0, -65530, 2, 0, -65527, 2, -1200553578, -65526, 2, -1200553578, 1, 0, 0, 2, 0, 0, 3, 0, 0, 4, 0, 0, 5, 2, 0, 7, 0, 0, 10, 2, 0, 65537, 0, 0, 65538, 0, 0, 65539, 0, 0, 65540, 0, 0, 65541, 0, 0, 65542, 0, 0, 65543, 0, 0, 65544, 0, 0, 65546, 2, 0, 131073, 0, 0, 131074, 0, 0, 131075, 0, 0, 131076, 0, 0, 131077, 0, 0, 131078, 0, 0, 131079, 0, 0, 131080, 0, 0, 131081, 3, 0, 131082, 2, 0, 196612, 0, 0, 196613, 0, 0, 196614, 0, 0, 196615, 0, 0, 196616, 0, 0, 196618, 2, 0, 262149, 0, 0, 262150, 0, 0, 262151, 0, 0, 262152, 0, 0, 262153, 0, 0, 262154, 2, 0 )
[node name="Troll" parent="Walls" instance=ExtResource( 2 )]
position = Vector2( 200, 241.121 )
[node name="TextEdit" type="TextEdit" parent="Walls/Troll"]
margin_left = -208.157
margin_top = -281.227
margin_right = 91.8427
margin_bottom = -79.227
syntax_highlighting = true
show_line_numbers = true
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Button" type="Button" parent="."]
margin_left = 292.797
margin_top = 219.432
margin_right = 364.797
margin_bottom = 239.432
text = "Press me"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="LineEdit" type="LineEdit" parent="."]
margin_left = 529.797
margin_top = -24.5685
margin_right = 587.797
margin_bottom = -0.568451
[connection signal="text_changed" from="Walls/Troll/TextEdit" to="Walls/Troll" method="_on_TextEdit_text_changed"]
[connection signal="button_down" from="Button" to="Walls/Troll" method="_on_Button_button_down"]
[connection signal="text_entered" from="LineEdit" to="Walls/Troll" method="_on_LineEdit_text_entered"]

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[remap]
importer="texture"
type="StreamTexture"
path="res://.import/harry.jpg-6308a5720b28090cf5a34d0d2f53ab02.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://harry.jpg"
dest_files=[ "res://.import/harry.jpg-6308a5720b28090cf5a34d0d2f53ab02.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

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icon.png.import Normal file
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[remap]
importer="texture"
type="StreamTexture"
path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://icon.png"
dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

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[remap]
importer="texture"
type="StreamTexture"
path="res://.import/isotiles.png-502434fe0d6c3fd8ce67cea5a960c208.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://isotiles.png"
dest_files=[ "res://.import/isotiles.png-502434fe0d6c3fd8ce67cea5a960c208.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="Isometric Game"
config/description="This demo shows a traditional isometric view with depth sorting.
A character can move around the level and will also slide around objects,
as well as be occluded when standing in front or behind them."
run/main_scene="res://dungeon.tscn"
config/icon="res://icon.png"
[display]
window/stretch/mode="2d"
window/stretch/aspect="expand"
[gdnative]
singletons=[ ]
[image_loader]
filter=false
gen_mipmaps=false
[input]
move_down={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":1.0,"script":null)
]
}
move_left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":-1.0,"script":null)
]
}
move_right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":15,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":1.0,"script":null)
]
}
move_up={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":-1.0,"script":null)
]
}
[rasterizer]
use_pixel_snap=true
[rendering]
quality/driver/driver_name="GLES2"
environment/default_clear_color=Color( 0.0784314, 0.105882, 0.145098, 1 )

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import sys
cmds = []
def forward(n=1):
for i in range(n):
cmds.append('forward')
print(sys.argv)
user_code = sys.argv[1].replace('\\n', '\n')
#print("user code lines: \n", user_code_lines)
#user_code = "\n".join(user_code_lines)
print("user code: \n" + user_code)
arguments = sys.argv[2].replace('\\n', '\n')
user_script_wrapper = '''
{0} # user cmds are filled in here
'''
try:
new_script = user_script_wrapper.format(user_code, arguments)
print("calling exec() on: \n", new_script)
exec(new_script)
print("OUTPUT: ", cmds) # -> output from this print will be read in godot
except Exception as e:
print("FAIL: {0}".format(e))

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tileset.tres Normal file
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[gd_resource type="TileSet" load_steps=5 format=2]
[ext_resource path="res://isotiles.png" type="Texture" id=1]
[sub_resource type="ConvexPolygonShape2D" id=1]
points = PoolVector2Array( 0, -32, 64, 0, 0, 32, -64, 0 )
[sub_resource type="ConvexPolygonShape2D" id=2]
points = PoolVector2Array( -24, -12, -10, -22, 10, -22, 24, -12, 24, 2, 10, 12, -10, 12, -24, 2 )
[sub_resource type="ConvexPolygonShape2D" id=3]
points = PoolVector2Array( -40, 16, 24, -16, 40, -8, -24, 24 )
[resource]
0/name = "Base"
0/texture = ExtResource( 1 )
0/tex_offset = Vector2( 0, 0 )
0/modulate = Color( 1, 1, 1, 1 )
0/region = Rect2( 28, 75, 135, 105 )
0/tile_mode = 0
0/occluder_offset = Vector2( 67.5, 52.5 )
0/navigation_offset = Vector2( 67.5, 52.5 )
0/shape_offset = Vector2( 0, 0 )
0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
0/shape_one_way = false
0/shape_one_way_margin = 0.0
0/shapes = [ ]
0/z_index = 0
1/name = "Base2"
1/texture = ExtResource( 1 )
1/tex_offset = Vector2( 0, 0 )
1/modulate = Color( 1, 1, 1, 1 )
1/region = Rect2( 221, 75, 135, 105 )
1/tile_mode = 0
1/occluder_offset = Vector2( 67.5, 52.5 )
1/navigation_offset = Vector2( 67.5, 52.5 )
1/shape_offset = Vector2( 0, 0 )
1/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
1/shape_one_way = false
1/shape_one_way_margin = 0.0
1/shapes = [ ]
1/z_index = 0
2/name = "Wall"
2/texture = ExtResource( 1 )
2/tex_offset = Vector2( 0, -32 )
2/modulate = Color( 1, 1, 1, 1 )
2/region = Rect2( 28, 220, 140, 140 )
2/tile_mode = 0
2/occluder_offset = Vector2( 70, 70 )
2/navigation_offset = Vector2( 70, 70 )
2/shape_offset = Vector2( 70, 70 )
2/shape_transform = Transform2D( 1, 0, 0, 1, 70, 70 )
2/shape = SubResource( 1 )
2/shape_one_way = false
2/shape_one_way_margin = 1.0
2/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 1 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 70, 70 )
} ]
2/z_index = 0
3/name = "Column"
3/texture = ExtResource( 1 )
3/tex_offset = Vector2( 0, -32 )
3/modulate = Color( 1, 1, 1, 1 )
3/region = Rect2( 259, 241, 55, 95 )
3/tile_mode = 0
3/occluder_offset = Vector2( 27.5, 47.5 )
3/navigation_offset = Vector2( 27.5, 47.5 )
3/shape_offset = Vector2( 29.5, 47.5 )
3/shape_transform = Transform2D( 1, 0, 0, 1, 29.5, 47.5 )
3/shape = SubResource( 2 )
3/shape_one_way = false
3/shape_one_way_margin = 1.0
3/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 2 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 29.5, 47.5 )
} ]
3/z_index = 0
4/name = "Door1"
4/texture = ExtResource( 1 )
4/tex_offset = Vector2( 0, -25 )
4/modulate = Color( 1, 1, 1, 1 )
4/region = Rect2( 54, 426, 85, 110 )
4/tile_mode = 0
4/occluder_offset = Vector2( 42.5, 55 )
4/navigation_offset = Vector2( 42.5, 55 )
4/shape_offset = Vector2( 42.5, 55 )
4/shape_transform = Transform2D( 1, 0, 0, 1, 42.5, 55 )
4/shape = SubResource( 3 )
4/shape_one_way = false
4/shape_one_way_margin = 1.0
4/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 3 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 42.5, 55 )
} ]
4/z_index = 0

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[gd_scene load_steps=2 format=2]
[ext_resource path="res://isotiles.png" type="Texture" id=1]
[node name="TilesetEdit" type="Node2D"]
[node name="Base" type="Sprite" parent="."]
texture = ExtResource( 1 )
region_enabled = true
region_rect = Rect2( 28, 75, 135, 105 )
[node name="Base2" type="Sprite" parent="."]
position = Vector2( 200, 0 )
texture = ExtResource( 1 )
region_enabled = true
region_rect = Rect2( 221, 75, 135, 105 )
[node name="Wall" type="Sprite" parent="."]
position = Vector2( 400, 0 )
texture = ExtResource( 1 )
offset = Vector2( 0, -32 )
region_enabled = true
region_rect = Rect2( 28, 220, 140, 140 )
[node name="StaticBody2D" type="StaticBody2D" parent="Wall"]
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Wall/StaticBody2D"]
polygon = PoolVector2Array( -64, 0, 0, 32, 64, 0, 0, -32 )
[node name="Column" type="Sprite" parent="."]
position = Vector2( 600, 0 )
texture = ExtResource( 1 )
offset = Vector2( 0, -32 )
region_enabled = true
region_rect = Rect2( 259, 241, 55, 95 )
[node name="StaticBody2D" type="StaticBody2D" parent="Column"]
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Column/StaticBody2D"]
position = Vector2( 2, 0 )
polygon = PoolVector2Array( -24, 2, -10, 12, 10, 12, 24, 2, 24, -12, 10, -22, -10, -22, -24, -12 )
[node name="Door1" type="Sprite" parent="."]
position = Vector2( 800, 0 )
texture = ExtResource( 1 )
offset = Vector2( 0, -25 )
region_enabled = true
region_rect = Rect2( 54, 426, 85, 110 )
[node name="StaticBody2D" type="StaticBody2D" parent="Door1"]
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Door1/StaticBody2D"]
polygon = PoolVector2Array( -24, 24, 40, -8, 24, -16, -40, 16 )

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troll.gd Normal file
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extends KinematicBody2D
const MOTION_SPEED = 160 # Pixels/second.
var text = ""
func _physics_process(_delta):
var motion = Vector2()
motion.x = Input.get_action_strength("move_right") - Input.get_action_strength("move_left")
motion.y = Input.get_action_strength("move_down") - Input.get_action_strength("move_up")
motion.y /= 2
motion = motion.normalized() * MOTION_SPEED
#warning-ignore:return_value_discarded
move_and_slide(motion)
func _on_Button_button_down():
# read textbox
# -> f (state) -> cmd
var cmds = $TextEdit.text
var params = "[]"
# call python script for executing user input
var output = []
var exit_code = OS.execute("python", ["robot_brain.py", cmds, params], true, output)
var response_index = output[0].find('OUTPUT') + 7
var response = output[0].right(response_index)
print(response)
var response_array = response.rsplit(',')
print(len(response_array))
print(response_array)

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34
troll.png.import Normal file
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[remap]
importer="texture"
type="StreamTexture"
path="res://.import/troll.png-78efc50bfccaa17f54d40cfea3eef5f5.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://troll.png"
dest_files=[ "res://.import/troll.png-78efc50bfccaa17f54d40cfea3eef5f5.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

20
troll.tscn Normal file
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[gd_scene load_steps=4 format=2]
[ext_resource path="res://troll.gd" type="Script" id=1]
[ext_resource path="res://troll.png" type="Texture" id=2]
[sub_resource type="CircleShape2D" id=1]
radius = 16.0
[node name="Troll" type="KinematicBody2D"]
script = ExtResource( 1 )
[node name="Sprite" type="Sprite" parent="."]
position = Vector2( -4, -28 )
texture = ExtResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 1 )
[node name="Camera2D" type="Camera2D" parent="."]
current = true