2021-09-03 19:38:30 +00:00
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import numpy as np
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import random
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import pygame
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import time
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2021-09-03 20:41:35 +00:00
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import copy
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2021-09-05 18:43:22 +00:00
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import os
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2021-09-03 20:41:35 +00:00
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BLACK = np.array([0, 0, 0], dtype=np.uint8)
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WHITE = np.array([255, 255, 255], dtype=np.uint8)
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RED = np.array([255, 0, 0], dtype=np.uint8)
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BLUE = np.array([0, 0, 255], dtype=np.uint8)
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YELLOW = np.array([255, 255, 0], dtype=np.uint8)
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GREEN = np.array([0, 255, 0], dtype=np.uint8)
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2021-09-03 19:38:30 +00:00
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pygame.init()
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2021-09-05 18:43:22 +00:00
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#os.environ['SDL_VIDEO_WINDOW_POS'] = '1920, 280'
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2021-09-03 19:38:30 +00:00
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pygame.font.init() # you have to call this at the start,
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# if you want to use this module.
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myfont = pygame.font.SysFont('Comic Sans MS', 55)
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myfont_small = pygame.font.SysFont('Comic Sans MS', 45)
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P0_text = myfont.render('P0', False, (0, 0, 0))
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game_over_text = myfont.render('GAME OVER', False, RED)
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won_text = myfont.render('YOU WON', False, GREEN)
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run_text = myfont.render('RUN', False, tuple(BLACK))
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stop_text = myfont_small.render('STOP', False, tuple(BLACK))
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2021-09-03 19:38:30 +00:00
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2021-09-05 18:43:22 +00:00
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random.seed(42)
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2021-09-03 19:38:30 +00:00
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2021-09-05 18:43:22 +00:00
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dimx = 7
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dimy = 4
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2021-09-03 19:38:30 +00:00
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2021-09-05 18:43:22 +00:00
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scale_fac = 180
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screen = pygame.display.set_mode((dimx*scale_fac,dimy*scale_fac))
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#screen = pygame.display.set_mode((dimx*scale_fac+int(0.1*scale_fac),dimy*scale_fac+300))
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2021-09-03 19:38:30 +00:00
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tiledt = np.dtype([('x', np.uint8), ('y', np.uint8), ('color', np.uint8, 3), ('star', np.bool)])
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2021-09-03 20:41:35 +00:00
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2021-09-03 19:38:30 +00:00
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class Board:
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valid_colors = [WHITE, RED, BLUE]
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def __init__(self, dim_x, dim_y, robot):
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self.tiles = np.zeros((dim_y, dim_x), dtype=tiledt)
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for x in range(dim_x):
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for y in range(dim_y):
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self.tiles[y, x]['x'] = x
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self.tiles[y, x]['y'] = y
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self.tiles[y, x]['color'] = random.choice(Board.valid_colors)
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self.robot = robot
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def render(self):
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board_surf = pygame.Surface((dimx * scale_fac, dimy * scale_fac))
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robot_surf = pygame.Surface((scale_fac, scale_fac), pygame.SRCALPHA)
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# Use the local coordinate system of the surface to draw the lines.
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pygame.draw.lines(robot_surf, (0, 0, 0), True, [(0.75 * scale_fac, 0.5 * scale_fac),
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(0.25 * scale_fac, 0.25 * scale_fac),
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(0.25 * scale_fac, 0.75 * scale_fac)], 3)
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# I rotate it so that the arrow is pointing to the right (0° is right).
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robot_surf = pygame.transform.rotate(robot_surf, self.robot.get_angle())
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star_surf = pygame.Surface((scale_fac, scale_fac), pygame.SRCALPHA)
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pygame.draw.circle(star_surf, YELLOW, (int(0.5 * scale_fac), int(0.5 * scale_fac)), int(0.25 * scale_fac))
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for y in range(self.tiles.shape[0]):
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for x in range(self.tiles.shape[1]):
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pygame.draw.rect(board_surf, tuple(self.tiles[y, x]['color']),
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(x * scale_fac, y * scale_fac, scale_fac, scale_fac), 0)
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pygame.draw.rect(board_surf, (0, 0, 0),
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(x * scale_fac, y * scale_fac, scale_fac, scale_fac), 1)
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if self.tiles[y, x]['star']:
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board_surf.blit(star_surf, (x * scale_fac, y * scale_fac, scale_fac, scale_fac))
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if (x, y) == (self.robot.x, self.robot.y):
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board_surf.blit(robot_surf, (x * scale_fac, y * scale_fac, scale_fac, scale_fac))
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return board_surf
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def __repr__(self):
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s = ''
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for y in range(self.tiles.shape[0]):
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for x in range(self.tiles.shape[1]):
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if (x,y) == (self.robot.x, self.robot.y):
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s += self.robot.orientation
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else:
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s += '.'
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s += '\n'
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return s
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class Robot:
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orientations = ['^', 'left', 'down', 'right']
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resulting_orientation = {
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'^': {'left': '<', 'right': '>'},
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'>': {'left': '^', 'right': 'v'},
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'v': {'left': '>', 'right': '<'},
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'<': {'left': 'v', 'right': '^'},
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}
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def __init__(self, x, y, orientation):
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self.x = x
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self.y = y
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self.orientation = orientation
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def get_forward_coordinates(self):
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# get the coordinates of the neighboring tile in the given direction
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if self.orientation == '^':
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return self.y - 1, self.x
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elif self.orientation == '>':
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return self.y, self.x + 1
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elif self.orientation == 'v':
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return self.y + 1, self.x
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elif self.orientation == '<':
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return self.y, self.x - 1
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else:
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raise Exception("error: undefined direction")
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def get_angle(self):
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angle = {'>': 0, '^': np.pi/2, '<': np.pi, 'v': 3*np.pi/2}[self.orientation]
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return np.rad2deg(angle)
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def __repr__(self):
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return f"({self.y}, {self.x}) - {self.orientation}"
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class Command:
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valid_actions = {'forward', 'left', 'right', 'P0', '-'}
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def __init__(self, action=None, color=WHITE):
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if not (action in Command.valid_actions and any([np.all(color == c) for c in Board.valid_colors])):
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raise ValueError("invalid values for command")
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self.action = action
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self.color = color
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def __repr__(self):
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return f"{self.action}: {self.color}"
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def render(self):
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cmd_surf = pygame.Surface((scale_fac, scale_fac))
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cmd_surf.fill(tuple(self.color))
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arrow_surf = pygame.Surface((300, 300), pygame.SRCALPHA)
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pygame.draw.polygon(arrow_surf, (0, 0, 0),
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((0, 100), (0, 200), (200, 200), (200, 300), (300, 150), (200, 0), (200, 100)))
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arrow_surf = pygame.transform.scale(arrow_surf, (int(0.9*scale_fac), int(0.9*scale_fac)))
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if self.action == 'forward':
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arrow_surf = pygame.transform.rotate(arrow_surf, 90)
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elif self.action == 'left':
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arrow_surf = pygame.transform.rotate(arrow_surf, 180)
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if self.action in {'left', 'forward', 'right'}:
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cmd_surf.blit(arrow_surf, (0.05*scale_fac,0.05*scale_fac,0.95*scale_fac,0.95*scale_fac))
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elif self.action == 'P0':
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cmd_surf.blit(P0_text, (0.05*scale_fac,0.05*scale_fac,0.95*scale_fac,0.95*scale_fac))
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return cmd_surf
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class Program:
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def __init__(self, robot, board, cmds):
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self.cmds = cmds
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self.robot = robot
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self.board = board
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2021-09-05 18:43:22 +00:00
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self.initial_pos = (self.robot.x, self.robot.y, self.robot.orientation)
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self.state = 'input'
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self.available_inputs = [Command('forward'), Command('left'), Command('right'), Command('P0'),
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Command('-', color=RED), Command('-', color=BLUE), Command('-', color=WHITE)]
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self.fullscreen = False
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def input_program(self):
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self.state = 'input'
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selected_cmd = 0
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self.render(selected_cmd)
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while self.state == 'input':
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# get all events
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ev = pygame.event.get()
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# proceed events
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for event in ev:
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# handle MOUSEBUTTONUP
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if event.type == pygame.MOUSEBUTTONUP:
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pos = pygame.mouse.get_pos()
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if pos[0] >= 50 and pos[0] <= 50 + 250 and pos[1] >= 600 and pos[1] <= 650:
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print(f"clicked at pos = {pos}")
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selected_cmd = (pos[0] - 50)//50
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if pos[0] >= 50 and pos[0] <= 50 + 350 and pos[1] >= 700 and pos[1] <= 750:
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print(f"clicked at pos = {pos}")
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chosen_input = (pos[0] - 50)//50
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chosen_input_cmd = self.available_inputs[chosen_input]
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if selected_cmd < len(self.cmds):
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edited_cmd = self.cmds[selected_cmd]
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if chosen_input_cmd.action is not '-':
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edited_cmd.action = chosen_input_cmd.action
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else:
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edited_cmd.color = chosen_input_cmd.color
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else:
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self.cmds.append(copy.copy(chosen_input_cmd))
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if pos[0] >= 325 and pos[0] <= 400 and pos[1] >= 600 and pos[1] <= 650:
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print(f"clicked at pos = {pos}")
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self.state = 'running'
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_x:
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if not self.fullscreen:
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os.environ['SDL_VIDEO_WINDOW_POS'] = '1920, 280'
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screen = pygame.display.set_mode((dimx * scale_fac, dimy * scale_fac),
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pygame.NOFRAME)
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self.fullscreen = True
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else:
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os.environ['SDL_VIDEO_WINDOW_POS'] = '0, 0'
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screen = pygame.display.set_mode((dimx * scale_fac, dimy * scale_fac))
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self.fullscreen = False
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self.render(selected_cmd)
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pygame.time.wait(100)
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self.run()
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def run(self):
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prg_counter = 0
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self.render(prg_counter)
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2021-09-05 18:43:22 +00:00
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self.state = 'running'
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while self.state == 'running':
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cmd = self.cmds[prg_counter]
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prg_counter += 1
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# current position
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x = self.robot.x
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y = self.robot.y
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# current tile the robot is on
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tile = self.board.tiles[y, x]
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if np.all(cmd.color == WHITE) or np.all(cmd.color == tile['color']):
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# matching color -> execute command
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if cmd.action == 'forward':
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ynew, xnew = r.get_forward_coordinates()
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r.x = xnew
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r.y = ynew
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elif cmd.action in {'left', 'right'}:
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r.orientation = Robot.resulting_orientation[self.robot.orientation][cmd.action]
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elif cmd.action == 'P0':
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prg_counter = 0
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else:
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print("color not matching -> skipping command")
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2021-09-05 18:43:22 +00:00
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# get all events
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ev = pygame.event.get()
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# proceed events
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for event in ev:
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# handle MOUSEBUTTONUP
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if event.type == pygame.MOUSEBUTTONUP:
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pos = pygame.mouse.get_pos()
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if pos[0] >= 325 and pos[0] <= 400 and pos[1] >= 600 and pos[1] <= 650:
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print(f"clicked at pos = {pos}")
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self.state = 'input'
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2021-09-03 19:38:30 +00:00
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self.render(prg_counter)
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if (not (0 <= r.x < self.board.tiles.shape[1])) or not (0 <= r.y < self.board.tiles.shape[0]):
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print("GAME OVER")
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screen.blit(game_over_text, (50, 00))
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pygame.display.update()
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pygame.time.wait(1500)
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self.state = 'input'
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else:
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tile = self.board.tiles[r.y,r.x]
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if tile['star']:
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tile['star'] = False
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if all([not t['star'] for t in self.board.tiles.flatten()]):
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print("YOU WON")
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screen.blit(won_text, (50, 00))
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pygame.display.update()
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pygame.time.wait(1500)
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self.state = 'input'
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pygame.time.wait(100)
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self.robot.x = self.initial_pos[0]
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self.robot.y = self.initial_pos[1]
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self.robot.orientation = self.initial_pos[2]
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self.input_program()
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def render(self, prg_counter=None):
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dx = 0
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dy = 0
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screen.fill(tuple(BLACK))
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board_surf = self.board.render()
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screen.blit(board_surf, (dx, dy, dx + dimx * scale_fac, dy + dimy * scale_fac))
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prg_surf = self.render_prg(prg_counter)
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screen.blit(prg_surf, (dx, board_surf.get_height()+2*dy, prg_surf.get_width(), prg_surf.get_height()))
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2021-09-03 20:41:35 +00:00
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inp_surf = self.render_inputs()
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screen.blit(inp_surf, (dx, board_surf.get_height()+4*dy, inp_surf.get_width(), inp_surf.get_height()))
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2021-09-05 18:43:22 +00:00
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btn_surf = pygame.Surface((80, 50))
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if self.state == 'input':
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btn_surf.fill(tuple(GREEN))
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btn_surf.blit(run_text, (0, 10))
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elif self.state == 'running':
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btn_surf.fill(tuple(RED))
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btn_surf.blit(stop_text, (0, 10))
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screen.blit(btn_surf, (325, board_surf.get_height()+2*scale_fac, btn_surf.get_height(), btn_surf.get_width()))
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2021-09-03 20:41:35 +00:00
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2021-09-03 19:38:30 +00:00
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pygame.display.update()
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2021-09-03 20:41:35 +00:00
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def render_inputs(self):
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inp_surf = pygame.Surface((len(self.available_inputs) * scale_fac, 1 * scale_fac))
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for i, inp in enumerate(self.available_inputs):
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cmd_surf = inp.render()
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inp_surf.blit(cmd_surf, (i * scale_fac, 0, scale_fac, scale_fac))
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return inp_surf
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2021-09-03 19:38:30 +00:00
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def render_prg(self, prg_counter=None):
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prg_surf = pygame.Surface((5 * scale_fac, 1 * scale_fac))
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for i in range(5):
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if i < len(self.cmds):
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cmd = self.cmds[i]
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cmd_surf = cmd.render()
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2021-09-03 20:41:35 +00:00
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else:
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cmd_surf = pygame.Surface((50,50))
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cmd_surf.fill(WHITE)
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if prg_counter is not None and i == prg_counter:
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pygame.draw.rect(cmd_surf, tuple(GREEN), (0, 0, scale_fac, scale_fac), 5)
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prg_surf.blit(cmd_surf, (i * scale_fac, 0, scale_fac, scale_fac))
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2021-09-03 19:38:30 +00:00
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return prg_surf
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r = Robot(x=1, y=1, orientation='v')
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b = Board(dimx,dimy, r)
|
2021-09-05 18:43:22 +00:00
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b.tiles[3,3]['star'] = True
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b.tiles[3,2]['star'] = True
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2021-09-03 19:38:30 +00:00
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print(b)
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|
2021-09-03 20:41:35 +00:00
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|
2021-09-03 19:38:30 +00:00
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cmds = [Command('forward'), Command('left', color=RED), Command('left', color=BLUE), Command('P0')]
|
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|
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|
|
|
prg = Program(r, b, cmds)
|
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|
|
prg.input_program()
|
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|
|
prg.run()
|