diff --git a/remote_control/keyboard_controller.py b/remote_control/keyboard_controller.py index 7a56dd3..6f2064a 100644 --- a/remote_control/keyboard_controller.py +++ b/remote_control/keyboard_controller.py @@ -6,8 +6,10 @@ pygame.display.set_mode((640, 480)) rc_socket = socket.socket() try: - rc_socket.connect(('192.168.4.1', 1234)) # connect to robot - #rc_socket.connect(('192.168.1.101', 1234)) # connect to robot + #rc_socket.connect(('192.168.4.1', 1234)) # connect to robot + rc_socket.connect(('192.168.1.101', 1234)) # connect to robot + #rc_socket.connect(('192.168.1.102', 1234)) # connect to robot + #rc_socket.connect(('192.168.1.103', 1234)) # connect to robot except socket.error: print("could not connect to socket") @@ -20,21 +22,21 @@ while True: for event in events: if event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: - u1 = vmax - u2 = -vmax + u1 = -vmax + u2 = vmax print("turn left: ({},{})".format(u1, u2)) elif event.key == pygame.K_RIGHT: - u1 = -vmax - u2 = vmax + u1 = vmax + u2 = -vmax print("turn right: ({},{})".format(u1, u2)) elif event.key == pygame.K_UP: - u1 = -vmax - u2 = -vmax + u1 = vmax + u2 = vmax print("forward: ({},{})".format(u1, u2)) elif event.key == pygame.K_DOWN: - u1 = vmax - u2 = vmax - print("forward: ({},{})".format(u1, u2)) + u1 = -vmax + u2 = -vmax + print("backward: ({},{})".format(u1, u2)) rc_socket.send('({},{})\n'.format(u1, u2)) elif event.type == pygame.KEYUP: print("key released, resetting: ({},{})".format(u1, u2))