From ca1fe99ff2527d06f4f81de720769828b81d61da Mon Sep 17 00:00:00 2001 From: Simon Pirkelmann Date: Fri, 10 Sep 2021 01:04:17 +0200 Subject: [PATCH] stable version of the game --- gauss-turing/game/event_server_comm.py | 27 ++ gauss-turing/game/gauss_turing.py | 492 +++++++++++++++++++++++++ 2 files changed, 519 insertions(+) create mode 100644 gauss-turing/game/event_server_comm.py create mode 100644 gauss-turing/game/gauss_turing.py diff --git a/gauss-turing/game/event_server_comm.py b/gauss-turing/game/event_server_comm.py new file mode 100644 index 0000000..42b4802 --- /dev/null +++ b/gauss-turing/game/event_server_comm.py @@ -0,0 +1,27 @@ +import socket +import json + +HOST, PORT = "localhost", 42424 + +def move_grid(x, y, orientation, dimx, dimy): + print("move grid") + sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM) + sock.connect((HOST, PORT)) + payload = json.dumps({"x": x, "y": y, "dimx": dimx, "dimy": dimy, "orientation": orientation}) + sock.sendall(f"move_grid_blocking;{payload}\n".encode()) + target_reached = False + try: + while not target_reached: + reply = sock.recv(1024) + if reply == b'': + raise RuntimeError + #print("got reply: ", reply) + target_reached = reply.decode() == 'ack\n' + print("target_reached = ", target_reached) + except RuntimeError: + # try again + print("controlling failed -> trying again") + move_grid(x, y, orientation, dimx, dimy) + +if __name__ == "__main__": + move_grid(3,2,'v', 7, 4) \ No newline at end of file diff --git a/gauss-turing/game/gauss_turing.py b/gauss-turing/game/gauss_turing.py new file mode 100644 index 0000000..97823df --- /dev/null +++ b/gauss-turing/game/gauss_turing.py @@ -0,0 +1,492 @@ +import numpy as np +import random +import pygame +import os + +from event_server_comm import move_grid + +BLACK = np.array([0, 0, 0], dtype=np.uint8) +WHITE = np.array([255, 255, 255], dtype=np.uint8) +RED = np.array([255, 0, 0], dtype=np.uint8) +BLUE = np.array([0, 0, 255], dtype=np.uint8) +YELLOW = np.array([255, 255, 0], dtype=np.uint8) +GREEN = np.array([0, 255, 0], dtype=np.uint8) + +pygame.init() + +pygame.font.init() # you have to call this at the start, +# if you want to use this module. +myfont = pygame.font.SysFont('Comic Sans MS', 55) +myfont_small = pygame.font.SysFont('Comic Sans MS', 45) + +P0_text = myfont.render('P0', False, tuple(BLACK)) + +tiledt = np.dtype([('x', np.uint8), ('y', np.uint8), ('color', np.uint8, 3), ('star', np.bool)]) + + + +class Board: + valid_colors = [WHITE, RED, BLUE] + + def __init__(self, dim_x, dim_y): + self.tiles = np.zeros((dim_y, dim_x), dtype=tiledt) + for x in range(dim_x): + for y in range(dim_y): + self.tiles[y, x]['color'] = random.choice(Board.valid_colors) + + def render(self, scale_fac): + dimy, dimx = self.tiles.shape + board_surf = pygame.Surface((dimx * scale_fac, dimy * scale_fac)) + + star_surf = pygame.Surface((scale_fac, scale_fac), pygame.SRCALPHA) + pygame.draw.circle(star_surf, YELLOW, (int(0.5 * scale_fac), int(0.5 * scale_fac)), int(0.25 * scale_fac)) + + for y in range(self.tiles.shape[0]): + for x in range(self.tiles.shape[1]): + pygame.draw.rect(board_surf, tuple(self.tiles[y, x]['color']), + (x * scale_fac, y * scale_fac, scale_fac, scale_fac), 0) + pygame.draw.rect(board_surf, (0, 0, 0), + (x * scale_fac, y * scale_fac, scale_fac, scale_fac), 1) + if self.tiles[y, x]['star']: + board_surf.blit(star_surf, (x * scale_fac, y * scale_fac, scale_fac, scale_fac)) + + return board_surf + + def get_xdims(self): + return self.tiles.shape[1] + + def get_ydims(self): + return self.tiles.shape[0] + + # def __repr__(self): + # s = '' + # for y in range(self.tiles.shape[0]): + # for x in range(self.tiles.shape[1]): + # if (x,y) == (self.robot.x, self.robot.y): + # s += self.robot.orientation + # else: + # s += '.' + # s += '\n' + # return s + + +class Robot: + orientations = ['^', 'left', 'down', 'right'] + resulting_orientation = { + '^': {'left': '<', 'right': '>'}, + '>': {'left': '^', 'right': 'v'}, + 'v': {'left': '>', 'right': '<'}, + '<': {'left': 'v', 'right': '^'}, + } + + + def __init__(self, x, y, orientation): + self.x = x + self.y = y + self.orientation = orientation + self.position_changed = False + + def get_forward_coordinates(self): + # get the coordinates of the neighboring tile in the given direction + if self.orientation == '^': + return self.y - 1, self.x + elif self.orientation == '>': + return self.y, self.x + 1 + elif self.orientation == 'v': + return self.y + 1, self.x + elif self.orientation == '<': + return self.y, self.x - 1 + else: + raise Exception("error: undefined direction") + + def get_angle(self): + angle = {'>': 0, '^': np.pi/2, '<': np.pi, 'v': 3*np.pi/2}[self.orientation] + return np.rad2deg(angle) + + def render(self, scale_fac): + robot_surf = pygame.Surface((scale_fac, scale_fac), pygame.SRCALPHA) + pygame.draw.lines(robot_surf, (0, 0, 0), True, [(0.75 * scale_fac, 0.5 * scale_fac), + (0.25 * scale_fac, 0.25 * scale_fac), + (0.25 * scale_fac, 0.75 * scale_fac)], 3) + robot_surf = pygame.transform.rotate(robot_surf, self.get_angle()) + return robot_surf + + def update_pos(self, dimx, dimy): + move_grid(self.x, self.y, self.orientation, dimx, dimy) + self.position_changed = False + + def __repr__(self): + return f"({self.y}, {self.x}) - {self.orientation}" + + +class Command: + valid_actions = {'forward', 'left', 'right', 'P0', '-'} + + def __init__(self, action=None, color=WHITE): + if not (action in Command.valid_actions and any([np.all(color == c) for c in Board.valid_colors])): + raise ValueError("invalid values for command") + self.action = action + self.color = color + + def __repr__(self): + return f"{self.action}: {self.color}" + + def render(self, scale_fac): + cmd_surf = pygame.Surface((scale_fac, scale_fac)) + cmd_surf.fill(tuple(self.color)) + + arrow_surf = pygame.Surface((300, 300), pygame.SRCALPHA) + + pygame.draw.polygon(arrow_surf, (0, 0, 0), + ((0, 100), (0, 200), (200, 200), (200, 300), (300, 150), (200, 0), (200, 100))) + arrow_surf = pygame.transform.scale(arrow_surf, (int(0.9*scale_fac), int(0.9*scale_fac))) + + if self.action == 'forward': + arrow_surf = pygame.transform.rotate(arrow_surf, 90) + elif self.action == 'left': + arrow_surf = pygame.transform.rotate(arrow_surf, 180) + + if self.action in {'left', 'forward', 'right'}: + cmd_surf.blit(arrow_surf, (0.05*scale_fac,0.05*scale_fac,0.95*scale_fac,0.95*scale_fac)) + elif self.action == 'P0': + cmd_surf.blit(P0_text, (0.05*scale_fac,0.05*scale_fac,0.95*scale_fac,0.95*scale_fac)) + + return cmd_surf + +class Programmer: + def __init__(self, prg): + self.prg = prg + self.available_inputs = [Command('forward'), Command('left'), Command('right'), Command('P0'), + Command('-', color=RED), Command('-', color=BLUE), Command('-', color=WHITE)] + self.command_to_edit = 0 + self.screen_rect = None + + def render(self, scale_fac): + """Render surface with possible inputs for the robot. + + :return: surface of the input commands + """ + inp_surf = pygame.Surface((len(self.available_inputs) * scale_fac, 1 * scale_fac)) + for i, inp in enumerate(self.available_inputs): + cmd_surf = inp.render(scale_fac) + inp_surf.blit(cmd_surf, (i * scale_fac, 0, scale_fac, scale_fac)) + return inp_surf + + def update_selected_command(self, pos): + print(f"clicked at pos = {pos}") + xoffset = pos[0] - self.screen_rect.x + selected_input_index = xoffset * len(self.available_inputs) // self.screen_rect.width + selected_input = self.available_inputs[selected_input_index] + + edited_command = self.prg.cmds[self.command_to_edit] + + print("command before edit = ", edited_command) + if selected_input.action != '-': + edited_command.action = selected_input.action + else: + edited_command.color = selected_input.color + print("command after edit = ", edited_command) + +class Program: + def __init__(self, robot, board, cmds): + self.cmds = cmds + self.robot = robot + self.board = board + self.prg_counter = 0 + self.screen_rect = None + + def step(self, state='running'): + cmd = self.cmds[self.prg_counter] + self.prg_counter += 1 + + # current position + x = self.robot.x + y = self.robot.y + + # current tile the robot is on + tile = self.board.tiles[y, x] + + # apply next instruction of the program + if np.all(cmd.color == WHITE) or np.all(cmd.color == tile['color']): + # matching color -> execute command + if cmd.action == 'forward': + ynew, xnew = self.robot.get_forward_coordinates() + self.robot.x = xnew + self.robot.y = ynew + self.robot.position_changed = True + #self.robot.update_pos(self.board.get_xdims(), self.board.get_ydims()) + elif cmd.action in {'left', 'right'}: + self.robot.orientation = Robot.resulting_orientation[self.robot.orientation][cmd.action] + #self.robot.update_pos(self.board.get_xdims(), self.board.get_ydims()) + self.robot.position_changed = True + elif cmd.action == 'P0': + self.prg_counter = 0 + else: + print("color not matching -> skipping command") + + # update state for new robot position + if (not (0 <= self.robot.x < self.board.tiles.shape[1])) or not (0 <= self.robot.y < self.board.tiles.shape[0]): + # robot leaves the board -> GAME OVER + print("GAME OVER") + self.robot.update_pos(self.board.get_xdims(), self.board.get_ydims()) + return 'game_over' + + # robot collects star on new tile + tile = self.board.tiles[self.robot.y, self.robot.x] + if tile['star']: + tile['star'] = False + + if all([not t['star'] for t in self.board.tiles.flatten()]): + print("YOU WON") + return 'won' + + # by default we continue in the running state + return state + + def render(self, scale_fac, prg_counter_override=None): + """Render the current program. This will render all commands and highlight the next command to execute + (determined by self.prg_counter). + + The prg_counter_override can be used to highlight a different command instead. This is used during input mode + to highlight the command the user will edit. + + :param scale_fac: + :param prg_counter_override: + :return: + """ + prg_counter = self.prg_counter + if prg_counter_override is not None: + prg_counter = prg_counter_override + prg_surf = pygame.Surface((5 * scale_fac, 1 * scale_fac)) + for i in range(5): + if i < len(self.cmds): + cmd = self.cmds[i] + cmd_surf = cmd.render(scale_fac) + else: + cmd_surf = pygame.Surface((scale_fac,scale_fac)) + cmd_surf.fill(WHITE) + if prg_counter is not None and i == prg_counter: + pygame.draw.rect(cmd_surf, tuple(GREEN), (0, 0, scale_fac, scale_fac), 5) + prg_surf.blit(cmd_surf, (i * scale_fac, 0, scale_fac, scale_fac)) + + return prg_surf + + def get_clicked_command(self, pos): + print(f"clicked at pos = {pos}") + xoffset = pos[0] - self.screen_rect.x + clicked_cmd = xoffset * len(self.cmds) // self.screen_rect.width + print("clicked command = ", clicked_cmd) + return clicked_cmd + + +class Game: + def __init__(self, dimx, dimy, robotx, roboty): + self.robot = Robot(x=robotx, y=roboty, orientation='v') + self.board = Board(dimx, dimy) + coin1x = np.random.randint(0, dimx) + coin1y = np.random.randint(0, dimy) + self.board.tiles[coin1y,coin1x]['star'] = True + self.board.tiles[3,2]['star'] = True + + # TODO fix number of commands at 5 + self.cmds = [Command('forward'), Command('left', color=RED), Command('left', color=BLUE), Command('P0'), Command('-')] + self.state = 'game_over' + + self.prg = Program(self.robot, self.board, self.cmds) + + self.programmer = Programmer(self.prg) + + #self.scale_fac = 180 + self.scale_fac = 125 + self.beamer_mode = False + self.screen = pygame.display.set_mode((int(self.board.tiles.shape[1] * self.scale_fac * 1.1), + int((self.board.tiles.shape[0] + 2) * self.scale_fac * 1.2))) + + self.game_over_text = myfont.render('GAME OVER', False, BLACK) + self.won_text = myfont.render('YOU WON', False, GREEN) + self.run_text = myfont.render('RUN', False, tuple(BLACK)) + self.stop_text = myfont_small.render('STOP', False, tuple(BLACK)) + self.step_text = myfont_small.render('STEP', False, tuple(BLACK)) + + # save initial state + self.initial_pos = (self.robot.x, self.robot.y, self.robot.orientation) + self.inital_board_tiles = self.board.tiles.copy() + + def render(self): + """Render the game screen. + + This will render the board and the robot. + Depending on the display mode it will also render the current program and the input commands for the robot. + + :param prg_counter: + :return: + """ + if self.beamer_mode: + dx = 0 + dy = 0 + else: + dx = int(0.05 * self.screen.get_width()) + dy = int(0.05 * self.screen.get_height()) + self.screen.fill(tuple(BLACK)) + + # render the board + board_surf = self.board.render(self.scale_fac) + + # render robot onto the board surface + robot_surf = self.robot.render(self.scale_fac) + board_surf.blit(robot_surf, (self.robot.x * self.scale_fac, self.robot.y * self.scale_fac, self.scale_fac, self.scale_fac)) + self.screen.blit(board_surf, (dx, dy, dx + self.board.tiles.shape[1] * self.scale_fac, dy + self.board.tiles.shape[0] * self.scale_fac)) + + if not self.beamer_mode: + # if we are not in beamer mode we also show the current program / inputs + + # render program + if self.state == 'input': + # in input mode we highlight the command which is selected for edit + prg_surf = self.prg.render(self.scale_fac, prg_counter_override=self.programmer.command_to_edit) + else: + # in other modes we render the current program counter + prg_surf = self.prg.render(self.scale_fac) + prg_surf = pygame.transform.scale(prg_surf, (self.screen.get_width() * 2 // 3, self.scale_fac * 2 // 3)) + self.prg.screen_rect = pygame.Rect((dx, board_surf.get_height() + 2 * dy, prg_surf.get_width(), prg_surf.get_height())) + self.screen.blit(prg_surf, self.prg.screen_rect) + + # render input fields and buttons + inp_surf = self.programmer.render(self.scale_fac) + inp_surf = pygame.transform.scale(inp_surf, (self.screen.get_width() * 2 // 3, self.scale_fac * 2 // 3)) + self.programmer.screen_rect = pygame.Rect((dx, board_surf.get_height() + prg_surf.get_height() + 3 * dy, inp_surf.get_width(), inp_surf.get_height())) + self.screen.blit(inp_surf, self.programmer.screen_rect) + + btn_surf = pygame.Surface((3 * self.scale_fac//2, self.scale_fac)) + self.btn_rect = pygame.Rect((2 * dx + prg_surf.get_width(), board_surf.get_height() + 2 * dy, + btn_surf.get_height(), btn_surf.get_width())) + if self.state == 'input': + btn_surf.fill(tuple(GREEN)) + btn_surf.blit(self.run_text, (0, 10)) + elif self.state == 'running': + btn_surf.fill(tuple(RED)) + btn_surf.blit(self.stop_text, (0, 10)) + elif self.state == 'stepping': + btn_surf.fill(tuple(YELLOW)) + btn_surf.blit(self.step_text, (0, 10)) + self.screen.blit(btn_surf, self.btn_rect) + + # render messages + if self.state == 'game_over': + game_over_surf = pygame.Surface((self.screen.get_width() // 2, self.screen.get_height() // 2)) + game_over_surf.fill(tuple(GREEN)) + game_over_surf.blit(self.game_over_text, ((game_over_surf.get_width() - self.game_over_text.get_width()) // 2, + (game_over_surf.get_height() - self.game_over_text.get_height()) // 2)) + self.screen.blit(game_over_surf, (self.screen.get_width() // 4, self.screen.get_height() // 4)) + pygame.display.update() + pygame.time.wait(1500) + self.state = 'reset' + elif self.state == 'won': + self.screen.blit(self.won_text, (50, 00)) + pygame.display.update() + pygame.time.wait(1500) + self.state = 'reset' + + pygame.display.flip() + + def process_inputs(self): + # proceed events + for event in pygame.event.get(): + if event.type == pygame.QUIT: + self.state = 'quit' + # handle MOUSEBUTTONUP + elif event.type == pygame.MOUSEBUTTONUP: + pos = pygame.mouse.get_pos() + + # select command to edit by the programmer + if self.prg.screen_rect is not None: + if self.prg.screen_rect.collidepoint(pos): + print(f"clicked at pos = {pos}") + self.programmer.command_to_edit = self.prg.get_clicked_command(pos) + + # set the selected command to a new value + if self.programmer.screen_rect is not None: + if self.programmer.screen_rect.collidepoint(pos): + self.programmer.update_selected_command(pos) + + # clicked RUN/STOP button + if self.btn_rect is not None and self.btn_rect.collidepoint(*pos): + print(f"clicked at pos = {pos}") + if self.state == 'running': + self.state = 'input' + elif self.state == 'input': + self.state = 'running' + elif self.state == 'stepping': + self.state = self.prg.step(self.state) + elif event.type == pygame.KEYUP: + if event.key == pygame.K_x: + if not self.beamer_mode: + # switch to beamer mode + os.environ['SDL_VIDEO_WINDOW_POS'] = '1920, 280' + self.scale_fac = 180 + self.screen = pygame.display.set_mode((self.board.tiles.shape[1] * self.scale_fac, + self.board.tiles.shape[0] * self.scale_fac), + pygame.NOFRAME) + self.beamer_mode = True + else: + # switch to normal mode + os.environ['SDL_VIDEO_WINDOW_POS'] = '0, 0' + self.scale_fac = 125 + self.screen = pygame.display.set_mode((int(self.board.tiles.shape[1] * self.scale_fac * 1.1), + int((self.board.tiles.shape[0] + 2) * self.scale_fac * 1.2))) + self.beamer_mode = False + elif event.key == pygame.K_s: + # run program + self.state = 'running' + elif event.key == pygame.K_SPACE: + if self.state != 'stepping': + self.state = 'stepping' + else: + self.state = self.prg.step(self.state) + elif event.key == pygame.K_r: + self.state = 'reset' + return self.state + + def reset(self): + self.prg.prg_counter = 0 + self.robot.x = self.initial_pos[0] + self.robot.y = self.initial_pos[1] + self.robot.orientation = self.initial_pos[2] + self.robot.update_pos(self.board.get_xdims(), self.board.get_ydims()) + self.board.tiles = self.inital_board_tiles.copy() + return 'input' + + def run(self): + running = True + while running: + self.state = self.process_inputs() + if self.state == 'input': + pass + elif self.state == 'running': + self.state = self.prg.step() + elif self.state == 'reset': + self.state = self.reset() + elif self.state == 'quit': + running = False + elif self.state == 'stepping': + pass + elif self.state == 'game_over' or self.state == 'won': + pass + else: + print("unknown state") + return + + self.render() + if self.robot.position_changed: + self.robot.update_pos(self.board.get_xdims(), self.board.get_ydims()) + + pygame.time.wait(100) + +if __name__ == "__main__": + random.seed(42) + game = Game(dimx=7, dimy=4, robotx=3, roboty=1) + game.run() + +# TODOs +# - in stepping mode (s) it is possible to drive outside of the map +# - when no P0 command is present the program counter will overflow \ No newline at end of file