forked from Telos4/RoboRally
169 lines
5.5 KiB
Python
169 lines
5.5 KiB
Python
import socket
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import pygame
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import pygame.joystick
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class robot: # we have 4 arg for this class, because joysticks get the same (value, axis) events
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def __init__(self, joy, ip, port):
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self.joy = joy
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self.ip = ip
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self.port = port
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self.robot0_stopped_1 = True
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self.robot0_stopped_2 = True
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self.robot0_stopped_3 = True
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self.robot0_stopped_4 = True
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self.rc_socket = socket.socket()
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self.u1 = 0
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self.u2 = 0
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try:
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self.rc_socket.connect((self.ip, self.port))
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except socket.error():
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print("couldn't connect to socket")
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self.check_joystick = False
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def joystick_init(self): # Joystick's initialisation
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joystick_count = pygame.joystick.get_count()
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for count in range(joystick_count):
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if joystick_count == 2:
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self.joystick = pygame.joystick.Joystick(self.joy)
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print("{}-->joystick count".format(joystick_count))
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self.joystick.init()
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self.check_joystick = True
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elif joystick_count == 1:
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joystick = pygame.joystick.Joystick(0)
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joystick.init()
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print("connected only 1 joystick - {}".format(joystick))
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self.check_joystick = False
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elif not joystick_count:
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print("no joysticks connected")
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self.check_joystick = False
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def control(self, event): # the control of two robots with joysticks
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joy = event.joy
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value = event.value
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axis = event.axis
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if joy == self.joy:
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if axis == 1:
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if abs(value) > 0.2:
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u1 = u2 = -value
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self.rc_socket.send('({},{})\n'.format(u1, u2).encode())
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self.robot0_stopped_1 = False
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elif not self.robot0_stopped_1:
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u1 = u2 = 0
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self.rc_socket.send('({},{})\n'.format(u1, u2).encode())
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self.robot0_stopped_1 = True
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elif axis == 3:
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if abs(value) > 0.2:
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u1 = value
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u2 = -value
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self.rc_socket.send('({},{})\n'.format(u1, u2).encode())
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self.robot0_stopped_2 = False
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elif not self.robot0_stopped_2:
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u1 = u2 = 0
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self.rc_socket.send('({},{})\n'.format(u1, u2).encode())
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self.robot0_stopped_2 = True
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elif axis == 2:
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if value > 0.2:
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u1 = value/1.9
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u2 = value/1.2
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self.rc_socket.send('({},{})\n'.format(u1, u2).encode())
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self.robot0_stopped_3 = False
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elif not self.robot0_stopped_3:
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u1 = u2 = 0
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self.rc_socket.send('({},{})\n'.format(u1, u2).encode())
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self.robot0_stopped_3 = True
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elif axis == 5:
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if value > 0.2:
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u1 = value/1.2
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u2 = value/1.9
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self.rc_socket.send('({},{})\n'.format(u1, u2).encode())
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self.robot0_stopped_4 = False
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elif not self.robot0_stopped_4:
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u1 = u2 = 0
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self.rc_socket.send('({},{})\n'.format(u1, u2).encode())
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self.robot0_stopped_4 = True
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def control_keyboard(self, event): # keyboard control for robot1
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if pressed[pygame.K_LEFT]:
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u1 = -1.0
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u2 = 1.0
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self.rc_socket.send('({},{})\n'.format(u1, u2).encode())
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elif pressed[pygame.K_RIGHT]:
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u1 = 1.0
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u2 = -1.0
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self.rc_socket.send('({},{})\n'.format(u1, u2).encode())
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elif pressed[pygame.K_UP]:
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u1 = -1.0
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u2 = -1.0
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self.rc_socket.send('({},{})\n'.format(u1, u2).encode())
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elif pressed[pygame.K_DOWN]:
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u1 = 1.0
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u2 = 1.0
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self.rc_socket.send('({},{})\n'.format(u1, u2).encode())
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elif event.type == pygame.KEYUP:
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self.rc_socket.send('({},{})\n'.format(self.u1, self.u2).encode())
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def control_keyboard_2(self, event): # keyboard control for robot1
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if pressed[pygame.K_a]:
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u1 = -1.0
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u2 = 1.0
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self.rc_socket.send('({},{})\n'.format(u1, u2).encode())
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elif pressed[pygame.K_d]:
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u1 = 1.0
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u2 = -1.0
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self.rc_socket.send('({},{})\n'.format(u1, u2).encode())
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elif pressed[pygame.K_w]:
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u1 = -1.0
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u2 = -1.0
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self.rc_socket.send('({},{})\n'.format(u1, u2).encode())
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elif pressed[pygame.K_s]:
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u1 = 1.0
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u2 = 1.0
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self.rc_socket.send('({},{})\n'.format(u1, u2).encode())
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elif event.type == pygame.KEYUP:
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self.rc_socket.send('({},{})\n'.format(self.u1, self.u2).encode())
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def main():
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pygame.init()
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pygame.display.set_mode((640, 480))
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robot_1 = robot(0, '192.168.1.102', 1234)
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robot_1.joystick_init()
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robot_2 = robot(1, '192.168.1.103', 1234)
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robot_2.joystick_init()
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while True:
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events = pygame.event.get()
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global pressed
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pressed = pygame.key.get_pressed()
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for event in events:
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if event.type == pygame.JOYAXISMOTION:
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robot_1.control(event)
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robot_2.control(event)
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else:
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robot_1.control_keyboard(event)
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robot_2.control_keyboard_2(event)
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if __name__ == '__main__':
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main() |