63 lines
1.8 KiB
Python
63 lines
1.8 KiB
Python
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import socket
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import pygame
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from argparse import ArgumentParser
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class ManualController:
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def __init__(self, estimator):
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self.estimator = estimator
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self.estimator.external_keyboard_callback = self.handle_keypress
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self.controlling = False
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def handle_keypress(self, key):
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pass
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parser = ArgumentParser()
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parser.add_argument('ip', metavar='ip', type=str, help='ip address of the controlled robot')
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args = parser.parse_args()
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ip = args.ip
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pygame.init()
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pygame.display.set_mode((640, 480))
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rc_socket = socket.socket()
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try:
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rc_socket.connect((ip, 1234)) # connect to robot
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except socket.error:
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print("could not connect to socket")
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running = True
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while running:
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u1 = 0
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u2 = 0
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vmax = 1.0
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events = pygame.event.get()
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for event in events:
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_LEFT:
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u1 = -vmax
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u2 = vmax
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print(f"turn left: ({u1},{u2})")
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elif event.key == pygame.K_RIGHT:
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u1 = vmax
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u2 = -vmax
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print(f"turn right: ({u1},{u2})")
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elif event.key == pygame.K_UP:
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u1 = vmax
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u2 = vmax
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print(f"forward: ({u1},{u2})")
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elif event.key == pygame.K_DOWN:
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u1 = -vmax
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u2 = -vmax
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print(f"backward: ({u1},{u2})")
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elif event.key == pygame.K_ESCAPE:
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print("quit")
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running = False
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u1 = 0.0
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u2 = 0.0
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rc_socket.send(f'({u1},{u2})\n'.encode())
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elif event.type == pygame.KEYUP:
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print("key released, resetting: ({},{})".format(u1, u2))
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rc_socket.send(f'({u1},{u2})\n'.encode())
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