implemented communication interface with real robots
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gauss-turing/webserver/event_server_comm.py
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15
gauss-turing/webserver/event_server_comm.py
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@ -0,0 +1,15 @@
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import socket
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import json
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HOST, PORT = "localhost", 42424
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def move_grid(x, y, orientation, dimx, dimy):
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sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
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sock.connect((HOST, PORT))
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payload = json.dumps({"x": x, "y": y, "dimx": dimx, "dimy": dimy, "orientation": orientation})
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sock.sendall(f"move_grid_blocking;{payload}\n".encode())
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reply = sock.recv(1024)
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print(reply)
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if __name__ == "__main__":
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move_grid(1,1,'^', 5, 5)
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@ -3,6 +3,8 @@ import random
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import pygame
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import pygame
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import os
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import os
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from event_server_comm import move_grid
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BLACK = np.array([0, 0, 0], dtype=np.uint8)
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BLACK = np.array([0, 0, 0], dtype=np.uint8)
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WHITE = np.array([255, 255, 255], dtype=np.uint8)
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WHITE = np.array([255, 255, 255], dtype=np.uint8)
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RED = np.array([255, 0, 0], dtype=np.uint8)
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RED = np.array([255, 0, 0], dtype=np.uint8)
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@ -22,6 +24,7 @@ P0_text = myfont.render('P0', False, tuple(BLACK))
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tiledt = np.dtype([('x', np.uint8), ('y', np.uint8), ('color', np.uint8, 3), ('star', np.bool)])
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tiledt = np.dtype([('x', np.uint8), ('y', np.uint8), ('color', np.uint8, 3), ('star', np.bool)])
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class Board:
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class Board:
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valid_colors = [WHITE, RED, BLUE]
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valid_colors = [WHITE, RED, BLUE]
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@ -29,8 +32,6 @@ class Board:
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self.tiles = np.zeros((dim_y, dim_x), dtype=tiledt)
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self.tiles = np.zeros((dim_y, dim_x), dtype=tiledt)
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for x in range(dim_x):
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for x in range(dim_x):
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for y in range(dim_y):
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for y in range(dim_y):
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self.tiles[y, x]['x'] = x
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self.tiles[y, x]['y'] = y
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self.tiles[y, x]['color'] = random.choice(Board.valid_colors)
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self.tiles[y, x]['color'] = random.choice(Board.valid_colors)
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def render(self, scale_fac):
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def render(self, scale_fac):
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@ -51,6 +52,12 @@ class Board:
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return board_surf
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return board_surf
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def get_xdims(self):
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return self.tiles.shape[1]
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def get_ydims(self):
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return self.tiles.shape[0]
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# def __repr__(self):
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# def __repr__(self):
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# s = ''
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# s = ''
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# for y in range(self.tiles.shape[0]):
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# for y in range(self.tiles.shape[0]):
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@ -103,6 +110,9 @@ class Robot:
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robot_surf = pygame.transform.rotate(robot_surf, self.get_angle())
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robot_surf = pygame.transform.rotate(robot_surf, self.get_angle())
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return robot_surf
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return robot_surf
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def update_pos(self, dimx, dimy):
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move_grid(self.x, self.y, self.orientation, dimx, dimy)
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def __repr__(self):
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def __repr__(self):
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return f"({self.y}, {self.x}) - {self.orientation}"
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return f"({self.y}, {self.x}) - {self.orientation}"
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@ -201,8 +211,10 @@ class Program:
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ynew, xnew = self.robot.get_forward_coordinates()
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ynew, xnew = self.robot.get_forward_coordinates()
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self.robot.x = xnew
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self.robot.x = xnew
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self.robot.y = ynew
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self.robot.y = ynew
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self.robot.update_pos(self.board.get_xdims(), self.board.get_ydims())
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elif cmd.action in {'left', 'right'}:
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elif cmd.action in {'left', 'right'}:
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self.robot.orientation = Robot.resulting_orientation[self.robot.orientation][cmd.action]
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self.robot.orientation = Robot.resulting_orientation[self.robot.orientation][cmd.action]
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self.robot.update_pos(self.board.get_xdims(), self.board.get_ydims())
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elif cmd.action == 'P0':
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elif cmd.action == 'P0':
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self.prg_counter = 0
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self.prg_counter = 0
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else:
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else:
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@ -266,12 +278,14 @@ class Game:
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def __init__(self, dimx, dimy, robotx, roboty):
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def __init__(self, dimx, dimy, robotx, roboty):
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self.robot = Robot(x=robotx, y=roboty, orientation='v')
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self.robot = Robot(x=robotx, y=roboty, orientation='v')
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self.board = Board(dimx, dimy)
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self.board = Board(dimx, dimy)
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self.board.tiles[3,3]['star'] = True
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coin1x = np.random.randint(0, dimx)
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coin1y = np.random.randint(0, dimy)
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self.board.tiles[coin1y,coin1x]['star'] = True
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self.board.tiles[3,2]['star'] = True
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self.board.tiles[3,2]['star'] = True
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# TODO fix number of commands at 5
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# TODO fix number of commands at 5
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self.cmds = [Command('forward'), Command('left', color=RED), Command('left', color=BLUE), Command('P0'), Command('-')]
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self.cmds = [Command('forward'), Command('left', color=RED), Command('left', color=BLUE), Command('P0'), Command('-')]
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self.state = 'input'
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self.state = 'reset'
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self.prg = Program(self.robot, self.board, self.cmds)
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self.prg = Program(self.robot, self.board, self.cmds)
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@ -427,6 +441,7 @@ class Game:
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self.robot.x = self.initial_pos[0]
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self.robot.x = self.initial_pos[0]
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self.robot.y = self.initial_pos[1]
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self.robot.y = self.initial_pos[1]
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self.robot.orientation = self.initial_pos[2]
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self.robot.orientation = self.initial_pos[2]
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self.robot.update_pos(self.board.get_xdims(), self.board.get_ydims())
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self.board.tiles = self.inital_board_tiles.copy()
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self.board.tiles = self.inital_board_tiles.copy()
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return 'input'
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return 'input'
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