changed forward, backward and turning directions in keyboard control script such that it fits the model and the camera image
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parent
480e1f523c
commit
0d14738671
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@ -6,8 +6,10 @@ pygame.display.set_mode((640, 480))
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rc_socket = socket.socket()
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rc_socket = socket.socket()
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try:
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try:
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rc_socket.connect(('192.168.4.1', 1234)) # connect to robot
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#rc_socket.connect(('192.168.4.1', 1234)) # connect to robot
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#rc_socket.connect(('192.168.1.101', 1234)) # connect to robot
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rc_socket.connect(('192.168.1.101', 1234)) # connect to robot
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#rc_socket.connect(('192.168.1.102', 1234)) # connect to robot
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#rc_socket.connect(('192.168.1.103', 1234)) # connect to robot
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except socket.error:
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except socket.error:
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print("could not connect to socket")
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print("could not connect to socket")
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@ -20,21 +22,21 @@ while True:
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for event in events:
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for event in events:
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if event.type == pygame.KEYDOWN:
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_LEFT:
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if event.key == pygame.K_LEFT:
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u1 = vmax
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u1 = -vmax
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u2 = -vmax
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u2 = vmax
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print("turn left: ({},{})".format(u1, u2))
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print("turn left: ({},{})".format(u1, u2))
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elif event.key == pygame.K_RIGHT:
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elif event.key == pygame.K_RIGHT:
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u1 = -vmax
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u1 = vmax
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u2 = vmax
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u2 = -vmax
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print("turn right: ({},{})".format(u1, u2))
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print("turn right: ({},{})".format(u1, u2))
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elif event.key == pygame.K_UP:
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elif event.key == pygame.K_UP:
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u1 = -vmax
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u2 = -vmax
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print("forward: ({},{})".format(u1, u2))
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elif event.key == pygame.K_DOWN:
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u1 = vmax
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u1 = vmax
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u2 = vmax
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u2 = vmax
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print("forward: ({},{})".format(u1, u2))
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print("forward: ({},{})".format(u1, u2))
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elif event.key == pygame.K_DOWN:
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u1 = -vmax
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u2 = -vmax
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print("backward: ({},{})".format(u1, u2))
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rc_socket.send('({},{})\n'.format(u1, u2))
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rc_socket.send('({},{})\n'.format(u1, u2))
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elif event.type == pygame.KEYUP:
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elif event.type == pygame.KEYUP:
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print("key released, resetting: ({},{})".format(u1, u2))
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print("key released, resetting: ({},{})".format(u1, u2))
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