use KEYUP instead of KEYDOWN because otherwise switching from beamer mode does not work
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@ -371,7 +371,7 @@ class Game:
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pygame.time.wait(1500)
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pygame.time.wait(1500)
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self.state = 'reset'
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self.state = 'reset'
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pygame.display.update()
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pygame.display.flip()
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def process_inputs(self):
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def process_inputs(self):
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# proceed events
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# proceed events
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@ -400,7 +400,7 @@ class Game:
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self.state = 'input'
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self.state = 'input'
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elif self.state == 'input':
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elif self.state == 'input':
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self.state = 'running'
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self.state = 'running'
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elif event.type == pygame.KEYDOWN:
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elif event.type == pygame.KEYUP:
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if event.key == pygame.K_x:
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if event.key == pygame.K_x:
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if not self.beamer_mode:
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if not self.beamer_mode:
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# switch to beamer mode
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# switch to beamer mode
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