implemented option to switch between randomly generated levels
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@ -25,19 +25,26 @@ myfont_small = pygame.font.SysFont('Comic Sans MS', 45)
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P0_text = myfont.render('P0', False, tuple(BLACK))
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tiledt = np.dtype([('x', np.uint8), ('y', np.uint8), ('color', np.uint8, 3), ('star', np.bool)])
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tiledt = np.dtype([('color', np.uint8, 3), ('star', np.bool)])
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class Board:
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valid_colors = [GRAY, RED, BLUE]
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def __init__(self, dim_x, dim_y):
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def __init__(self, dim_x, dim_y, n_coins=2):
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self.tiles = np.zeros((dim_y, dim_x), dtype=tiledt)
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for x in range(dim_x):
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for y in range(dim_y):
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self.tiles[y, x]['color'] = random.choice(Board.valid_colors)
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coins_distributed = False
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while not coins_distributed:
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coinx = np.random.randint(0, dim_x)
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coiny = np.random.randint(0, dim_y)
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self.tiles[coiny,coinx]['star'] = True
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coins_distributed = sum([t['star'] for t in self.tiles.flatten()]) == n_coins
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def render(self, scale_fac):
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dimy, dimx = self.tiles.shape
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board_surf = pygame.Surface((dimx * scale_fac, dimy * scale_fac))
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@ -292,10 +299,6 @@ class Game:
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def __init__(self, dimx, dimy, robotx, roboty, use_real_robot=False):
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self.robot = Robot(x=robotx, y=roboty, orientation='v', use_real_robot=use_real_robot)
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self.board = Board(dimx, dimy)
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coin1x = np.random.randint(0, dimx)
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coin1y = np.random.randint(0, dimy)
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self.board.tiles[coin1y,coin1x]['star'] = True
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self.board.tiles[3,2]['star'] = True
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# TODO fix number of commands at 5
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self.cmds = [Command('forward'), Command('left', color=RED), Command('left', color=BLUE), Command('P0'), Command('-')]
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@ -311,7 +314,7 @@ class Game:
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self.screen = pygame.display.set_mode((int(self.board.tiles.shape[1] * self.scale_fac * 1.1),
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int((self.board.tiles.shape[0] + 2) * self.scale_fac * 1.2)))
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self.game_over_text = myfont.render('GAME OVER', False, BLACK)
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self.game_over_text = myfont.render('GAME OVER', False, WHITE)
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self.won_text = myfont.render('YOU WON', False, BLACK)
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self.run_text = myfont.render('RUN', False, tuple(BLACK))
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self.stop_text = myfont_small.render('STOP', False, tuple(BLACK))
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@ -321,7 +324,7 @@ class Game:
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# save initial state
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self.initial_pos = (self.robot.x, self.robot.y, self.robot.orientation)
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self.inital_board_tiles = self.board.tiles.copy()
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self.initial_board_tiles = self.board.tiles.copy()
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def render(self):
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"""Render the game screen.
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@ -397,7 +400,7 @@ class Game:
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# render messages
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if self.state == 'game_over':
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game_over_surf = pygame.Surface(((self.screen.get_width() - dx) // 2, self.screen.get_height() // 2))
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game_over_surf.fill(tuple(GREEN))
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game_over_surf.fill(tuple(BLACK))
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game_over_surf.blit(self.game_over_text, ((game_over_surf.get_width() - self.game_over_text.get_width()) // 2,
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(game_over_surf.get_height() - self.game_over_text.get_height()) // 2))
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self.screen.blit(game_over_surf, (dx + (self.screen.get_width() - dx) // 4, self.screen.get_height() // 4))
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@ -406,7 +409,7 @@ class Game:
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self.state = 'reset'
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elif self.state == 'won':
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won_surf = pygame.Surface(((self.screen.get_width() - dx) // 2, self.screen.get_height() // 2))
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won_surf.fill(tuple(GREEN))
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won_surf.fill(tuple(WHITE))
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won_surf.blit(self.won_text,
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((won_surf.get_width() - self.won_text.get_width()) // 2,
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(won_surf.get_height() - self.won_text.get_height()) // 2))
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@ -474,6 +477,9 @@ class Game:
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self.state = self.prg.step(self.state)
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elif event.key == pygame.K_r:
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self.state = 'reset'
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elif event.key == pygame.K_n:
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self.initial_board_tiles = Board(self.board.get_xdims(), self.board.get_ydims()).tiles.copy()
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self.state = 'reset'
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elif event.type == pygame.USEREVENT:
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for i, cmd in enumerate(event.cmds):
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self.cmds[i].action = cmd.action
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@ -488,7 +494,7 @@ class Game:
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self.robot.y = self.initial_pos[1]
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self.robot.orientation = self.initial_pos[2]
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self.robot.update_pos(self.board.get_xdims(), self.board.get_ydims())
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self.board.tiles = self.inital_board_tiles.copy()
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self.board.tiles = self.initial_board_tiles.copy()
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return 'input'
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def run(self):
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@ -522,10 +528,10 @@ if __name__ == "__main__":
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webserver_thread = threading.Thread(target=app.run, kwargs={'host': '0.0.0.0', 'port': 5000})
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webserver_thread.start()
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seed = 2
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seed = 4
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random.seed(seed)
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np.random.seed(seed)
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game = Game(dimx=7, dimy=4, robotx=3, roboty=1, use_real_robot=True)
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game = Game(dimx=7, dimy=4, robotx=3, roboty=1, use_real_robot=False)
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game.run()
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# TODOs
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