added python3 support
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409a9980bd
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@ -28,27 +28,27 @@ while running:
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if event.key == pygame.K_LEFT:
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if event.key == pygame.K_LEFT:
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u1 = -vmax
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u1 = -vmax
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u2 = vmax
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u2 = vmax
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print("turn left: ({},{})".format(u1, u2))
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print(f"turn left: ({u1},{u2})")
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elif event.key == pygame.K_RIGHT:
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elif event.key == pygame.K_RIGHT:
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u1 = vmax
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u1 = vmax
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u2 = -vmax
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u2 = -vmax
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print("turn right: ({},{})".format(u1, u2))
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print(f"turn right: ({u1},{u2})")
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elif event.key == pygame.K_UP:
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elif event.key == pygame.K_UP:
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u1 = vmax
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u1 = vmax
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u2 = vmax
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u2 = vmax
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print("forward: ({},{})".format(u1, u2))
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print(f"forward: ({u1},{u2})")
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elif event.key == pygame.K_DOWN:
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elif event.key == pygame.K_DOWN:
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u1 = -vmax
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u1 = -vmax
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u2 = -vmax
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u2 = -vmax
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print("backward: ({},{})".format(u1, u2))
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print(f"backward: ({u1},{u2})")
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elif event.key == pygame.K_ESCAPE:
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elif event.key == pygame.K_ESCAPE:
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print("quit")
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print("quit")
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running = False
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running = False
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u1 = 0.0
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u1 = 0.0
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u2 = 0.0
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u2 = 0.0
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rc_socket.send('({},{})\n'.format(u1, u2))
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rc_socket.send(f'({u1},{u2})\n'.encode())
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elif event.type == pygame.KEYUP:
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elif event.type == pygame.KEYUP:
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print("key released, resetting: ({},{})".format(u1, u2))
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print("key released, resetting: ({},{})".format(u1, u2))
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rc_socket.send('({},{})\n'.format(u1, u2))
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rc_socket.send(f'({u1},{u2})\n'.encode())
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