removed unnecessary code and fixed formatting
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cd2fc8cc3b
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86b9ad659d
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@ -17,8 +17,6 @@ from copy import deepcopy
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import time
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import time
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# for debugging:
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# for debugging:
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# rosrun image_view image_view image:=/fiducial_images
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# rosrun image_view image_view image:=/fiducial_images
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@ -37,14 +35,6 @@ class race_track:
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self.robot_1 = robot_1
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self.robot_1 = robot_1
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self.robot_2 = robot_2
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self.robot_2 = robot_2
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self.rectangle_pos = None
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self.rectangle_pos_2 = None
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self.rectangle_pos_3 = None
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self.rectangle_pos_4 = None
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self.rectangle_pos_5 = None
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self.rectangle_pos_6 = None
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self.rectangle_pos_7 = None
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self.rectangle_pos_8 = None
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self.robot_pos_1 = None
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self.robot_pos_1 = None
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self.robot_pos_2 = None
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self.robot_pos_2 = None
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self.start_line = None
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self.start_line = None
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@ -74,7 +64,6 @@ class race_track:
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self.time_circle_robot_1 = 0
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self.time_circle_robot_1 = 0
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self.time_circle_robot_2 = 0
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self.time_circle_robot_2 = 0
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self.print_GO = False
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self.print_GO = False
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self.press_b_phrase = True
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self.press_b_phrase = True
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@ -114,7 +103,9 @@ class race_track:
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# print ("{}->ID MARKER, {}->POSITION".format(data.id, self.robot_pos_1))
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# print ("{}->ID MARKER, {}->POSITION".format(data.id, self.robot_pos_1))
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def check_number_marker(self):
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def check_number_marker(self):
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self.check_number_markers = all(m is not None for m in self.outside_markers.values() + self.inside_markers.values() + [self.robot_pos_1] + [self.robot_pos_2])
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self.check_number_markers = all(m is not None for m in
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self.outside_markers.values() + self.inside_markers.values() + [
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self.robot_pos_1] + [self.robot_pos_2])
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def debug_output(self, screen):
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def debug_output(self, screen):
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(screenwidth, screenheight) = screen.get_size()
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(screenwidth, screenheight) = screen.get_size()
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@ -140,7 +131,8 @@ class race_track:
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pygame.draw.polygon(screen, (0, 255, 0), outside_transformed)
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pygame.draw.polygon(screen, (0, 255, 0), outside_transformed)
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if len(inside) >= 3:
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if len(inside) >= 3:
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inside_transformed = [((x-minx)/(maxx - minx) * screenwidth, (y-miny)/(maxy-miny) * screenheight) for (x,y) in inside.values()]
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inside_transformed = [((x - minx) / (maxx - minx) * screenwidth, (y - miny) / (maxy - miny) * screenheight)
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for (x, y) in inside.values()]
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pygame.draw.polygon(screen, (255, 0, 0), inside_transformed)
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pygame.draw.polygon(screen, (255, 0, 0), inside_transformed)
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@ -152,13 +144,6 @@ class race_track:
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marker_font = pygame.freetype.SysFont(None, 20)
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marker_font = pygame.freetype.SysFont(None, 20)
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marker_font.render_to(screen, (centerx, centery), "{}".format(k), (0, 0, 255))
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marker_font.render_to(screen, (centerx, centery), "{}".format(k), (0, 0, 255))
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# if self.robot_pos_1 is not None:
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# centerx = int((self.robot_pos_1[0] - minx) / (maxx - minx) * screenwidth)
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# centery = int((self.robot_pos_1[1] - miny) / (maxy - miny) * screenheight)
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# pygame.draw.circle(screen, (255, 0, 255), (centerx, centery), 10)
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# marker_font = pygame.freetype.SysFont(None, 20)
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# marker_font.render_to(screen, (centerx, centery), "{}".format(self.robot_1.id), (0, 0, 255))
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def polygon_rectangle(self):
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def polygon_rectangle(self):
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if self.check_number_markers:
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if self.check_number_markers:
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self.inside_track = Polygon(self.inside_markers.values())
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self.inside_track = Polygon(self.inside_markers.values())
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@ -189,8 +174,6 @@ class race_track:
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plt.plot(x, y)
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plt.plot(x, y)
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plt.show()
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plt.show()
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if self.outside_track.contains(self.robot_pos_1_point) and not \
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if self.outside_track.contains(self.robot_pos_1_point) and not \
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self.inside_track.contains(self.robot_pos_1_point):
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self.inside_track.contains(self.robot_pos_1_point):
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@ -209,7 +192,8 @@ class race_track:
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else:
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else:
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print("couldn't find the all ARUCO markers")
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print("couldn't find the all ARUCO markers")
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def check_starting_position(self, robot_1, robot_2): # when you pressing B robot must staying on the start line for beginning of race
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def check_starting_position(self, robot_1,
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robot_2): # when you pressing B robot must staying on the start line for beginning of race
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button_robot_1 = robot_1.joystick.get_button(1)
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button_robot_1 = robot_1.joystick.get_button(1)
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button_robot_2 = robot_2.joystick.get_button(1)
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button_robot_2 = robot_2.joystick.get_button(1)
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@ -230,7 +214,6 @@ class race_track:
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print("put the BMW X6 on the start line")
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print("put the BMW X6 on the start line")
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self.robot_2.controlling_allowed_2 = False
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self.robot_2.controlling_allowed_2 = False
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def start_countdown(self):
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def start_countdown(self):
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if self.countdown and self.countdown_2:
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if self.countdown and self.countdown_2:
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self.count_down_start = time.time()
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self.count_down_start = time.time()
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@ -265,6 +248,7 @@ class race_track:
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self.time_circle_robot_2 = time.time()
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self.time_circle_robot_2 = time.time()
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self.print_robot_1_time = True
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self.print_robot_1_time = True
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self.print_robot_2_time = True
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self.print_robot_2_time = True
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def print_time_robot_1_2(self):
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def print_time_robot_1_2(self):
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if self.print_robot_1_time:
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if self.print_robot_1_time:
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time_robot_2_font_1 = pygame.freetype.SysFont(None, 42)
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time_robot_2_font_1 = pygame.freetype.SysFont(None, 42)
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@ -340,7 +324,6 @@ class race_track:
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self.robot_2.controlling_allowed_2 = True
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self.robot_2.controlling_allowed_2 = True
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self.robot_1_time = True
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self.robot_1_time = True
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def checkpoint(self):
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def checkpoint(self):
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if self.check_number_markers:
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if self.check_number_markers:
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if self.checkpoint_strength_line.contains(self.robot_pos_1_point):
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if self.checkpoint_strength_line.contains(self.robot_pos_1_point):
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@ -405,7 +388,6 @@ class robot: # we have 4 arg for this class, because joysticks get the same (va
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self.controlling_allowed = True
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self.controlling_allowed = True
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self.controlling_allowed_2 = False
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self.controlling_allowed_2 = False
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self.u1 = 0
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self.u1 = 0
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self.u2 = 0
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self.u2 = 0
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try:
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try:
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@ -416,6 +398,7 @@ class robot: # we have 4 arg for this class, because joysticks get the same (va
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sys.exit(1)
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sys.exit(1)
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self.check_joystick = False
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self.check_joystick = False
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def joystick_init(self): # Joystick's initialisation
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def joystick_init(self): # Joystick's initialisation
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joystick_count = pygame.joystick.get_count()
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joystick_count = pygame.joystick.get_count()
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for count in range(joystick_count):
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for count in range(joystick_count):
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@ -433,10 +416,6 @@ class robot: # we have 4 arg for this class, because joysticks get the same (va
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print("no joysticks connected")
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print("no joysticks connected")
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self.check_joystick = False
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self.check_joystick = False
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def check_control(self):
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def check_control(self):
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if not self.controlling_allowed:
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if not self.controlling_allowed:
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if self.robot_stopped:
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if self.robot_stopped:
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@ -449,7 +428,6 @@ class robot: # we have 4 arg for this class, because joysticks get the same (va
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print("check control -> stop")
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print("check control -> stop")
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def control_alt(self):
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def control_alt(self):
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if self.controlling_allowed and self.controlling_allowed_2:
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if self.controlling_allowed and self.controlling_allowed_2:
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ax1 = self.joystick.get_axis(1) * 0.75
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ax1 = self.joystick.get_axis(1) * 0.75
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@ -461,7 +439,8 @@ class robot: # we have 4 arg for this class, because joysticks get the same (va
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u2_old = deepcopy(self.u2)
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u2_old = deepcopy(self.u2)
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threshold = 0.2
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threshold = 0.2
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if abs(ax1) < threshold and ax2 < threshold and abs(ax3) < threshold and ax5 < threshold and not self.robot_stopped:
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if abs(ax1) < threshold and ax2 < threshold and abs(
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ax3) < threshold and ax5 < threshold and not self.robot_stopped:
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self.robot_stopped = True
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self.robot_stopped = True
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# print("all axis in neutral -> stopping")
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# print("all axis in neutral -> stopping")
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self.u1 = self.u2 = 0
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self.u1 = self.u2 = 0
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@ -489,13 +468,11 @@ class robot: # we have 4 arg for this class, because joysticks get the same (va
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# print("update_control = True")
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# print("update_control = True")
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self.update_control = True
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self.update_control = True
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def send_control(self):
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def send_control(self):
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if self.update_control:
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if self.update_control:
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# print("sending..({},{})\n".format(self.u1, self.u2))
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# print("sending..({},{})\n".format(self.u1, self.u2))
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self.rc_socket.send('({},{})\n'.format(self.u1, self.u2).encode())
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self.rc_socket.send('({},{})\n'.format(self.u1, self.u2).encode())
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def control_keyboard(self, event): # keyboard control for robot1
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def control_keyboard(self, event): # keyboard control for robot1
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u1_old = deepcopy(self.u1)
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u1_old = deepcopy(self.u1)
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@ -566,7 +543,6 @@ class robot: # we have 4 arg for this class, because joysticks get the same (va
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def main():
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def main():
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marker_config = 'track.cfg'
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marker_config = 'track.cfg'
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global screen
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global screen
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@ -580,10 +556,6 @@ def main():
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robot_track = race_track(robot_1, robot_2, marker_config)
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robot_track = race_track(robot_1, robot_2, marker_config)
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time.sleep(1.0)
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time.sleep(1.0)
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while True:
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while True:
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screen.fill((0, 0, 0))
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screen.fill((0, 0, 0))
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@ -595,15 +567,11 @@ def main():
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robot_track.checkpoint()
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robot_track.checkpoint()
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robot_track.finish_line()
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robot_track.finish_line()
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robot_1.check_control()
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robot_1.check_control()
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robot_2.check_control()
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robot_2.check_control()
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robot_track.check_countdown()
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robot_track.check_countdown()
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events = pygame.event.get()
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events = pygame.event.get()
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global pressed
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global pressed
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pressed = pygame.key.get_pressed()
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pressed = pygame.key.get_pressed()
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