implemented won text and set consistent seed
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@ -290,7 +290,7 @@ class Game:
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# TODO fix number of commands at 5
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self.cmds = [Command('forward'), Command('left', color=RED), Command('left', color=BLUE), Command('P0'), Command('-')]
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self.state = 'game_over'
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self.state = 'won'
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self.prg = Program(self.robot, self.board, self.cmds)
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@ -303,7 +303,7 @@ class Game:
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int((self.board.tiles.shape[0] + 2) * self.scale_fac * 1.2)))
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self.game_over_text = myfont.render('GAME OVER', False, BLACK)
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self.won_text = myfont.render('YOU WON', False, GREEN)
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self.won_text = myfont.render('YOU WON', False, BLACK)
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self.run_text = myfont.render('RUN', False, tuple(BLACK))
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self.stop_text = myfont_small.render('STOP', False, tuple(BLACK))
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self.step_text = myfont_small.render('STEP', False, tuple(BLACK))
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@ -382,7 +382,12 @@ class Game:
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pygame.time.wait(1500)
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self.state = 'reset'
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elif self.state == 'won':
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self.screen.blit(self.won_text, (50, 00))
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won_surf = pygame.Surface((self.screen.get_width() // 2, self.screen.get_height() // 2))
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won_surf.fill(tuple(GREEN))
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won_surf.blit(self.won_text,
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((won_surf.get_width() - self.won_text.get_width()) // 2,
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(won_surf.get_height() - self.won_text.get_height()) // 2))
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self.screen.blit(won_surf, (self.screen.get_width() // 4, self.screen.get_height() // 4))
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pygame.display.update()
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pygame.time.wait(1500)
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self.state = 'reset'
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@ -483,7 +488,9 @@ class Game:
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pygame.time.wait(100)
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if __name__ == "__main__":
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random.seed(42)
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seed = 2
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random.seed(seed)
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np.random.seed(seed)
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game = Game(dimx=7, dimy=4, robotx=3, roboty=1)
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game.run()
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