cleaned up game code: read track from config file, added option to have a variable number of markers, removed hardcoded marker ids, added debug output for track setup
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@ -1,3 +1,4 @@
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import sys
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import socket
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import pygame
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import pygame.joystick
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@ -7,6 +8,9 @@ from fiducial_transform.msg import id_pos_angle
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from shapely.geometry import Polygon
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import matplotlib.pyplot as plt
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from shapely.geometry import Point
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import numpy as np
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from collections import OrderedDict
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from copy import deepcopy
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@ -26,9 +30,10 @@ class race_track:
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only keyboard control - we use it for came back of robots in there
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"""
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def __init__(self, robot_1, robot_2):
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def __init__(self, robot_1, robot_2, config_file):
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self.read_marker_config(config_file)
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marker_sub = rospy.Subscriber("/marker_id_pos_angle", id_pos_angle, self.measurement_callback)
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self.robot_1 = robot_1
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self.robot_2 = robot_2
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@ -44,8 +49,9 @@ class race_track:
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self.robot_pos_2 = None
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self.start_line = None
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self.checkpoint_line = None
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self.check_number_markers = True
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self.check_number_markers = False
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marker_sub = rospy.Subscriber("/marker_id_pos_angle", id_pos_angle, self.measurement_callback)
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self.debug_plot = False
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@ -78,94 +84,103 @@ class race_track:
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self.robot_2_first_circle = None
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self.final_time = None
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self.final_time_2 = None
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def measurement_callback(self, data):
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# Aruco marker number 14 it's robot 102; Aruco 1,5,7,8 are drawn small rectangle Polygon
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# Aruco 2,4,0,11 are assembled big rectangle Polygon
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if data.id == 14:
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def read_marker_config(self, config_file):
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self.inside_markers = OrderedDict()
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self.outside_markers = OrderedDict()
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f = open(config_file, 'r')
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for l in f:
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if len(l) > 0 and l[0] != '#':
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ind = l.find(' ')
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first = int(l[0:ind])
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second = int(l[ind:])
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self.inside_markers[first] = None
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self.outside_markers[second] = None
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def measurement_callback(self, data):
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if data.id in self.inside_markers.keys():
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self.inside_markers[data.id] = (data.x, data.y)
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if data.id in self.outside_markers.keys():
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self.outside_markers[data.id] = (data.x, data.y)
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if data.id == self.robot_1.id:
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self.robot_pos_1 = (data.x, data.y)
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# print ("{}->ID MARKER, {}->POSITION".format(data.id, self.robot_pos_1))
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elif data.id == 15:
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elif data.id == self.robot_2.id:
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self.robot_pos_2 = (data.x, data.y)
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# print ("{}->ID MARKER, {}->POSITION".format(data.id, self.robot_pos_1))
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elif data.id == 9:
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self.checkpoint_line = (data.x, data.y)
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# print ("{}->ID MARKER, {}->POSITION".format(data.id, self.start_line))
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elif data.id == 0:
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self.start_line = (data.x, data.y)
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# print ("{}->ID MARKER, {}->POSITION".format(data.id, self.start_line))
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elif data.id == 1:
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self.rectangle_pos = (data.x, data.y)
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# print ("{}->ID MARKER, {}->POSITION".format(data.id, self.rectangle_pos))
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elif data.id == 2:
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self.rectangle_pos_2 = (data.x, data.y)
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# print ("{}->ID MARKER, {}->POSITION".format(data.id, self.rectangle_pos_2))
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elif data.id == 3:
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self.rectangle_pos_3 = (data.x, data.y)
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# print ("{}->ID MARKER, {}->POSITION".format(data.id, start_marker_pos_3))
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elif data.id == 4:
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self.rectangle_pos_4 = (data.x, data.y)
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# print ("{}->ID MARKER, {}->POSITION".format(data.id,start_marker_pos_4))
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elif data.id == 5:
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self.rectangle_pos_5 = (data.x, data.y)
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# print ("{}->ID MARKER, {}->POSITION".format(data.id, self.rectangle_pos_5))
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elif data.id == 6:
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self.rectangle_pos_6 = (data.x, data.y)
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# print ("{}->ID MARKER, {}->POSITION".format(data.id,self.rectangle_pos_6))
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elif data.id == 7:
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self.rectangle_pos_7 = (data.x, data.y)
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# print ("{}->ID MARKER, {}->POSITION".format(data.id, self.rectangle_pos_7))
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elif data.id == 8:
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self.rectangle_pos_8 = (data.x, data.y)
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# print ("{}->ID MARKER, {}->POSITION".format(data.id,self.rectangle_pos_8))
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def check_number_marker(self):
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if self.rectangle_pos is None:
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self.check_number_markers = False
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elif self.rectangle_pos_2 is None:
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self.check_number_markers = False
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elif self.rectangle_pos_3 is None:
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self.check_number_markers = False
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elif self.rectangle_pos_4 is None:
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self.check_number_markers = False
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elif self.rectangle_pos_5 is None:
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self.check_number_markers = False
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elif self.rectangle_pos_6 is None:
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self.check_number_markers = False
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elif self.rectangle_pos_7 is None:
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self.check_number_markers = False
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elif self.rectangle_pos_8 is None:
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self.check_number_markers = False
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elif self.start_line is None:
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self.check_number_markers = False
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elif self.checkpoint_line is None:
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self.check_number_markers = False
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else:
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self.check_number_markers = True
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self.check_number_markers = all(m is not None for m in self.outside_markers.values() + self.inside_markers.values() + [self.robot_pos_1] + [self.robot_pos_2])
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def debug_output(self, screen):
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(screenwidth, screenheight) = screen.get_size()
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inside = {k: v for k,v in self.inside_markers.iteritems() if v is not None}
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outside = {k: v for k, v in self.outside_markers.iteritems() if v is not None}
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markers = dict(inside, **outside)
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if self.robot_pos_1 is not None:
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markers[self.robot_1.id] = self.robot_pos_1
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if self.robot_pos_2 is not None:
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markers[self.robot_2.id] = self.robot_pos_2
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maxx = np.max([x for (x, y) in markers.values()])
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minx = np.min([x for (x, y) in markers.values()])
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maxy = np.max([y for (x, y) in markers.values()])
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miny = np.min([y for (x, y) in markers.values()])
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if len(outside) >= 3:
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outside_transformed = [((x - minx) / (maxx - minx) * screenwidth, (y - miny) / (maxy - miny) * screenheight)
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for (x, y) in outside.values()]
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pygame.draw.polygon(screen, (0, 255, 0), outside_transformed)
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if len(inside) >= 3:
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inside_transformed = [((x-minx)/(maxx - minx) * screenwidth, (y-miny)/(maxy-miny) * screenheight) for (x,y) in inside.values()]
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pygame.draw.polygon(screen, (255, 0, 0), inside_transformed)
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for k in markers:
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m = markers[k]
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centerx = int((m[0] - minx) / (maxx - minx) * screenwidth)
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centery = int((m[1] - miny) / (maxy - miny) * screenheight)
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pygame.draw.circle(screen, (255, 255, 255), (centerx, centery), 10)
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marker_font = pygame.freetype.SysFont(None, 20)
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marker_font.render_to(screen, (centerx, centery), "{}".format(k), (0, 0, 255))
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# if self.robot_pos_1 is not None:
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# centerx = int((self.robot_pos_1[0] - minx) / (maxx - minx) * screenwidth)
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# centery = int((self.robot_pos_1[1] - miny) / (maxy - miny) * screenheight)
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# pygame.draw.circle(screen, (255, 0, 255), (centerx, centery), 10)
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# marker_font = pygame.freetype.SysFont(None, 20)
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# marker_font.render_to(screen, (centerx, centery), "{}".format(self.robot_1.id), (0, 0, 255))
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def polygon_rectangle(self):
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if self.check_number_markers:
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self.rectangle_track = Polygon([self.rectangle_pos, self.rectangle_pos_2,
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self.rectangle_pos_3, self.rectangle_pos_4])
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self.inside_track = Polygon(self.inside_markers.values())
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self.rectangle_track_2 = Polygon([self.rectangle_pos_5, self.rectangle_pos_6,
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self.rectangle_pos_7, self.rectangle_pos_8])
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self.outside_track = Polygon(self.outside_markers.values())
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self.start_strength_line = Polygon([(self.rectangle_pos_7[0]-0.08, self.rectangle_pos_7[1]),
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(self.start_line[0]-0.08, self.start_line[1]),
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(self.start_line[0]+0.08, self.start_line[1]),
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(self.rectangle_pos_7[0]+0.08, self.rectangle_pos_7[1])])
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first_in = self.inside_markers.values()[0]
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first_out = self.outside_markers.values()[0]
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self.checkpoint_strength_line = Polygon([self.checkpoint_line, self.rectangle_pos_5,
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(self.rectangle_pos_5[0]+0.1, self.rectangle_pos_5[1]),
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(self.checkpoint_line[0] + 0.1, self.checkpoint_line[1])])
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self.start_strength_line = Polygon([(first_in[0]-0.08, first_in[1]),
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(first_out[0]-0.08, first_out[1]),
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(first_out[0]+0.08, first_out[1]),
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(first_in[0]+0.08, first_in[1])])
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n = len(self.inside_markers.keys())/2
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middle_in = self.inside_markers.values()[n]
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middle_out = self.outside_markers.values()[n]
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self.checkpoint_strength_line = Polygon([(middle_in[0]-0.08, middle_in[1]),
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(middle_out[0]-0.08, middle_out[1]),
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(middle_out[0]+0.08, middle_out[1]),
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(middle_in[0]+0.08, middle_in[1])])
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self.robot_pos_1_point = Point(self.robot_pos_1)
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self.robot_pos_2_point = Point(self.robot_pos_2)
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@ -176,16 +191,16 @@ class race_track:
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if self.rectangle_track.contains(self.robot_pos_1_point) and not \
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self.rectangle_track_2.contains(self.robot_pos_1_point):
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if self.outside_track.contains(self.robot_pos_1_point) and not \
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self.inside_track.contains(self.robot_pos_1_point):
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self.robot_1.controlling_allowed = True
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else:
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#print("robot outside track")
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self.robot_1.controlling_allowed = False
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if self.rectangle_track.contains(self.robot_pos_2_point) and not \
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self.rectangle_track_2.contains(self.robot_pos_2_point):
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if self.outside_track.contains(self.robot_pos_2_point) and not \
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self.inside_track.contains(self.robot_pos_2_point):
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self.robot_2.controlling_allowed = True
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else:
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@ -377,12 +392,13 @@ class race_track:
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class robot: # we have 4 arg for this class, because joysticks get the same (value, axis) events
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def __init__(self, joy, ip, port):
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def __init__(self, joy, ip, port, id):
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self.joy = joy
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self.ip = ip
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self.port = port
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self.robot_stopped = True
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self.rc_socket = socket.socket()
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self.id = id
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self.update_control = False
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@ -394,8 +410,10 @@ class robot: # we have 4 arg for this class, because joysticks get the same (va
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self.u2 = 0
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try:
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self.rc_socket.connect((self.ip, self.port))
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except socket.error():
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print("couldn't connect to socket")
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print("connection established to robot with ip {}".format(ip))
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except socket.error:
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print("error: could not connect to robot with ip {}".format(ip))
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sys.exit(1)
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self.check_joystick = False
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def joystick_init(self): # Joystick's initialisation
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@ -548,15 +566,18 @@ class robot: # we have 4 arg for this class, because joysticks get the same (va
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def main():
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marker_config = 'track.cfg'
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global screen
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pygame.init()
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screen = pygame.display.set_mode((720, 576))
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screen = pygame.display.set_mode((720, 480))
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rospy.init_node('game_node', anonymous=True)
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robot_1 = robot(0, '192.168.1.102', 1234)
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robot_1 = robot(0, '192.168.1.103', 1234, id=14)
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robot_1.joystick_init()
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robot_2 = robot(1, '192.168.1.101', 1234)
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robot_2 = robot(1, '192.168.1.101', 1234, id=11)
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robot_2.joystick_init()
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robot_track = race_track(robot_1, robot_2)
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robot_track = race_track(robot_1, robot_2, marker_config)
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time.sleep(1.0)
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@ -564,17 +585,24 @@ def main():
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while True:
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screen.fill((0, 0, 0))
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robot_track.check_number_marker()
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robot_track.debug_output(screen)
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robot_track.polygon_rectangle()
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robot_track.checkpoint()
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robot_track.finish_line()
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robot_1.check_control()
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robot_2.check_control()
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robot_track.check_countdown()
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screen.fill((0, 0, 0))
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events = pygame.event.get()
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global pressed
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5
remote_control/track.cfg
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5
remote_control/track.cfg
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@ -0,0 +1,5 @@
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# inside markers | outside markers
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1 5
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2 6
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3 7
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4 8
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