updated race game program by Dmitriy
This commit is contained in:
parent
15da18f949
commit
e219f7de38
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@ -1,6 +1,229 @@
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import socket
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import socket
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import pygame
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import pygame
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import pygame.joystick
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import pygame.joystick
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import rospy
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import pygame.freetype
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from marker_pos_angle.msg import id_pos_angle
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from shapely.geometry import Polygon
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import matplotlib.pyplot as plt
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from shapely.geometry import Point
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from copy import deepcopy
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import time
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# for debugging:
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# rosrun image_view image_view image:=/fiducial_images
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class race_track:
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"""
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This class existing for a checking position of robots on the track
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We have four aruco markers for outside rectangle and four for inside small rectangle
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If one of the robots stay inside of the big rectangle we can to control its, but in another case works
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only keyboard control - we use it for came back of robots in there
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"""
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def __init__(self, robot_1, robot_2):
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marker_sub = rospy.Subscriber("/marker_id_pos_angle", id_pos_angle, self.measurement_callback)
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self.robot_1 = robot_1
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self.robot_2 = robot_2
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self.rectangle_pos = None
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self.rectangle_pos_2 = None
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self.rectangle_pos_3 = None
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self.rectangle_pos_4 = None
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self.rectangle_pos_5 = None
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self.rectangle_pos_6 = None
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self.rectangle_pos_7 = None
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self.rectangle_pos_8 = None
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self.robot_pos_1 = None
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self.robot_pos_2 = None
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self.start_line = None
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self.checkpoint_line = None
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self.check_number_markers = True
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self.debug_plot = False
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self.checkpoint_count = 0
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self.finish_line_count = 0
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self.checkpoint_count_2 = 0
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self.finish_line_count_2 = 0
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def measurement_callback(self, data):
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# Aruco marker number 14 it's robot 102; Aruco 1,5,7,8 are drawn small rectangle Polygon
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# Aruco 2,4,0,11 are assembled big rectangle Polygon
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if data.id == 14:
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self.robot_pos_1 = (data.x, data.y)
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# print ("{}->ID MARKER, {}->POSITION".format(data.id, self.robot_pos_1))
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elif data.id == 15:
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self.robot_pos_2 = (data.x, data.y)
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# print ("{}->ID MARKER, {}->POSITION".format(data.id, self.robot_pos_1))
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elif data.id == 9:
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self.checkpoint_line = (data.x, data.y)
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# print ("{}->ID MARKER, {}->POSITION".format(data.id, self.start_line))
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elif data.id == 0:
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self.start_line = (data.x, data.y)
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# print ("{}->ID MARKER, {}->POSITION".format(data.id, self.start_line))
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elif data.id == 1:
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self.rectangle_pos = (data.x, data.y)
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# print ("{}->ID MARKER, {}->POSITION".format(data.id, self.rectangle_pos))
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elif data.id == 2:
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self.rectangle_pos_2 = (data.x, data.y)
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# print ("{}->ID MARKER, {}->POSITION".format(data.id, self.rectangle_pos_2))
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elif data.id == 3:
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self.rectangle_pos_3 = (data.x, data.y)
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# print ("{}->ID MARKER, {}->POSITION".format(data.id, start_marker_pos_3))
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elif data.id == 4:
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self.rectangle_pos_4 = (data.x, data.y)
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# print ("{}->ID MARKER, {}->POSITION".format(data.id,start_marker_pos_4))
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elif data.id == 5:
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self.rectangle_pos_5 = (data.x, data.y)
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# print ("{}->ID MARKER, {}->POSITION".format(data.id, self.rectangle_pos_5))
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elif data.id == 6:
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self.rectangle_pos_6 = (data.x, data.y)
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# print ("{}->ID MARKER, {}->POSITION".format(data.id,self.rectangle_pos_6))
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elif data.id == 7:
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self.rectangle_pos_7 = (data.x, data.y)
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# print ("{}->ID MARKER, {}->POSITION".format(data.id, self.rectangle_pos_7))
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elif data.id == 8:
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self.rectangle_pos_8 = (data.x, data.y)
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# print ("{}->ID MARKER, {}->POSITION".format(data.id,self.rectangle_pos_8))
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def check_number_marker(self):
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if self.rectangle_pos is None:
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self.check_number_markers = False
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elif self.rectangle_pos_2 is None:
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self.check_number_markers = False
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elif self.rectangle_pos_3 is None:
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self.check_number_markers = False
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elif self.rectangle_pos_4 is None:
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self.check_number_markers = False
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elif self.rectangle_pos_5 is None:
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self.check_number_markers = False
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elif self.rectangle_pos_6 is None:
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self.check_number_markers = False
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elif self.rectangle_pos_7 is None:
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self.check_number_markers = False
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elif self.rectangle_pos_8 is None:
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self.check_number_markers = False
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elif self.start_line is None:
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self.check_number_markers = False
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elif self.checkpoint_line is None:
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self.check_number_markers = False
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else:
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self.check_number_markers = True
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def polygon_rectangle(self):
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if self.check_number_markers:
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self.rectangle_track = Polygon([self.rectangle_pos, self.rectangle_pos_2,
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self.rectangle_pos_3, self.rectangle_pos_4])
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self.rectangle_track_2 = Polygon([self.rectangle_pos_5, self.rectangle_pos_6,
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self.rectangle_pos_7, self.rectangle_pos_8])
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self.start_strength_line = Polygon([(self.rectangle_pos_7[0]-0.08, self.rectangle_pos_7[1]),
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(self.start_line[0]-0.08, self.start_line[1]),
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(self.start_line[0]+0.08, self.start_line[1]),
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(self.rectangle_pos_7[0]+0.08, self.rectangle_pos_7[1])])
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self.checkpoint_strength_line = Polygon([self.checkpoint_line, self.rectangle_pos_5,
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(self.rectangle_pos_5[0]+0.1, self.rectangle_pos_5[1]),
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(self.checkpoint_line[0] + 0.1, self.checkpoint_line[1])])
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self.robot_pos_1_point = Point(self.robot_pos_1)
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self.robot_pos_2_point = Point(self.robot_pos_2)
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if self.debug_plot:
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x, y = (self.checkpoint_strength_line.exterior.xy)
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plt.plot(x, y)
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plt.show()
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if self.rectangle_track.contains(self.robot_pos_1_point) and not \
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self.rectangle_track_2.contains(self.robot_pos_1_point):
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self.robot_1.controlling_allowed = True
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else:
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#print("robot outside track")
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self.robot_1.controlling_allowed = False
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if self.rectangle_track.contains(self.robot_pos_2_point) and not \
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self.rectangle_track_2.contains(self.robot_pos_2_point):
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self.robot_2.controlling_allowed = True
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else:
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#print("robot_2 outside track")
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self.robot_2.controlling_allowed = False
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else:
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print("couldn't find the all ARUCO markers")
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def check_starting_position(self): # when you pressing B robot must staying on the start line for beginning of race
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button_robot_1 = self.robot_1.joystick.get_button(1)
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button_robot_2 = self.robot_2.joystick.get_button(1)
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if button_robot_1:
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if self.start_strength_line.contains(self.robot_pos_1_point):
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print("player 1 is on the start line")
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self.robot_1.controlling_allowed_2 = True
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else:
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print("put the player 1 on the start line")
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self.robot_1.controlling_allowed_2 = False
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if button_robot_2:
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if self.start_strength_line.contains(self.robot_pos_2_point):
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print("player 2 is on the start line")
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self.robot_2.controlling_allowed_2 = True
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else:
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print("put the player 2 on the start line")
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self.robot_2.controlling_allowed_2 = False
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else:
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print("no button pressed")
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def checkpoint(self):
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if self.checkpoint_strength_line.contains(self.robot_pos_1_point):
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if self.finish_line_count == self.checkpoint_count:
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self.checkpoint_count += 1
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print("Player 1 reached checkpoint, checkpoint count = {}".format(self.checkpoint_count))
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if self.checkpoint_strength_line.contains(self.robot_pos_2_point):
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if self.finish_line_count_2 == self.checkpoint_count_2:
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self.checkpoint_count_2 += 1
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print("Player 2 reached checkpoint, checkpoint count = {}".format(self.checkpoint_count_2))
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def finish_line(self):
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if self.start_strength_line.contains(self.robot_pos_1_point):
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if self.finish_line_count < self.checkpoint_count:
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self.finish_line_count += 1
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print("reached finish line, finish line count = {}".format(self.finish_line_count))
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elif self.finish_line_count == self.checkpoint_count and self.finish_line_count == 3:
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print("Player1 finished")
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self.robot_1.controlling_allowed = False
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if self.start_strength_line.contains(self.robot_pos_2_point):
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if self.finish_line_count_2 < self.checkpoint_count_2:
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self.finish_line_count_2 += 1
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print("Player 2 reached finish line, finish line count = {}".format(self.finish_line_count_2))
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elif self.finish_line_count_2 == self.checkpoint_count_2 and self.finish_line_count_2 == 3:
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self.robot_2.controlling_allowed = False
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self.player_2 = False
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if not self.player_2:
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print("Player_2 win")
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self.player_2 = True
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class robot: # we have 4 arg for this class, because joysticks get the same (value, axis) events
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class robot: # we have 4 arg for this class, because joysticks get the same (value, axis) events
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@ -8,11 +231,15 @@ class robot: # we have 4 arg for this class, because joysticks get the same (va
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self.joy = joy
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self.joy = joy
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self.ip = ip
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self.ip = ip
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self.port = port
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self.port = port
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self.robot0_stopped_1 = True
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self.robot_stopped = True
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self.robot0_stopped_2 = True
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self.robot0_stopped_3 = True
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self.robot0_stopped_4 = True
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self.rc_socket = socket.socket()
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self.rc_socket = socket.socket()
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self.update_control = False
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self.controlling_allowed = True
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self.controlling_allowed_2 = False
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self.joystick = pygame.joystick.Joystick(self.joy)
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self.u1 = 0
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self.u1 = 0
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self.u2 = 0
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self.u2 = 0
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try:
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try:
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def check_control(self):
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if not self.controlling_allowed:
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if self.robot_stopped:# and self.robot0_stopped_2 and self.robot0_stopped_3 and self.robot0_stopped_4:
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pass
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#print("check control -> already stopped")
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else:
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self.u1 = self.u2 = 0
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self.robot_stopped = True
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# self.robot0_stopped_2 = True
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# self.robot0_stopped_3 = True
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# self.robot0_stopped_4 = True
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self.rc_socket.send('({},{})\n'.format(self.u1, self.u2).encode())
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print("check control -> stop")
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def control(self, event): # the control of two robots with joysticks
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def control(self, event): # the control of two robots with joysticks
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if self.controlling_allowed_2:
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if self.controlling_allowed:
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joy = event.joy
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joy = event.joy
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value = event.value
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value = event.value*0.75
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axis = event.axis
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axis = event.axis
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if joy == self.joy:
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if joy == self.joy:
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@ -52,12 +299,12 @@ class robot: # we have 4 arg for this class, because joysticks get the same (va
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if abs(value) > 0.2:
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if abs(value) > 0.2:
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u1 = u2 = -value
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u1 = u2 = -value
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self.rc_socket.send('({},{})\n'.format(u1, u2).encode())
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self.rc_socket.send('({},{})\n'.format(u1, u2).encode())
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self.robot0_stopped_1 = False
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self.robot_stopped = False
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elif not self.robot0_stopped_1:
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elif not self.robot_stopped:
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u1 = u2 = 0
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u1 = u2 = 0
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self.rc_socket.send('({},{})\n'.format(u1, u2).encode())
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self.rc_socket.send('({},{})\n'.format(u1, u2).encode())
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self.robot0_stopped_1 = True
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self.robot_stopped = True
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elif axis == 3:
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elif axis == 3:
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if abs(value) > 0.2:
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if abs(value) > 0.2:
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u1 = value
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u1 = value
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self.rc_socket.send('({},{})\n'.format(u1, u2).encode())
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self.rc_socket.send('({},{})\n'.format(u1, u2).encode())
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self.robot0_stopped_4 = True
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self.robot0_stopped_4 = True
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else: # not self.robot_stopped and not self.robot0_stopped_2
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if self.robot_stopped and self.robot0_stopped_2 and self.robot0_stopped_3 and self.robot0_stopped_4:
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pass
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print("check control -> already stopped")
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else:
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u1 = u2 = 0
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self.robot_stopped = True
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self.robot0_stopped_2 = True
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self.robot0_stopped_3 = True
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self.robot0_stopped_4 = True
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self.rc_socket.send('({},{})\n'.format(u1, u2).encode())
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def control_alt(self):
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if self.controlling_allowed and self.controlling_allowed_2:
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ax1 = self.joystick.get_axis(1) * 0.75
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ax2 = self.joystick.get_axis(2) * 0.75
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ax3 = self.joystick.get_axis(3) * 0.75
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ax5 = self.joystick.get_axis(5) * 0.75
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u1_old = deepcopy(self.u1)
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u2_old = deepcopy(self.u2)
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threshold = 0.2
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if abs(ax1) < threshold and abs(ax2) < threshold and abs(ax3) < threshold and abs(ax5) < threshold and not self.robot_stopped:
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self.robot_stopped = True
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#print("all axis in neutral -> stopping")
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self.u1 = self.u2 = 0
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#self.rc_socket.send('({},{})\n'.format(u1, u2).encode())
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else:
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self.robot_stopped = False
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if abs(ax1) > threshold and abs(ax3) > threshold:
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self.u1 = (-ax1 + ax3)/2.0
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self.u2 = (-ax1 - ax3)/2.0
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#self.rc_socket.send('({},{})\n'.format(u1, u2).encode())
|
||||||
|
elif abs(ax1) > threshold:
|
||||||
|
self.u1 = self.u2 = -ax1
|
||||||
|
#self.rc_socket.send('({},{})\n'.format(u1, u2).encode())
|
||||||
|
elif abs(ax3) > threshold:
|
||||||
|
self.u1 = ax3
|
||||||
|
self.u2 = -ax3
|
||||||
|
|
||||||
|
if u1_old != self.u1 or u2_old != self.u2:
|
||||||
|
#print("update_control = True")
|
||||||
|
self.update_control = True
|
||||||
|
|
||||||
|
|
||||||
|
def send_control(self):
|
||||||
|
if self.update_control:
|
||||||
|
#print("sending..({},{})\n".format(self.u1, self.u2))
|
||||||
|
self.rc_socket.send('({},{})\n'.format(self.u1, self.u2).encode())
|
||||||
|
|
||||||
|
|
||||||
def control_keyboard(self, event): # keyboard control for robot1
|
def control_keyboard(self, event): # keyboard control for robot1
|
||||||
|
|
||||||
|
u1_old = deepcopy(self.u1)
|
||||||
|
u2_old = deepcopy(self.u2)
|
||||||
|
|
||||||
if pressed[pygame.K_LEFT]:
|
if pressed[pygame.K_LEFT]:
|
||||||
u1 = -1.0
|
self.u1 = -1.0
|
||||||
u2 = 1.0
|
self.u2 = 1.0
|
||||||
self.rc_socket.send('({},{})\n'.format(u1, u2).encode())
|
#self.rc_socket.send('({},{})\n'.format(u1, u2).encode())
|
||||||
|
|
||||||
elif pressed[pygame.K_RIGHT]:
|
elif pressed[pygame.K_RIGHT]:
|
||||||
u1 = 1.0
|
self.u1 = 1.0
|
||||||
u2 = -1.0
|
self.u2 = -1.0
|
||||||
self.rc_socket.send('({},{})\n'.format(u1, u2).encode())
|
#self.rc_socket.send('({},{})\n'.format(u1, u2).encode())
|
||||||
|
|
||||||
elif pressed[pygame.K_UP]:
|
elif pressed[pygame.K_UP]:
|
||||||
u1 = -1.0
|
self.u1 = -1.0
|
||||||
u2 = -1.0
|
self.u2 = -1.0
|
||||||
self.rc_socket.send('({},{})\n'.format(u1, u2).encode())
|
#self.rc_socket.send('({},{})\n'.format(u1, u2).encode())
|
||||||
|
|
||||||
elif pressed[pygame.K_DOWN]:
|
elif pressed[pygame.K_DOWN]:
|
||||||
u1 = 1.0
|
self.u1 = 1.0
|
||||||
u2 = 1.0
|
self.u2 = 1.0
|
||||||
self.rc_socket.send('({},{})\n'.format(u1, u2).encode())
|
#self.rc_socket.send('({},{})\n'.format(u1, u2).encode())
|
||||||
|
|
||||||
elif event.type == pygame.KEYUP:
|
elif event.type == pygame.KEYUP:
|
||||||
self.rc_socket.send('({},{})\n'.format(self.u1, self.u2).encode())
|
self.u1 = 0.0
|
||||||
|
self.u2 = 0.0
|
||||||
|
#selfd.rc_socket.send('({},{})\n'.format(self.u1, self.u2).encode())
|
||||||
|
|
||||||
def control_keyboard_2(self, event): # keyboard control for robot1
|
if u1_old != self.u1 or u2_old != self.u2:
|
||||||
|
print("update_control = True")
|
||||||
|
self.update_control = True
|
||||||
|
|
||||||
|
def control_keyboard_2(self, event): # keyboard control for robot2
|
||||||
|
|
||||||
|
u1_old = deepcopy(self.u1)
|
||||||
|
u2_old = deepcopy(self.u2)
|
||||||
|
|
||||||
if pressed[pygame.K_a]:
|
if pressed[pygame.K_a]:
|
||||||
u1 = -1.0
|
self.u1 = -1.0
|
||||||
u2 = 1.0
|
self.u2 = 1.0
|
||||||
self.rc_socket.send('({},{})\n'.format(u1, u2).encode())
|
#self.rc_socket.send('({},{})\n'.format(u1, u2).encode())
|
||||||
|
|
||||||
elif pressed[pygame.K_d]:
|
elif pressed[pygame.K_d]:
|
||||||
u1 = 1.0
|
self.u1 = 1.0
|
||||||
u2 = -1.0
|
self.u2 = -1.0
|
||||||
self.rc_socket.send('({},{})\n'.format(u1, u2).encode())
|
#self.rc_socket.send('({},{})\n'.format(u1, u2).encode())
|
||||||
|
|
||||||
elif pressed[pygame.K_w]:
|
elif pressed[pygame.K_w]:
|
||||||
u1 = -1.0
|
self.u1 = -1.0
|
||||||
u2 = -1.0
|
self.u2 = -1.0
|
||||||
self.rc_socket.send('({},{})\n'.format(u1, u2).encode())
|
#self.rc_socket.send('({},{})\n'.format(u1, u2).encode())
|
||||||
|
|
||||||
elif pressed[pygame.K_s]:
|
elif pressed[pygame.K_s]:
|
||||||
u1 = 1.0
|
self.u1 = 1.0
|
||||||
u2 = 1.0
|
self.u2 = 1.0
|
||||||
self.rc_socket.send('({},{})\n'.format(u1, u2).encode())
|
#self.rc_socket.send('({},{})\n'.format(u1, u2).encode())
|
||||||
|
|
||||||
elif event.type == pygame.KEYUP:
|
elif event.type == pygame.KEYUP:
|
||||||
self.rc_socket.send('({},{})\n'.format(self.u1, self.u2).encode())
|
self.u1 = 0.0
|
||||||
|
self.u2 = 0.0
|
||||||
|
#self.rc_socket.send('({},{})\n'.format(self.u1, self.u2).encode())
|
||||||
|
|
||||||
|
if u1_old != self.u1 or u2_old != self.u2:
|
||||||
|
print("update_control = True")
|
||||||
|
self.update_control = True
|
||||||
|
|
||||||
|
|
||||||
def main():
|
def main():
|
||||||
pygame.init()
|
pygame.init()
|
||||||
pygame.display.set_mode((640, 480))
|
screen= pygame.display.set_mode((640, 480))
|
||||||
|
robot_font = pygame.freetype.SysFont("shut up and play", 32)
|
||||||
|
robot_font_2 = pygame.freetype.SysFont("shut up and play", 22)
|
||||||
|
clock = pygame.time.Clock()
|
||||||
|
rospy.init_node('game_node', anonymous=True)
|
||||||
robot_1 = robot(0, '192.168.1.102', 1234)
|
robot_1 = robot(0, '192.168.1.102', 1234)
|
||||||
robot_1.joystick_init()
|
robot_1.joystick_init()
|
||||||
robot_2 = robot(1, '192.168.1.103', 1234)
|
robot_2 = robot(1, '192.168.1.101', 1234)
|
||||||
robot_2.joystick_init()
|
robot_2.joystick_init()
|
||||||
|
|
||||||
|
robot_track = race_track(robot_1, robot_2)
|
||||||
|
time.sleep(1.0)
|
||||||
|
|
||||||
while True:
|
while True:
|
||||||
|
robot_track.check_number_marker()
|
||||||
|
robot_track.polygon_rectangle()
|
||||||
|
robot_track.checkpoint()
|
||||||
|
robot_track.finish_line()
|
||||||
|
|
||||||
|
robot_1.check_control()
|
||||||
|
robot_2.check_control()
|
||||||
|
|
||||||
|
|
||||||
events = pygame.event.get()
|
events = pygame.event.get()
|
||||||
global pressed
|
global pressed
|
||||||
pressed = pygame.key.get_pressed()
|
pressed = pygame.key.get_pressed()
|
||||||
|
|
||||||
|
robot_1.update_control = False
|
||||||
|
robot_2.update_control = False
|
||||||
|
input_1_recorded = False
|
||||||
|
input_2_recorded = False
|
||||||
for event in events:
|
for event in events:
|
||||||
|
if event.type == pygame.JOYBUTTONDOWN:
|
||||||
|
robot_track.check_starting_position()
|
||||||
|
#robot_track.check_starting_position()
|
||||||
if event.type == pygame.JOYAXISMOTION:
|
if event.type == pygame.JOYAXISMOTION:
|
||||||
robot_1.control(event)
|
if event.joy == robot_2.joy:
|
||||||
robot_2.control(event)
|
robot_2.control_alt()
|
||||||
|
input_2_recorded = True
|
||||||
|
|
||||||
|
if event.joy == robot_1.joy:
|
||||||
|
robot_1.control_alt()
|
||||||
|
input_1_recorded = True
|
||||||
|
|
||||||
else:
|
else:
|
||||||
robot_1.control_keyboard(event)
|
robot_1.control_keyboard(event)
|
||||||
robot_2.control_keyboard_2(event)
|
robot_2.control_keyboard_2(event)
|
||||||
|
input_1_recorded = True
|
||||||
|
input_2_recorded = True
|
||||||
|
if input_2_recorded:
|
||||||
|
robot_2.send_control()
|
||||||
|
if input_1_recorded:
|
||||||
|
robot_1.send_control()
|
||||||
|
|
||||||
|
|
||||||
|
screen.fill((0, 0, 0))
|
||||||
|
# You can use 'render' and then blit the text surface ...
|
||||||
|
|
||||||
|
# or just 'render_to' the target surface.
|
||||||
|
robot_font.render_to(screen, (80, 50), "Become your weapon and fight!", (255, 255, 255))
|
||||||
|
robot_font_2.render_to(screen, (280, 300), "PRESS 'B' FOR THE BEGINNING", (255, 130, 70))
|
||||||
|
pygame.display.flip()
|
||||||
|
|
||||||
|
|
||||||
if __name__ == '__main__':
|
if __name__ == '__main__':
|
||||||
main()
|
main()
|
Loading…
Reference in New Issue
Block a user