implemented basic input

This commit is contained in:
Simon Pirkelmann 2021-09-03 22:41:35 +02:00
parent 439cf44d70
commit e931085ca8

View File

@ -2,23 +2,7 @@ import numpy as np
import random import random
import pygame import pygame
import time import time
pygame.init() import copy
pygame.font.init() # you have to call this at the start,
# if you want to use this module.
myfont = pygame.font.SysFont('Comic Sans MS', 55)
P0_text = myfont.render('P0', False, (0, 0, 0))
game_over_text = myfont.render('GAME OVER', False, (255, 0, 0))
random.seed(0)
dimx = 5
dimy = 10
scale_fac = 50
screen = pygame.display.set_mode((dimx*scale_fac+100,dimy*scale_fac+200))
tiledt = np.dtype([('x', np.uint8), ('y', np.uint8), ('color', np.uint8, 3), ('star', np.bool)])
BLACK = np.array([0, 0, 0], dtype=np.uint8) BLACK = np.array([0, 0, 0], dtype=np.uint8)
WHITE = np.array([255, 255, 255], dtype=np.uint8) WHITE = np.array([255, 255, 255], dtype=np.uint8)
@ -27,6 +11,27 @@ BLUE = np.array([0, 0, 255], dtype=np.uint8)
YELLOW = np.array([255, 255, 0], dtype=np.uint8) YELLOW = np.array([255, 255, 0], dtype=np.uint8)
GREEN = np.array([0, 255, 0], dtype=np.uint8) GREEN = np.array([0, 255, 0], dtype=np.uint8)
pygame.init()
pygame.font.init() # you have to call this at the start,
# if you want to use this module.
myfont = pygame.font.SysFont('Comic Sans MS', 55)
P0_text = myfont.render('P0', False, (0, 0, 0))
game_over_text = myfont.render('GAME OVER', False, RED)
run_text = myfont.render('RUN', False, tuple(BLACK))
random.seed(0)
dimx = 5
dimy = 10
scale_fac = 50
screen = pygame.display.set_mode((dimx*scale_fac+200,dimy*scale_fac+300))
tiledt = np.dtype([('x', np.uint8), ('y', np.uint8), ('color', np.uint8, 3), ('star', np.bool)])
class Board: class Board:
@ -132,7 +137,7 @@ class Command:
cmd_surf.fill(tuple(self.color)) cmd_surf.fill(tuple(self.color))
arrow_surf = pygame.Surface((300, 300), pygame.SRCALPHA) arrow_surf = pygame.Surface((300, 300), pygame.SRCALPHA)
#arrow_surf.fill(tuple(WHITE))
pygame.draw.polygon(arrow_surf, (0, 0, 0), pygame.draw.polygon(arrow_surf, (0, 0, 0),
((0, 100), (0, 200), (200, 200), (200, 300), (300, 150), (200, 0), (200, 100))) ((0, 100), (0, 200), (200, 200), (200, 300), (300, 150), (200, 0), (200, 100)))
arrow_surf = pygame.transform.scale(arrow_surf, (int(0.9*scale_fac), int(0.9*scale_fac))) arrow_surf = pygame.transform.scale(arrow_surf, (int(0.9*scale_fac), int(0.9*scale_fac)))
@ -155,9 +160,46 @@ class Program:
self.robot = robot self.robot = robot
self.board = board self.board = board
self.available_inputs = [Command('forward'), Command('left'), Command('right'), Command('P0'),
Command('-', color=RED), Command('-', color=BLUE), Command('-', color=WHITE)]
def input_program(self): def input_program(self):
self.render() selected_cmd = 0
pass self.render(selected_cmd)
start = False
while not start:
# get all events
ev = pygame.event.get()
# proceed events
for event in ev:
# handle MOUSEBUTTONUP
if event.type == pygame.MOUSEBUTTONUP:
pos = pygame.mouse.get_pos()
if pos[0] >= 50 and pos[0] <= 50 + 250 and pos[1] >= 600 and pos[1] <= 650:
print(f"clicked at pos = {pos}")
selected_cmd = (pos[0] - 50)//50
if pos[0] >= 50 and pos[0] <= 50 + 350 and pos[1] >= 700 and pos[1] <= 750:
print(f"clicked at pos = {pos}")
chosen_input = (pos[0] - 50)//50
chosen_input_cmd = self.available_inputs[chosen_input]
if selected_cmd < len(self.cmds):
edited_cmd = self.cmds[selected_cmd]
if chosen_input_cmd.action is not '-':
edited_cmd.action = chosen_input_cmd.action
else:
edited_cmd.color = chosen_input_cmd.color
else:
self.cmds.append(copy.copy(chosen_input_cmd))
if pos[0] >= 325 and pos[0] <= 400 and pos[1] >= 600 and pos[1] <= 650:
print(f"clicked at pos = {pos}")
return
self.render(selected_cmd)
def run(self): def run(self):
running = True running = True
@ -211,18 +253,37 @@ class Program:
prg_surf = self.render_prg(prg_counter) prg_surf = self.render_prg(prg_counter)
screen.blit(prg_surf, (dx, board_surf.get_height()+2*dy, prg_surf.get_width(), prg_surf.get_height())) screen.blit(prg_surf, (dx, board_surf.get_height()+2*dy, prg_surf.get_width(), prg_surf.get_height()))
inp_surf = self.render_inputs()
screen.blit(inp_surf, (dx, board_surf.get_height()+4*dy, inp_surf.get_width(), inp_surf.get_height()))
run_surf = pygame.Surface((80, 50))
run_surf.fill(tuple(GREEN))
run_surf.blit(run_text, (0,10))
screen.blit(run_surf, (325, 600, run_surf.get_height(), run_surf.get_width()))
pygame.display.update() pygame.display.update()
def render_inputs(self):
inp_surf = pygame.Surface((len(self.available_inputs) * scale_fac, 1 * scale_fac))
for i, inp in enumerate(self.available_inputs):
cmd_surf = inp.render()
inp_surf.blit(cmd_surf, (i * scale_fac, 0, scale_fac, scale_fac))
return inp_surf
def render_prg(self, prg_counter=None): def render_prg(self, prg_counter=None):
prg_surf = pygame.Surface((5 * scale_fac, 1 * scale_fac)) prg_surf = pygame.Surface((5 * scale_fac, 1 * scale_fac))
prg_surf.fill(WHITE)
for i in range(5): for i in range(5):
if i < len(self.cmds): if i < len(self.cmds):
cmd = self.cmds[i] cmd = self.cmds[i]
cmd_surf = cmd.render() cmd_surf = cmd.render()
else:
cmd_surf = pygame.Surface((50,50))
cmd_surf.fill(WHITE)
if prg_counter is not None and i == prg_counter: if prg_counter is not None and i == prg_counter:
pygame.draw.rect(cmd_surf, tuple(GREEN), (0,0,scale_fac,scale_fac), 5) pygame.draw.rect(cmd_surf, tuple(GREEN), (0, 0, scale_fac, scale_fac), 5)
prg_surf.blit(cmd_surf, (i * scale_fac, 0, scale_fac, scale_fac)) prg_surf.blit(cmd_surf, (i * scale_fac, 0, scale_fac, scale_fac))
return prg_surf return prg_surf
r = Robot(x=1, y=1, orientation='v') r = Robot(x=1, y=1, orientation='v')
@ -230,6 +291,7 @@ b = Board(dimx,dimy, r)
b.tiles[3,4]['star'] = True b.tiles[3,4]['star'] = True
print(b) print(b)
cmds = [Command('forward'), Command('left', color=RED), Command('left', color=BLUE), Command('P0')] cmds = [Command('forward'), Command('left', color=RED), Command('left', color=BLUE), Command('P0')]
prg = Program(r, b, cmds) prg = Program(r, b, cmds)