implemented basic input
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439cf44d70
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@ -2,23 +2,7 @@ import numpy as np
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import random
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import random
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import pygame
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import pygame
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import time
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import time
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pygame.init()
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import copy
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pygame.font.init() # you have to call this at the start,
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# if you want to use this module.
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myfont = pygame.font.SysFont('Comic Sans MS', 55)
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P0_text = myfont.render('P0', False, (0, 0, 0))
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game_over_text = myfont.render('GAME OVER', False, (255, 0, 0))
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random.seed(0)
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dimx = 5
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dimy = 10
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scale_fac = 50
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screen = pygame.display.set_mode((dimx*scale_fac+100,dimy*scale_fac+200))
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tiledt = np.dtype([('x', np.uint8), ('y', np.uint8), ('color', np.uint8, 3), ('star', np.bool)])
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BLACK = np.array([0, 0, 0], dtype=np.uint8)
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BLACK = np.array([0, 0, 0], dtype=np.uint8)
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WHITE = np.array([255, 255, 255], dtype=np.uint8)
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WHITE = np.array([255, 255, 255], dtype=np.uint8)
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@ -27,6 +11,27 @@ BLUE = np.array([0, 0, 255], dtype=np.uint8)
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YELLOW = np.array([255, 255, 0], dtype=np.uint8)
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YELLOW = np.array([255, 255, 0], dtype=np.uint8)
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GREEN = np.array([0, 255, 0], dtype=np.uint8)
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GREEN = np.array([0, 255, 0], dtype=np.uint8)
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pygame.init()
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pygame.font.init() # you have to call this at the start,
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# if you want to use this module.
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myfont = pygame.font.SysFont('Comic Sans MS', 55)
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P0_text = myfont.render('P0', False, (0, 0, 0))
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game_over_text = myfont.render('GAME OVER', False, RED)
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run_text = myfont.render('RUN', False, tuple(BLACK))
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random.seed(0)
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dimx = 5
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dimy = 10
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scale_fac = 50
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screen = pygame.display.set_mode((dimx*scale_fac+200,dimy*scale_fac+300))
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tiledt = np.dtype([('x', np.uint8), ('y', np.uint8), ('color', np.uint8, 3), ('star', np.bool)])
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class Board:
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class Board:
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@ -132,7 +137,7 @@ class Command:
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cmd_surf.fill(tuple(self.color))
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cmd_surf.fill(tuple(self.color))
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arrow_surf = pygame.Surface((300, 300), pygame.SRCALPHA)
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arrow_surf = pygame.Surface((300, 300), pygame.SRCALPHA)
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#arrow_surf.fill(tuple(WHITE))
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pygame.draw.polygon(arrow_surf, (0, 0, 0),
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pygame.draw.polygon(arrow_surf, (0, 0, 0),
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((0, 100), (0, 200), (200, 200), (200, 300), (300, 150), (200, 0), (200, 100)))
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((0, 100), (0, 200), (200, 200), (200, 300), (300, 150), (200, 0), (200, 100)))
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arrow_surf = pygame.transform.scale(arrow_surf, (int(0.9*scale_fac), int(0.9*scale_fac)))
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arrow_surf = pygame.transform.scale(arrow_surf, (int(0.9*scale_fac), int(0.9*scale_fac)))
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@ -155,9 +160,46 @@ class Program:
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self.robot = robot
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self.robot = robot
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self.board = board
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self.board = board
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self.available_inputs = [Command('forward'), Command('left'), Command('right'), Command('P0'),
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Command('-', color=RED), Command('-', color=BLUE), Command('-', color=WHITE)]
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def input_program(self):
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def input_program(self):
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self.render()
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selected_cmd = 0
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pass
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self.render(selected_cmd)
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start = False
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while not start:
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# get all events
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ev = pygame.event.get()
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# proceed events
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for event in ev:
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# handle MOUSEBUTTONUP
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if event.type == pygame.MOUSEBUTTONUP:
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pos = pygame.mouse.get_pos()
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if pos[0] >= 50 and pos[0] <= 50 + 250 and pos[1] >= 600 and pos[1] <= 650:
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print(f"clicked at pos = {pos}")
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selected_cmd = (pos[0] - 50)//50
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if pos[0] >= 50 and pos[0] <= 50 + 350 and pos[1] >= 700 and pos[1] <= 750:
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print(f"clicked at pos = {pos}")
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chosen_input = (pos[0] - 50)//50
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chosen_input_cmd = self.available_inputs[chosen_input]
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if selected_cmd < len(self.cmds):
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edited_cmd = self.cmds[selected_cmd]
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if chosen_input_cmd.action is not '-':
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edited_cmd.action = chosen_input_cmd.action
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else:
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edited_cmd.color = chosen_input_cmd.color
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else:
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self.cmds.append(copy.copy(chosen_input_cmd))
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if pos[0] >= 325 and pos[0] <= 400 and pos[1] >= 600 and pos[1] <= 650:
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print(f"clicked at pos = {pos}")
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return
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self.render(selected_cmd)
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def run(self):
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def run(self):
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running = True
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running = True
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@ -211,18 +253,37 @@ class Program:
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prg_surf = self.render_prg(prg_counter)
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prg_surf = self.render_prg(prg_counter)
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screen.blit(prg_surf, (dx, board_surf.get_height()+2*dy, prg_surf.get_width(), prg_surf.get_height()))
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screen.blit(prg_surf, (dx, board_surf.get_height()+2*dy, prg_surf.get_width(), prg_surf.get_height()))
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inp_surf = self.render_inputs()
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screen.blit(inp_surf, (dx, board_surf.get_height()+4*dy, inp_surf.get_width(), inp_surf.get_height()))
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run_surf = pygame.Surface((80, 50))
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run_surf.fill(tuple(GREEN))
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run_surf.blit(run_text, (0,10))
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screen.blit(run_surf, (325, 600, run_surf.get_height(), run_surf.get_width()))
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pygame.display.update()
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pygame.display.update()
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def render_inputs(self):
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inp_surf = pygame.Surface((len(self.available_inputs) * scale_fac, 1 * scale_fac))
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for i, inp in enumerate(self.available_inputs):
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cmd_surf = inp.render()
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inp_surf.blit(cmd_surf, (i * scale_fac, 0, scale_fac, scale_fac))
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return inp_surf
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def render_prg(self, prg_counter=None):
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def render_prg(self, prg_counter=None):
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prg_surf = pygame.Surface((5 * scale_fac, 1 * scale_fac))
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prg_surf = pygame.Surface((5 * scale_fac, 1 * scale_fac))
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prg_surf.fill(WHITE)
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for i in range(5):
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for i in range(5):
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if i < len(self.cmds):
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if i < len(self.cmds):
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cmd = self.cmds[i]
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cmd = self.cmds[i]
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cmd_surf = cmd.render()
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cmd_surf = cmd.render()
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if prg_counter is not None and i == prg_counter:
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else:
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pygame.draw.rect(cmd_surf, tuple(GREEN), (0,0,scale_fac,scale_fac), 5)
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cmd_surf = pygame.Surface((50,50))
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prg_surf.blit(cmd_surf, (i * scale_fac, 0, scale_fac, scale_fac))
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cmd_surf.fill(WHITE)
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if prg_counter is not None and i == prg_counter:
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pygame.draw.rect(cmd_surf, tuple(GREEN), (0, 0, scale_fac, scale_fac), 5)
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prg_surf.blit(cmd_surf, (i * scale_fac, 0, scale_fac, scale_fac))
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return prg_surf
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return prg_surf
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r = Robot(x=1, y=1, orientation='v')
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r = Robot(x=1, y=1, orientation='v')
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@ -230,6 +291,7 @@ b = Board(dimx,dimy, r)
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b.tiles[3,4]['star'] = True
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b.tiles[3,4]['star'] = True
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print(b)
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print(b)
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cmds = [Command('forward'), Command('left', color=RED), Command('left', color=BLUE), Command('P0')]
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cmds = [Command('forward'), Command('left', color=RED), Command('left', color=BLUE), Command('P0')]
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prg = Program(r, b, cmds)
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prg = Program(r, b, cmds)
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