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simple_con
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27f114a6d4 | |||
213c09d246 |
217
remote_control/simple_control.py
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217
remote_control/simple_control.py
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import socket
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import pygame
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import json
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from math import sin,cos,atan2,pi
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from argparse import ArgumentParser
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parser = ArgumentParser()
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parser.add_argument('bot', metavar='bot', type=str, help='ip address of the controlled robot')
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parser.add_argument('id', metavar='id', type=str, help='id of the controlled robot')
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parser.add_argument('meas', metavar='meas', type=str, help='ip address of the measurement server')
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args = parser.parse_args()
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bot = args.bot
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meas = args.meas
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w = 640
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h = 480
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pygame.init()
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surf = pygame.display.set_mode((640, 480))
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bg = pygame.Color(0,0,0)
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botcol = pygame.Color(255, 0, 0)
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setcol = pygame.Color(0, 255, 0)
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meas_socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
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try:
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meas_socket.connect((meas, 42424)) # connect to robot
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except socket.error:
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print("could not connect to measurement socket")
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rc_socket = socket.socket()
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try:
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rc_socket.connect((bot, 1234)) # connect to robot
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except socket.error:
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print("could not connect to bot socket")
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meas_socket.sendall(f"{args.id}\n".encode())
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class Bot(object):
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FAR, CLOSE, ANGLE, REACHED = range(4)
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def __init__(self, control):
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self.sock = control
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self.state = Bot.REACHED
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self.tx = self.ty = None
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self.ta = None
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def move(self, x, y, angle = None):
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self.tx = x
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self.ty = y
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self.ta = angle
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self.pps = True
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self.pas = True
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print()
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print(f"GOING TO {x},{y}")
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print()
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self.state = Bot.FAR
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def rotate(self, angle):
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self.ta = angle
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self.state = Bot.ANGLE
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def stop(self):
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self.sock.send(f'(0,0)\n'.encode())
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def step(self, x, y, angle):
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umax = 1.0
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if self.tx != None:
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dp = ((self.tx - x)**2 + (self.ty - y)**2)**0.5
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da = atan2(self.ty - y, self.tx - x) - angle
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# Position state: Determine if the angle to the target flips over +-pi/2, i.e. going past the target now
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def pst(angle):
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while angle > pi:
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angle -= 2*pi
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while angle <-pi:
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angle += 2*pi
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return abs(angle) > pi/2
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# Angle state: When 'close' to target angle (absolute value <= pi/2) use the sign, else 0. When the angle flips over 0, the difference is +- 2
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def ast(angle):
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while angle > pi:
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angle -= 2*pi
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while angle <-pi:
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angle += 2*pi
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return 0 if abs(angle) >= pi/2 else 1 if angle >= 0 else -1
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# Move with speed and change towards angle
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def control(speed, angle, backwards = True):
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ca = cos(angle)
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speed = speed * cos(angle)
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# Move angle to [0..2*pi]
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while angle < 0:
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angle += 2*pi
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while angle > 2*pi:
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angle -= 2*pi
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if backwards:
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# If we can go backwards, angle should be pi or 0
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if angle >= pi/2 and angle < 3*pi/2:
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# pi/2 .. 3/2 pi should move towards pi
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angle -= pi
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print(f"Go for pi, {angle}")
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else:
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# Everything else should be 0. Make sure angles in 3/2 pi .. 2 pi don't lead to huge outputs.
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if angle >= 3*pi/2:
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angle -= 2*pi
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print(f"Go for 0, {angle}")
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else:
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# Have to go forward, just try to get angle to 0
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# Correct angle to be [-pi..pi]
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while angle > pi:
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angle -= 2*pi
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print(f"Always go for 0, {angle}")
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ul, ur = speed, speed
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if speed == 0 and abs(angle) < 0.5:
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angle = 0.5 if angle > 0 else -0.5 if angle < 0 else 0
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ul -= angle * 0.5
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ur += angle * 0.5
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vd = max(1, abs(ul)/umax, abs(ur)/umax)
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ul /= vd
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ur /= vd
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print(f"Movement: {ul},{ur}")
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self.sock.send(f'({ul},{ur})\n'.encode())
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self.pps = pst(angle)
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self.pas = ast(angle)
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if self.state == Bot.FAR:
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if dp <= 0.3:
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# Close to the target
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self.state = Bot.CLOSE
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self.pps = pst(da)
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else:
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# When far, just move towards the target
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print(f"FAR {umax}, {da}")
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control(umax, da)
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if self.state == Bot.CLOSE:
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if pst(da) != self.pps and dp <= 0.1:
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# The angle flips over +- pi/2, go for the angle setpoint
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self.state = Bot.ANGLE
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self.pas = 0
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else:
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print(f"CLOSE {umax*dp/0.3} {da} {pst(da)} {self.pps}")
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control(0.3+(umax*dp/0.3), da)
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if self.state == Bot.ANGLE:
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if self.ta == None:
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# No angle setpoint, we're done
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self.state = Bot.REACHED
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bot.stop()
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else:
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# Use angle setpoint for angle difference
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da = self.ta - angle
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# Difference between angle states:
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# +- 1 means flipping between 'closer than pi/2' and 'further than pi/2'
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# +- 2 means abs(angle) < pi/2 and the sign changes -> In position!
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if abs(ast(da) - self.pas) == 2:
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# Done
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self.state = Bot.REACHED
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bot.stop()
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else:
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# Don't move, just rotate
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print(f"ANGL {0} {da} {ast(da)} {self.pas}")
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control(0, da, False)
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meas_file = meas_socket.makefile('rw', encoding='utf8', newline='\n')
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bot = Bot(rc_socket)
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bot.move(0, 0, 0)
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running = True
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ml = 0.5
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scale = 220 / 0.5
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while running:
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received = json.loads(meas_file.readline().strip())
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received = json.loads(meas_file.readline().strip())
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# Extract position, angle
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x = received['x']
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y = received['y']
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a = received['angle']
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events = pygame.event.get()
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for event in events:
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_RIGHT:
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bot.move(ml, 0, pi)
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if event.key == pygame.K_LEFT:
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bot.move(-ml, 0, 0)
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if event.key == pygame.K_UP:
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bot.move(0, ml, pi*3/2)
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if event.key == pygame.K_DOWN:
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bot.move(0, -ml, pi/2)
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if event.key == pygame.K_ESCAPE:
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bot.stop()
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running = False
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elif event.type == pygame.MOUSEBUTTONDOWN:
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x,y = pygame.mouse.get_pos()
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bot.move((x-w/2)/scale, (y-h/2)/scale)
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surf.fill(bg)
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pygame.draw.circle(surf, botcol, (w/2 + scale * x, h/2 + scale * y), 10, 2)
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pygame.draw.line(surf, botcol, (w/2 + scale * x, h/2 + scale * y), (w/2 + scale * x + 15 * cos(a), h/2 + scale * y + 15 * sin(a)))
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if bot.tx != None and bot.ty != None:
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pygame.draw.circle(surf, setcol, (w/2 + scale * bot.tx, h/2 + scale * bot.ty), 10, 2)
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if bot.ta != None:
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pygame.draw.line(surf, setcol,
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(w/2 + scale * bot.tx, h/2 + scale * bot.ty),
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(w/2 + scale * bot.tx + 15 * cos(bot.ta), h/2 + scale * bot.ty + 15 * sin(bot.ta)))
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pygame.display.flip()
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if running:
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bot.step(x, y, a)
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