RoboRally/remote_control/keyboard_controller.py

55 lines
1.5 KiB
Python

import socket
import pygame
from argparse import ArgumentParser
parser = ArgumentParser()
parser.add_argument('ip', metavar='ip', type=str, help='ip address of the controlled robot')
args = parser.parse_args()
ip = args.ip
pygame.init()
pygame.display.set_mode((640, 480))
rc_socket = socket.socket()
try:
rc_socket.connect((ip, 1234)) # connect to robot
except socket.error:
print("could not connect to socket")
running = True
while running:
u1 = 0
u2 = 0
vmax = 1.0
events = pygame.event.get()
for event in events:
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
u1 = -vmax
u2 = vmax
print(f"turn left: ({u1},{u2})")
elif event.key == pygame.K_RIGHT:
u1 = vmax
u2 = -vmax
print(f"turn right: ({u1},{u2})")
elif event.key == pygame.K_UP:
u1 = vmax
u2 = vmax
print(f"forward: ({u1},{u2})")
elif event.key == pygame.K_DOWN:
u1 = -vmax
u2 = -vmax
print(f"backward: ({u1},{u2})")
elif event.key == pygame.K_ESCAPE:
print("quit")
running = False
u1 = 0.0
u2 = 0.0
rc_socket.send(f'({u1},{u2})\n'.encode())
elif event.type == pygame.KEYUP:
print("key released, resetting: ({},{})".format(u1, u2))
rc_socket.send(f'({u1},{u2})\n'.encode())