42 lines
1.3 KiB
Python
42 lines
1.3 KiB
Python
import socket
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import pygame
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pygame.init()
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pygame.display.set_mode((640, 480))
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rc_socket = socket.socket()
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try:
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rc_socket.connect(('192.168.4.1', 1234)) # connect to robot
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#rc_socket.connect(('192.168.1.101', 1234)) # connect to robot
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except socket.error:
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print("could not connect to socket")
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while True:
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u1 = 0
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u2 = 0
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vmax = 0.5
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events = pygame.event.get()
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for event in events:
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_LEFT:
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u1 = vmax
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u2 = -vmax
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print("turn left: ({},{})".format(u1, u2))
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elif event.key == pygame.K_RIGHT:
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u1 = -vmax
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u2 = vmax
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print("turn right: ({},{})".format(u1, u2))
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elif event.key == pygame.K_UP:
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u1 = -vmax
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u2 = -vmax
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print("forward: ({},{})".format(u1, u2))
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elif event.key == pygame.K_DOWN:
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u1 = vmax
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u2 = vmax
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print("forward: ({},{})".format(u1, u2))
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rc_socket.send('({},{})\n'.format(u1, u2))
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elif event.type == pygame.KEYUP:
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print("key released, resetting: ({},{})".format(u1, u2))
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rc_socket.send('({},{})\n'.format(u1, u2))
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