forked from Telos4/RoboRally
timer for game
This commit is contained in:
parent
a630150a24
commit
034d88394c
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@ -29,7 +29,6 @@ class race_track:
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def __init__(self, robot_1, robot_2):
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marker_sub = rospy.Subscriber("/marker_id_pos_angle", id_pos_angle, self.measurement_callback)
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self.robot_1 = robot_1
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self.robot_2 = robot_2
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@ -55,8 +54,30 @@ class race_track:
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self.checkpoint_count_2 = 0
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self.finish_line_count_2 = 0
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self.countdown = False
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self.countdown_2 = False
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self.time_start = False
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self.countdown_check = False
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self.robot_1_time = False
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self.print_robot_1_time = False
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self.print_robot_2_time = False
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self.count_down_start = 0
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self.time_circle_robot_1 = 0
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self.time_circle_robot_2 = 0
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self.print_GO = False
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self.press_b_phrase = True
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self.robot_1_second_circle = None
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self.robot_1_first_circle = None
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self.robot_2_second_circle = None
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self.robot_2_first_circle = None
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self.final_time = None
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self.final_time_2 = None
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def measurement_callback(self, data):
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# Aruco marker number 14 it's robot 102; Aruco 1,5,7,8 are drawn small rectangle Polygon
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# Aruco 2,4,0,11 are assembled big rectangle Polygon
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@ -173,57 +194,186 @@ class race_track:
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else:
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print("couldn't find the all ARUCO markers")
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def check_starting_position(self): # when you pressing B robot must staying on the start line for beginning of race
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button_robot_1 = self.robot_1.joystick.get_button(1)
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button_robot_2 = self.robot_2.joystick.get_button(1)
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def check_starting_position(self, robot_1, robot_2): # when you pressing B robot must staying on the start line for beginning of race
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button_robot_1 = robot_1.joystick.get_button(1)
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button_robot_2 = robot_2.joystick.get_button(1)
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if button_robot_1:
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if self.start_strength_line.contains(self.robot_pos_1_point):
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print("player 1 is on the start line")
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print("MLS is on the start line")
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self.robot_1.controlling_allowed_2 = True
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self.countdown = True
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else:
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print("put the player 1 on the start line")
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print("put the MLS on the start line")
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self.robot_1.controlling_allowed_2 = False
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if button_robot_2:
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if self.start_strength_line.contains(self.robot_pos_2_point):
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print("player 2 is on the start line")
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print("BMW X6 is on the start line")
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self.robot_2.controlling_allowed_2 = True
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self.countdown_2 = True
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else:
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print("put the player 2 on the start line")
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print("put the BMW X6 on the start line")
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self.robot_2.controlling_allowed_2 = False
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else:
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print("no button pressed")
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def start_countdown(self):
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if self.countdown and self.countdown_2:
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self.count_down_start = time.time()
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self.time_start = True
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self.countdown_check = True
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self.press_b_phrase = False
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self.countdown = False
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def check_countdown(self):
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# if countdown reaches 0 -> allow control
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if self.countdown_check:
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if time.time() - self.count_down_start < 5:
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self.robot_1.controlling_allowed_2 = False
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self.robot_2.controlling_allowed_2 = False
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else:
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self.print_GO = True
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def print_countdown(self):
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# prints countdown to screen
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if self.time_start:
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countdown_font = pygame.font.Font(None, 80)
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ready_font= pygame.freetype.SysFont(None, 42)
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ready_font.render_to(screen, (170, 200), "ARE YOU READY?", (255, 160, 30))
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output_string = "{: 6.2f}".format(time.time() - self.count_down_start)
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text = countdown_font.render(output_string, True, (0, 255, 0))
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screen.blit(text, [260, 270])
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def time_robot_1_2(self):
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if self.robot_1_time and time.time() - self.count_down_start < 7.1:
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self.time_circle_robot_1 = time.time()
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self.time_circle_robot_2 = time.time()
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self.print_robot_1_time = True
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self.print_robot_2_time = True
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def print_time_robot_1_2(self):
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if self.print_robot_1_time:
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time_robot_2_font_1 = pygame.freetype.SysFont(None, 42)
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time_robot_2_font_1.render_to(screen, (30, 20), "TIME MLS", (255, 0, 0))
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time_robot_1_font = pygame.font.Font(None, 52)
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output_time_robot_1 = "{: 6.2f}".format(time.time() - self.time_circle_robot_1)
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text = time_robot_1_font.render(output_time_robot_1, True, (255, 0, 0))
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screen.blit(text, [120, 90])
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if not self.final_time is None:
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self.print_robot_1_time = False
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if self.print_robot_2_time:
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time_robot_2_font_2 = pygame.freetype.SysFont(None, 42)
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time_robot_2_font_2.render_to(screen, (380, 20), "TIME BMW X6", (150, 50, 255))
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time_robot_2_font = pygame.font.Font(None, 52)
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output_time_robot_2 = "{: 6.2f}".format(time.time() - self.time_circle_robot_2)
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text = time_robot_2_font.render(output_time_robot_2, True, (150, 50, 255))
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screen.blit(text, [470, 90])
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if not self.final_time_2 is None:
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self.print_robot_2_time = False
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def print_result(self):
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if not self.final_time is None:
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final_time_robot_1_font = pygame.font.Font(None, 36)
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final_time_robot_1 = "FINAL TIME MLS {: 6.2f}".format(self.final_time)
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text = final_time_robot_1_font.render(final_time_robot_1, True, (0, 255, 0))
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screen.blit(text, [30, 300])
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if not self.robot_1_second_circle is None:
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second_circle_robot_1_font = pygame.font.Font(None, 32)
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second_circle_robot_1 = "SECOND CIRCLE {: 6.2f}".format(self.robot_1_second_circle)
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text = second_circle_robot_1_font.render(second_circle_robot_1, True, (255, 0, 0))
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screen.blit(text, [30, 200])
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if not self.robot_1_first_circle is None:
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first_circle_robot_1_font = pygame.font.Font(None, 32)
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first_circle_robot_1 = "FIRST CIRCLE {: 6.2f}".format(self.robot_1_first_circle)
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text = first_circle_robot_1_font.render(first_circle_robot_1, True, (255, 0, 0))
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screen.blit(text, [30, 150])
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if not self.final_time_2 is None:
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final_time_robot_2_font = pygame.font.Font(None, 36)
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final_time_robot_2 = "FINAL TIME BMW X6 {: 6.2f}".format(self.final_time_2)
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text = final_time_robot_2_font.render(final_time_robot_2, True, (0, 255, 0))
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screen.blit(text, [380, 300])
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if not self.robot_2_second_circle is None:
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second_circle_robot_2_font = pygame.font.Font(None, 32)
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second_circle_robot_2 = "SECOND CIRCLE {: 6.2f}".format(self.robot_2_second_circle)
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text = second_circle_robot_2_font.render(second_circle_robot_2, True, (150, 50, 255))
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screen.blit(text, [380, 200])
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if not self.robot_2_first_circle is None:
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first_circle_robot_2_font = pygame.font.Font(None, 32)
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first_circle_robot_2 = "FIRST CIRCLE {: 6.2f}".format(self.robot_2_first_circle)
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text = first_circle_robot_2_font.render(first_circle_robot_2, True, (150, 50, 255))
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screen.blit(text, [380, 150])
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def first_phrase(self):
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if self.press_b_phrase:
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robot_font_2 = pygame.freetype.SysFont(None, 30)
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robot_font_2.render_to(screen, (240, 240), "BOTH PLAYERS!", (255, 160, 30))
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robot_font_2.render_to(screen, (30, 300), "PUT DOWN TWO ROBOTS ON THE START LINE", (255, 160, 30))
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robot_font_2.render_to(screen, (110, 360), "AND PRESS 'B' FOR THE BEGINNING", (255, 160, 30))
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if self.print_GO:
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if time.time() - self.count_down_start > 5 and time.time() - self.count_down_start < 7:
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print_go_font = pygame.freetype.SysFont(None, 152)
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print_go_font.render_to(screen, (230, 200), "GO!", (255, 160, 30))
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self.time_start = False
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else:
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self.robot_1.controlling_allowed_2 = True
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self.robot_2.controlling_allowed_2 = True
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self.robot_1_time = True
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def checkpoint(self):
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if self.checkpoint_strength_line.contains(self.robot_pos_1_point):
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if self.finish_line_count == self.checkpoint_count:
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self.checkpoint_count += 1
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print("Player 1 reached checkpoint, checkpoint count = {}".format(self.checkpoint_count))
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if self.checkpoint_strength_line.contains(self.robot_pos_2_point):
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if self.finish_line_count_2 == self.checkpoint_count_2:
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self.checkpoint_count_2 += 1
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print("Player 2 reached checkpoint, checkpoint count = {}".format(self.checkpoint_count_2))
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if self.check_number_markers:
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if self.checkpoint_strength_line.contains(self.robot_pos_1_point):
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if self.finish_line_count == self.checkpoint_count:
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self.checkpoint_count += 1
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print("Player 1 reached checkpoint, checkpoint count = {}".format(self.checkpoint_count))
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if self.checkpoint_strength_line.contains(self.robot_pos_2_point):
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if self.finish_line_count_2 == self.checkpoint_count_2:
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self.checkpoint_count_2 += 1
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print("Player 2 reached checkpoint, checkpoint count = {}".format(self.checkpoint_count_2))
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def finish_line(self):
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if self.start_strength_line.contains(self.robot_pos_1_point):
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if self.finish_line_count < self.checkpoint_count:
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self.finish_line_count += 1
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print("reached finish line, finish line count = {}".format(self.finish_line_count))
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if self.check_number_markers:
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if self.start_strength_line.contains(self.robot_pos_1_point):
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if self.finish_line_count < self.checkpoint_count:
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self.finish_line_count += 1
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elif self.finish_line_count == self.checkpoint_count and self.finish_line_count == 3:
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print("Player1 finished")
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self.robot_1.controlling_allowed = False
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elif self.finish_line_count == self.checkpoint_count and self.finish_line_count == 3:
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if self.final_time is None:
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self.final_time = time.time() - self.time_circle_robot_1
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self.robot_1.controlling_allowed = False
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if self.start_strength_line.contains(self.robot_pos_2_point):
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if self.finish_line_count_2 < self.checkpoint_count_2:
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self.finish_line_count_2 += 1
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print("Player 2 reached finish line, finish line count = {}".format(self.finish_line_count_2))
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elif self.finish_line_count == self.checkpoint_count and self.finish_line_count == 2:
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if self.robot_1_second_circle is None:
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self.robot_1_second_circle = time.time() - self.time_circle_robot_1
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elif self.finish_line_count_2 == self.checkpoint_count_2 and self.finish_line_count_2 == 3:
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self.robot_2.controlling_allowed = False
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self.player_2 = False
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if not self.player_2:
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print("Player_2 win")
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self.player_2 = True
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elif self.finish_line_count == self.checkpoint_count and self.finish_line_count == 1:
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if self.robot_1_first_circle is None:
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self.robot_1_first_circle = time.time() - self.time_circle_robot_1
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if self.start_strength_line.contains(self.robot_pos_2_point):
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if self.finish_line_count_2 < self.checkpoint_count_2:
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self.finish_line_count_2 += 1
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print("Player 2 reached finish line, finish line count = {}".format(self.finish_line_count_2))
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elif self.finish_line_count_2 == self.checkpoint_count_2 and self.finish_line_count_2 == 3:
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if self.final_time_2 is None:
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self.final_time_2 = time.time() - self.time_circle_robot_2
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self.robot_2.controlling_allowed = False
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self.player_2 = False
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elif self.finish_line_count_2 == self.checkpoint_count_2 and self.finish_line_count_2 == 2:
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if self.robot_2_second_circle is None:
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self.robot_2_second_circle = time.time() - self.time_circle_robot_2
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elif self.finish_line_count_2 == self.checkpoint_count_2 and self.finish_line_count_2 == 1:
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if self.robot_2_first_circle is None:
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self.robot_2_first_circle = time.time() - self.time_circle_robot_2
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class robot: # we have 4 arg for this class, because joysticks get the same (value, axis) events
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@ -238,7 +388,7 @@ class robot: # we have 4 arg for this class, because joysticks get the same (va
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self.controlling_allowed = True
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self.controlling_allowed_2 = False
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self.joystick = pygame.joystick.Joystick(self.joy)
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self.u1 = 0
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self.u2 = 0
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@ -271,86 +421,17 @@ class robot: # we have 4 arg for this class, because joysticks get the same (va
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def check_control(self):
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if not self.controlling_allowed:
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if self.robot_stopped:# and self.robot0_stopped_2 and self.robot0_stopped_3 and self.robot0_stopped_4:
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if self.robot_stopped:
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pass
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#print("check control -> already stopped")
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else:
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self.u1 = self.u2 = 0
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self.robot_stopped = True
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# self.robot0_stopped_2 = True
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# self.robot0_stopped_3 = True
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# self.robot0_stopped_4 = True
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self.rc_socket.send('({},{})\n'.format(self.u1, self.u2).encode())
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print("check control -> stop")
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def control(self, event): # the control of two robots with joysticks
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if self.controlling_allowed_2:
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if self.controlling_allowed:
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joy = event.joy
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value = event.value*0.75
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axis = event.axis
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if joy == self.joy:
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if axis == 1:
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if abs(value) > 0.2:
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u1 = u2 = -value
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self.rc_socket.send('({},{})\n'.format(u1, u2).encode())
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self.robot_stopped = False
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elif not self.robot_stopped:
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u1 = u2 = 0
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self.rc_socket.send('({},{})\n'.format(u1, u2).encode())
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self.robot_stopped = True
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elif axis == 3:
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if abs(value) > 0.2:
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u1 = value
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u2 = -value
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self.rc_socket.send('({},{})\n'.format(u1, u2).encode())
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self.robot0_stopped_2 = False
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elif not self.robot0_stopped_2:
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u1 = u2 = 0
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self.rc_socket.send('({},{})\n'.format(u1, u2).encode())
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self.robot0_stopped_2 = True
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elif axis == 2:
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if value > 0.2:
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u1 = value/1.9
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u2 = value/1.2
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self.rc_socket.send('({},{})\n'.format(u1, u2).encode())
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self.robot0_stopped_3 = False
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elif not self.robot0_stopped_3:
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u1 = u2 = 0
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self.rc_socket.send('({},{})\n'.format(u1, u2).encode())
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self.robot0_stopped_3 = True
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elif axis == 5:
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if value > 0.2:
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u1 = value/1.2
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u2 = value/1.9
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self.rc_socket.send('({},{})\n'.format(u1, u2).encode())
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self.robot0_stopped_4 = False
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elif not self.robot0_stopped_4:
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u1 = u2 = 0
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self.rc_socket.send('({},{})\n'.format(u1, u2).encode())
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self.robot0_stopped_4 = True
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else: # not self.robot_stopped and not self.robot0_stopped_2
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if self.robot_stopped and self.robot0_stopped_2 and self.robot0_stopped_3 and self.robot0_stopped_4:
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pass
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print("check control -> already stopped")
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else:
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u1 = u2 = 0
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self.robot_stopped = True
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self.robot0_stopped_2 = True
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self.robot0_stopped_3 = True
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self.robot0_stopped_4 = True
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self.rc_socket.send('({},{})\n'.format(u1, u2).encode())
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def control_alt(self):
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if self.controlling_allowed and self.controlling_allowed_2:
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ax1 = self.joystick.get_axis(1) * 0.75
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@ -362,7 +443,7 @@ class robot: # we have 4 arg for this class, because joysticks get the same (va
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u2_old = deepcopy(self.u2)
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threshold = 0.2
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if abs(ax1) < threshold and abs(ax2) < threshold and abs(ax3) < threshold and abs(ax5) < threshold and not self.robot_stopped:
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if abs(ax1) < threshold and ax2 < threshold and abs(ax3) < threshold and ax5 < threshold and not self.robot_stopped:
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self.robot_stopped = True
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#print("all axis in neutral -> stopping")
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self.u1 = self.u2 = 0
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@ -379,7 +460,13 @@ class robot: # we have 4 arg for this class, because joysticks get the same (va
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elif abs(ax3) > threshold:
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self.u1 = ax3
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self.u2 = -ax3
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elif ax2 > threshold:
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self.u1 = ax2
|
||||
self.u2 = ax2*0.75
|
||||
#self.rc_socket.send('({},{})\n'.format(u1, u2).encode())
|
||||
elif ax5 > threshold:
|
||||
self.u1 = ax5*0.75
|
||||
self.u2 = ax5
|
||||
if u1_old != self.u1 or u2_old != self.u2:
|
||||
#print("update_control = True")
|
||||
self.update_control = True
|
||||
|
@ -407,13 +494,13 @@ class robot: # we have 4 arg for this class, because joysticks get the same (va
|
|||
#self.rc_socket.send('({},{})\n'.format(u1, u2).encode())
|
||||
|
||||
elif pressed[pygame.K_UP]:
|
||||
self.u1 = -1.0
|
||||
self.u2 = -1.0
|
||||
self.u1 = 1.0
|
||||
self.u2 = 1.0
|
||||
#self.rc_socket.send('({},{})\n'.format(u1, u2).encode())
|
||||
|
||||
elif pressed[pygame.K_DOWN]:
|
||||
self.u1 = 1.0
|
||||
self.u2 = 1.0
|
||||
self.u1 = -1.0
|
||||
self.u2 = -1.0
|
||||
#self.rc_socket.send('({},{})\n'.format(u1, u2).encode())
|
||||
|
||||
elif event.type == pygame.KEYUP:
|
||||
|
@ -441,13 +528,13 @@ class robot: # we have 4 arg for this class, because joysticks get the same (va
|
|||
#self.rc_socket.send('({},{})\n'.format(u1, u2).encode())
|
||||
|
||||
elif pressed[pygame.K_w]:
|
||||
self.u1 = -1.0
|
||||
self.u2 = -1.0
|
||||
self.u1 = 1.0
|
||||
self.u2 = 1.0
|
||||
#self.rc_socket.send('({},{})\n'.format(u1, u2).encode())
|
||||
|
||||
elif pressed[pygame.K_s]:
|
||||
self.u1 = 1.0
|
||||
self.u2 = 1.0
|
||||
self.u1 = -1.0
|
||||
self.u2 = -1.0
|
||||
#self.rc_socket.send('({},{})\n'.format(u1, u2).encode())
|
||||
|
||||
elif event.type == pygame.KEYUP:
|
||||
|
@ -461,20 +548,21 @@ class robot: # we have 4 arg for this class, because joysticks get the same (va
|
|||
|
||||
|
||||
def main():
|
||||
global screen
|
||||
pygame.init()
|
||||
screen= pygame.display.set_mode((640, 480))
|
||||
robot_font = pygame.freetype.SysFont("shut up and play", 32)
|
||||
robot_font_2 = pygame.freetype.SysFont("shut up and play", 22)
|
||||
clock = pygame.time.Clock()
|
||||
screen = pygame.display.set_mode((720, 576))
|
||||
rospy.init_node('game_node', anonymous=True)
|
||||
robot_1 = robot(0, '192.168.1.102', 1234)
|
||||
robot_1.joystick_init()
|
||||
robot_2 = robot(1, '192.168.1.101', 1234)
|
||||
robot_2.joystick_init()
|
||||
|
||||
robot_track = race_track(robot_1, robot_2)
|
||||
time.sleep(1.0)
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
while True:
|
||||
robot_track.check_number_marker()
|
||||
robot_track.polygon_rectangle()
|
||||
|
@ -484,6 +572,9 @@ def main():
|
|||
robot_1.check_control()
|
||||
robot_2.check_control()
|
||||
|
||||
robot_track.check_countdown()
|
||||
|
||||
screen.fill((0, 0, 0))
|
||||
|
||||
events = pygame.event.get()
|
||||
global pressed
|
||||
|
@ -495,8 +586,8 @@ def main():
|
|||
input_2_recorded = False
|
||||
for event in events:
|
||||
if event.type == pygame.JOYBUTTONDOWN:
|
||||
robot_track.check_starting_position()
|
||||
#robot_track.check_starting_position()
|
||||
robot_track.check_starting_position(robot_1, robot_2)
|
||||
robot_track.start_countdown()
|
||||
if event.type == pygame.JOYAXISMOTION:
|
||||
if event.joy == robot_2.joy:
|
||||
robot_2.control_alt()
|
||||
|
@ -515,16 +606,13 @@ def main():
|
|||
robot_2.send_control()
|
||||
if input_1_recorded:
|
||||
robot_1.send_control()
|
||||
|
||||
|
||||
screen.fill((0, 0, 0))
|
||||
# You can use 'render' and then blit the text surface ...
|
||||
|
||||
# or just 'render_to' the target surface.
|
||||
robot_font.render_to(screen, (80, 50), "Become your weapon and fight!", (255, 255, 255))
|
||||
robot_font_2.render_to(screen, (280, 300), "PRESS 'B' FOR THE BEGINNING", (255, 130, 70))
|
||||
robot_track.time_robot_1_2()
|
||||
robot_track.print_countdown()
|
||||
robot_track.print_time_robot_1_2()
|
||||
robot_track.first_phrase()
|
||||
robot_track.print_result()
|
||||
pygame.display.flip()
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
main()
|
||||
main()
|
Loading…
Reference in New Issue
Block a user