forked from Telos4/RoboRally
implemented state machine and option to switch display mode for second screen
This commit is contained in:
parent
e931085ca8
commit
945833c8ac
|
@ -3,6 +3,7 @@ import random
|
|||
import pygame
|
||||
import time
|
||||
import copy
|
||||
import os
|
||||
|
||||
BLACK = np.array([0, 0, 0], dtype=np.uint8)
|
||||
WHITE = np.array([255, 255, 255], dtype=np.uint8)
|
||||
|
@ -13,27 +14,31 @@ GREEN = np.array([0, 255, 0], dtype=np.uint8)
|
|||
|
||||
pygame.init()
|
||||
|
||||
#os.environ['SDL_VIDEO_WINDOW_POS'] = '1920, 280'
|
||||
|
||||
|
||||
pygame.font.init() # you have to call this at the start,
|
||||
# if you want to use this module.
|
||||
myfont = pygame.font.SysFont('Comic Sans MS', 55)
|
||||
myfont_small = pygame.font.SysFont('Comic Sans MS', 45)
|
||||
P0_text = myfont.render('P0', False, (0, 0, 0))
|
||||
game_over_text = myfont.render('GAME OVER', False, RED)
|
||||
won_text = myfont.render('YOU WON', False, GREEN)
|
||||
run_text = myfont.render('RUN', False, tuple(BLACK))
|
||||
stop_text = myfont_small.render('STOP', False, tuple(BLACK))
|
||||
|
||||
random.seed(0)
|
||||
random.seed(42)
|
||||
|
||||
dimx = 5
|
||||
dimy = 10
|
||||
dimx = 7
|
||||
dimy = 4
|
||||
|
||||
scale_fac = 50
|
||||
screen = pygame.display.set_mode((dimx*scale_fac+200,dimy*scale_fac+300))
|
||||
scale_fac = 180
|
||||
screen = pygame.display.set_mode((dimx*scale_fac,dimy*scale_fac))
|
||||
#screen = pygame.display.set_mode((dimx*scale_fac+int(0.1*scale_fac),dimy*scale_fac+300))
|
||||
|
||||
tiledt = np.dtype([('x', np.uint8), ('y', np.uint8), ('color', np.uint8, 3), ('star', np.bool)])
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
class Board:
|
||||
valid_colors = [WHITE, RED, BLUE]
|
||||
|
||||
|
@ -160,16 +165,22 @@ class Program:
|
|||
self.robot = robot
|
||||
self.board = board
|
||||
|
||||
self.initial_pos = (self.robot.x, self.robot.y, self.robot.orientation)
|
||||
|
||||
self.state = 'input'
|
||||
|
||||
self.available_inputs = [Command('forward'), Command('left'), Command('right'), Command('P0'),
|
||||
Command('-', color=RED), Command('-', color=BLUE), Command('-', color=WHITE)]
|
||||
|
||||
self.fullscreen = False
|
||||
|
||||
def input_program(self):
|
||||
self.state = 'input'
|
||||
|
||||
selected_cmd = 0
|
||||
self.render(selected_cmd)
|
||||
|
||||
start = False
|
||||
|
||||
while not start:
|
||||
while self.state == 'input':
|
||||
# get all events
|
||||
ev = pygame.event.get()
|
||||
|
||||
|
@ -196,18 +207,34 @@ class Program:
|
|||
self.cmds.append(copy.copy(chosen_input_cmd))
|
||||
if pos[0] >= 325 and pos[0] <= 400 and pos[1] >= 600 and pos[1] <= 650:
|
||||
print(f"clicked at pos = {pos}")
|
||||
return
|
||||
self.state = 'running'
|
||||
if event.type == pygame.KEYDOWN:
|
||||
if event.key == pygame.K_x:
|
||||
if not self.fullscreen:
|
||||
os.environ['SDL_VIDEO_WINDOW_POS'] = '1920, 280'
|
||||
screen = pygame.display.set_mode((dimx * scale_fac, dimy * scale_fac),
|
||||
pygame.NOFRAME)
|
||||
self.fullscreen = True
|
||||
else:
|
||||
os.environ['SDL_VIDEO_WINDOW_POS'] = '0, 0'
|
||||
screen = pygame.display.set_mode((dimx * scale_fac, dimy * scale_fac))
|
||||
self.fullscreen = False
|
||||
self.render(selected_cmd)
|
||||
|
||||
pygame.time.wait(100)
|
||||
|
||||
self.run()
|
||||
|
||||
|
||||
|
||||
def run(self):
|
||||
running = True
|
||||
prg_counter = 0
|
||||
|
||||
self.render(prg_counter)
|
||||
|
||||
while running:
|
||||
self.state = 'running'
|
||||
|
||||
while self.state == 'running':
|
||||
cmd = self.cmds[prg_counter]
|
||||
prg_counter += 1
|
||||
|
||||
|
@ -231,21 +258,48 @@ class Program:
|
|||
else:
|
||||
print("color not matching -> skipping command")
|
||||
|
||||
# get all events
|
||||
ev = pygame.event.get()
|
||||
# proceed events
|
||||
for event in ev:
|
||||
# handle MOUSEBUTTONUP
|
||||
if event.type == pygame.MOUSEBUTTONUP:
|
||||
pos = pygame.mouse.get_pos()
|
||||
if pos[0] >= 325 and pos[0] <= 400 and pos[1] >= 600 and pos[1] <= 650:
|
||||
print(f"clicked at pos = {pos}")
|
||||
self.state = 'input'
|
||||
|
||||
self.render(prg_counter)
|
||||
|
||||
if (not (0 <= r.x < self.board.tiles.shape[1])) or not (0 <= r.y < self.board.tiles.shape[0]):
|
||||
print("GAME OVER")
|
||||
screen.blit(game_over_text, (50, 00))
|
||||
pygame.display.update()
|
||||
running = False
|
||||
pygame.time.wait(1500)
|
||||
self.state = 'input'
|
||||
else:
|
||||
tile = self.board.tiles[r.y,r.x]
|
||||
if tile['star']:
|
||||
tile['star'] = False
|
||||
|
||||
time.sleep(0.1)
|
||||
if all([not t['star'] for t in self.board.tiles.flatten()]):
|
||||
print("YOU WON")
|
||||
screen.blit(won_text, (50, 00))
|
||||
pygame.display.update()
|
||||
pygame.time.wait(1500)
|
||||
self.state = 'input'
|
||||
|
||||
pygame.time.wait(100)
|
||||
|
||||
self.robot.x = self.initial_pos[0]
|
||||
self.robot.y = self.initial_pos[1]
|
||||
self.robot.orientation = self.initial_pos[2]
|
||||
self.input_program()
|
||||
|
||||
|
||||
def render(self, prg_counter=None):
|
||||
dx = 50
|
||||
dy = 50
|
||||
dx = 0
|
||||
dy = 0
|
||||
screen.fill(tuple(BLACK))
|
||||
board_surf = self.board.render()
|
||||
screen.blit(board_surf, (dx, dy, dx + dimx * scale_fac, dy + dimy * scale_fac))
|
||||
|
@ -256,10 +310,14 @@ class Program:
|
|||
inp_surf = self.render_inputs()
|
||||
screen.blit(inp_surf, (dx, board_surf.get_height()+4*dy, inp_surf.get_width(), inp_surf.get_height()))
|
||||
|
||||
run_surf = pygame.Surface((80, 50))
|
||||
run_surf.fill(tuple(GREEN))
|
||||
run_surf.blit(run_text, (0,10))
|
||||
screen.blit(run_surf, (325, 600, run_surf.get_height(), run_surf.get_width()))
|
||||
btn_surf = pygame.Surface((80, 50))
|
||||
if self.state == 'input':
|
||||
btn_surf.fill(tuple(GREEN))
|
||||
btn_surf.blit(run_text, (0, 10))
|
||||
elif self.state == 'running':
|
||||
btn_surf.fill(tuple(RED))
|
||||
btn_surf.blit(stop_text, (0, 10))
|
||||
screen.blit(btn_surf, (325, board_surf.get_height()+2*scale_fac, btn_surf.get_height(), btn_surf.get_width()))
|
||||
|
||||
pygame.display.update()
|
||||
|
||||
|
@ -288,7 +346,9 @@ class Program:
|
|||
|
||||
r = Robot(x=1, y=1, orientation='v')
|
||||
b = Board(dimx,dimy, r)
|
||||
b.tiles[3,4]['star'] = True
|
||||
b.tiles[3,3]['star'] = True
|
||||
b.tiles[3,2]['star'] = True
|
||||
|
||||
print(b)
|
||||
|
||||
|
||||
|
|
Loading…
Reference in New Issue
Block a user