forked from Telos4/RoboRally
refactored game into Game class for better maintainability
This commit is contained in:
parent
945833c8ac
commit
9eea9bd245
|
@ -1,8 +1,7 @@
|
||||||
import numpy as np
|
import numpy as np
|
||||||
import random
|
import random
|
||||||
import pygame
|
import pygame
|
||||||
import time
|
|
||||||
import copy
|
|
||||||
import os
|
import os
|
||||||
|
|
||||||
BLACK = np.array([0, 0, 0], dtype=np.uint8)
|
BLACK = np.array([0, 0, 0], dtype=np.uint8)
|
||||||
|
@ -14,27 +13,12 @@ GREEN = np.array([0, 255, 0], dtype=np.uint8)
|
||||||
|
|
||||||
pygame.init()
|
pygame.init()
|
||||||
|
|
||||||
#os.environ['SDL_VIDEO_WINDOW_POS'] = '1920, 280'
|
|
||||||
|
|
||||||
|
|
||||||
pygame.font.init() # you have to call this at the start,
|
pygame.font.init() # you have to call this at the start,
|
||||||
# if you want to use this module.
|
# if you want to use this module.
|
||||||
myfont = pygame.font.SysFont('Comic Sans MS', 55)
|
myfont = pygame.font.SysFont('Comic Sans MS', 55)
|
||||||
myfont_small = pygame.font.SysFont('Comic Sans MS', 45)
|
myfont_small = pygame.font.SysFont('Comic Sans MS', 45)
|
||||||
P0_text = myfont.render('P0', False, (0, 0, 0))
|
|
||||||
game_over_text = myfont.render('GAME OVER', False, RED)
|
|
||||||
won_text = myfont.render('YOU WON', False, GREEN)
|
|
||||||
run_text = myfont.render('RUN', False, tuple(BLACK))
|
|
||||||
stop_text = myfont_small.render('STOP', False, tuple(BLACK))
|
|
||||||
|
|
||||||
random.seed(42)
|
P0_text = myfont.render('P0', False, tuple(BLACK))
|
||||||
|
|
||||||
dimx = 7
|
|
||||||
dimy = 4
|
|
||||||
|
|
||||||
scale_fac = 180
|
|
||||||
screen = pygame.display.set_mode((dimx*scale_fac,dimy*scale_fac))
|
|
||||||
#screen = pygame.display.set_mode((dimx*scale_fac+int(0.1*scale_fac),dimy*scale_fac+300))
|
|
||||||
|
|
||||||
tiledt = np.dtype([('x', np.uint8), ('y', np.uint8), ('color', np.uint8, 3), ('star', np.bool)])
|
tiledt = np.dtype([('x', np.uint8), ('y', np.uint8), ('color', np.uint8, 3), ('star', np.bool)])
|
||||||
|
|
||||||
|
@ -42,24 +26,17 @@ tiledt = np.dtype([('x', np.uint8), ('y', np.uint8), ('color', np.uint8, 3), ('s
|
||||||
class Board:
|
class Board:
|
||||||
valid_colors = [WHITE, RED, BLUE]
|
valid_colors = [WHITE, RED, BLUE]
|
||||||
|
|
||||||
def __init__(self, dim_x, dim_y, robot):
|
def __init__(self, dim_x, dim_y):
|
||||||
self.tiles = np.zeros((dim_y, dim_x), dtype=tiledt)
|
self.tiles = np.zeros((dim_y, dim_x), dtype=tiledt)
|
||||||
for x in range(dim_x):
|
for x in range(dim_x):
|
||||||
for y in range(dim_y):
|
for y in range(dim_y):
|
||||||
self.tiles[y, x]['x'] = x
|
self.tiles[y, x]['x'] = x
|
||||||
self.tiles[y, x]['y'] = y
|
self.tiles[y, x]['y'] = y
|
||||||
self.tiles[y, x]['color'] = random.choice(Board.valid_colors)
|
self.tiles[y, x]['color'] = random.choice(Board.valid_colors)
|
||||||
self.robot = robot
|
|
||||||
|
|
||||||
def render(self):
|
def render(self, scale_fac):
|
||||||
|
dimy, dimx = self.tiles.shape
|
||||||
board_surf = pygame.Surface((dimx * scale_fac, dimy * scale_fac))
|
board_surf = pygame.Surface((dimx * scale_fac, dimy * scale_fac))
|
||||||
robot_surf = pygame.Surface((scale_fac, scale_fac), pygame.SRCALPHA)
|
|
||||||
# Use the local coordinate system of the surface to draw the lines.
|
|
||||||
pygame.draw.lines(robot_surf, (0, 0, 0), True, [(0.75 * scale_fac, 0.5 * scale_fac),
|
|
||||||
(0.25 * scale_fac, 0.25 * scale_fac),
|
|
||||||
(0.25 * scale_fac, 0.75 * scale_fac)], 3)
|
|
||||||
# I rotate it so that the arrow is pointing to the right (0° is right).
|
|
||||||
robot_surf = pygame.transform.rotate(robot_surf, self.robot.get_angle())
|
|
||||||
|
|
||||||
star_surf = pygame.Surface((scale_fac, scale_fac), pygame.SRCALPHA)
|
star_surf = pygame.Surface((scale_fac, scale_fac), pygame.SRCALPHA)
|
||||||
pygame.draw.circle(star_surf, YELLOW, (int(0.5 * scale_fac), int(0.5 * scale_fac)), int(0.25 * scale_fac))
|
pygame.draw.circle(star_surf, YELLOW, (int(0.5 * scale_fac), int(0.5 * scale_fac)), int(0.25 * scale_fac))
|
||||||
|
@ -72,21 +49,19 @@ class Board:
|
||||||
(x * scale_fac, y * scale_fac, scale_fac, scale_fac), 1)
|
(x * scale_fac, y * scale_fac, scale_fac, scale_fac), 1)
|
||||||
if self.tiles[y, x]['star']:
|
if self.tiles[y, x]['star']:
|
||||||
board_surf.blit(star_surf, (x * scale_fac, y * scale_fac, scale_fac, scale_fac))
|
board_surf.blit(star_surf, (x * scale_fac, y * scale_fac, scale_fac, scale_fac))
|
||||||
if (x, y) == (self.robot.x, self.robot.y):
|
|
||||||
board_surf.blit(robot_surf, (x * scale_fac, y * scale_fac, scale_fac, scale_fac))
|
|
||||||
|
|
||||||
return board_surf
|
return board_surf
|
||||||
|
|
||||||
def __repr__(self):
|
# def __repr__(self):
|
||||||
s = ''
|
# s = ''
|
||||||
for y in range(self.tiles.shape[0]):
|
# for y in range(self.tiles.shape[0]):
|
||||||
for x in range(self.tiles.shape[1]):
|
# for x in range(self.tiles.shape[1]):
|
||||||
if (x,y) == (self.robot.x, self.robot.y):
|
# if (x,y) == (self.robot.x, self.robot.y):
|
||||||
s += self.robot.orientation
|
# s += self.robot.orientation
|
||||||
else:
|
# else:
|
||||||
s += '.'
|
# s += '.'
|
||||||
s += '\n'
|
# s += '\n'
|
||||||
return s
|
# return s
|
||||||
|
|
||||||
|
|
||||||
class Robot:
|
class Robot:
|
||||||
|
@ -121,6 +96,14 @@ class Robot:
|
||||||
angle = {'>': 0, '^': np.pi/2, '<': np.pi, 'v': 3*np.pi/2}[self.orientation]
|
angle = {'>': 0, '^': np.pi/2, '<': np.pi, 'v': 3*np.pi/2}[self.orientation]
|
||||||
return np.rad2deg(angle)
|
return np.rad2deg(angle)
|
||||||
|
|
||||||
|
def render(self, scale_fac):
|
||||||
|
robot_surf = pygame.Surface((scale_fac, scale_fac), pygame.SRCALPHA)
|
||||||
|
pygame.draw.lines(robot_surf, (0, 0, 0), True, [(0.75 * scale_fac, 0.5 * scale_fac),
|
||||||
|
(0.25 * scale_fac, 0.25 * scale_fac),
|
||||||
|
(0.25 * scale_fac, 0.75 * scale_fac)], 3)
|
||||||
|
robot_surf = pygame.transform.rotate(robot_surf, self.get_angle())
|
||||||
|
return robot_surf
|
||||||
|
|
||||||
def __repr__(self):
|
def __repr__(self):
|
||||||
return f"({self.y}, {self.x}) - {self.orientation}"
|
return f"({self.y}, {self.x}) - {self.orientation}"
|
||||||
|
|
||||||
|
@ -137,7 +120,7 @@ class Command:
|
||||||
def __repr__(self):
|
def __repr__(self):
|
||||||
return f"{self.action}: {self.color}"
|
return f"{self.action}: {self.color}"
|
||||||
|
|
||||||
def render(self):
|
def render(self, scale_fac):
|
||||||
cmd_surf = pygame.Surface((scale_fac, scale_fac))
|
cmd_surf = pygame.Surface((scale_fac, scale_fac))
|
||||||
cmd_surf.fill(tuple(self.color))
|
cmd_surf.fill(tuple(self.color))
|
||||||
|
|
||||||
|
@ -159,84 +142,51 @@ class Command:
|
||||||
|
|
||||||
return cmd_surf
|
return cmd_surf
|
||||||
|
|
||||||
|
class Programmer:
|
||||||
|
def __init__(self, prg):
|
||||||
|
self.prg = prg
|
||||||
|
self.available_inputs = [Command('forward'), Command('left'), Command('right'), Command('P0'),
|
||||||
|
Command('-', color=RED), Command('-', color=BLUE), Command('-', color=WHITE)]
|
||||||
|
self.command_to_edit = 0
|
||||||
|
self.screen_rect = None
|
||||||
|
|
||||||
|
def render(self, scale_fac):
|
||||||
|
"""Render surface with possible inputs for the robot.
|
||||||
|
|
||||||
|
:return: surface of the input commands
|
||||||
|
"""
|
||||||
|
inp_surf = pygame.Surface((len(self.available_inputs) * scale_fac, 1 * scale_fac))
|
||||||
|
for i, inp in enumerate(self.available_inputs):
|
||||||
|
cmd_surf = inp.render(scale_fac)
|
||||||
|
inp_surf.blit(cmd_surf, (i * scale_fac, 0, scale_fac, scale_fac))
|
||||||
|
return inp_surf
|
||||||
|
|
||||||
|
def update_selected_command(self, pos):
|
||||||
|
print(f"clicked at pos = {pos}")
|
||||||
|
xoffset = pos[0] - self.screen_rect.x
|
||||||
|
selected_input_index = xoffset * len(self.available_inputs) // self.screen_rect.width
|
||||||
|
selected_input = self.available_inputs[selected_input_index]
|
||||||
|
|
||||||
|
edited_command = self.prg.cmds[self.command_to_edit]
|
||||||
|
|
||||||
|
print("command before edit = ", edited_command)
|
||||||
|
if selected_input.action != '-':
|
||||||
|
edited_command.action = selected_input.action
|
||||||
|
else:
|
||||||
|
edited_command.color = selected_input.color
|
||||||
|
print("command after edit = ", edited_command)
|
||||||
|
|
||||||
class Program:
|
class Program:
|
||||||
def __init__(self, robot, board, cmds):
|
def __init__(self, robot, board, cmds):
|
||||||
self.cmds = cmds
|
self.cmds = cmds
|
||||||
self.robot = robot
|
self.robot = robot
|
||||||
self.board = board
|
self.board = board
|
||||||
|
self.prg_counter = 0
|
||||||
|
self.screen_rect = None
|
||||||
|
|
||||||
self.initial_pos = (self.robot.x, self.robot.y, self.robot.orientation)
|
def step(self):
|
||||||
|
cmd = self.cmds[self.prg_counter]
|
||||||
self.state = 'input'
|
self.prg_counter += 1
|
||||||
|
|
||||||
self.available_inputs = [Command('forward'), Command('left'), Command('right'), Command('P0'),
|
|
||||||
Command('-', color=RED), Command('-', color=BLUE), Command('-', color=WHITE)]
|
|
||||||
|
|
||||||
self.fullscreen = False
|
|
||||||
|
|
||||||
def input_program(self):
|
|
||||||
self.state = 'input'
|
|
||||||
|
|
||||||
selected_cmd = 0
|
|
||||||
self.render(selected_cmd)
|
|
||||||
|
|
||||||
while self.state == 'input':
|
|
||||||
# get all events
|
|
||||||
ev = pygame.event.get()
|
|
||||||
|
|
||||||
# proceed events
|
|
||||||
for event in ev:
|
|
||||||
# handle MOUSEBUTTONUP
|
|
||||||
if event.type == pygame.MOUSEBUTTONUP:
|
|
||||||
pos = pygame.mouse.get_pos()
|
|
||||||
|
|
||||||
if pos[0] >= 50 and pos[0] <= 50 + 250 and pos[1] >= 600 and pos[1] <= 650:
|
|
||||||
print(f"clicked at pos = {pos}")
|
|
||||||
selected_cmd = (pos[0] - 50)//50
|
|
||||||
if pos[0] >= 50 and pos[0] <= 50 + 350 and pos[1] >= 700 and pos[1] <= 750:
|
|
||||||
print(f"clicked at pos = {pos}")
|
|
||||||
chosen_input = (pos[0] - 50)//50
|
|
||||||
chosen_input_cmd = self.available_inputs[chosen_input]
|
|
||||||
if selected_cmd < len(self.cmds):
|
|
||||||
edited_cmd = self.cmds[selected_cmd]
|
|
||||||
if chosen_input_cmd.action is not '-':
|
|
||||||
edited_cmd.action = chosen_input_cmd.action
|
|
||||||
else:
|
|
||||||
edited_cmd.color = chosen_input_cmd.color
|
|
||||||
else:
|
|
||||||
self.cmds.append(copy.copy(chosen_input_cmd))
|
|
||||||
if pos[0] >= 325 and pos[0] <= 400 and pos[1] >= 600 and pos[1] <= 650:
|
|
||||||
print(f"clicked at pos = {pos}")
|
|
||||||
self.state = 'running'
|
|
||||||
if event.type == pygame.KEYDOWN:
|
|
||||||
if event.key == pygame.K_x:
|
|
||||||
if not self.fullscreen:
|
|
||||||
os.environ['SDL_VIDEO_WINDOW_POS'] = '1920, 280'
|
|
||||||
screen = pygame.display.set_mode((dimx * scale_fac, dimy * scale_fac),
|
|
||||||
pygame.NOFRAME)
|
|
||||||
self.fullscreen = True
|
|
||||||
else:
|
|
||||||
os.environ['SDL_VIDEO_WINDOW_POS'] = '0, 0'
|
|
||||||
screen = pygame.display.set_mode((dimx * scale_fac, dimy * scale_fac))
|
|
||||||
self.fullscreen = False
|
|
||||||
self.render(selected_cmd)
|
|
||||||
|
|
||||||
pygame.time.wait(100)
|
|
||||||
|
|
||||||
self.run()
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
def run(self):
|
|
||||||
prg_counter = 0
|
|
||||||
|
|
||||||
self.render(prg_counter)
|
|
||||||
|
|
||||||
self.state = 'running'
|
|
||||||
|
|
||||||
while self.state == 'running':
|
|
||||||
cmd = self.cmds[prg_counter]
|
|
||||||
prg_counter += 1
|
|
||||||
|
|
||||||
# current position
|
# current position
|
||||||
x = self.robot.x
|
x = self.robot.x
|
||||||
|
@ -245,16 +195,17 @@ class Program:
|
||||||
# current tile the robot is on
|
# current tile the robot is on
|
||||||
tile = self.board.tiles[y, x]
|
tile = self.board.tiles[y, x]
|
||||||
|
|
||||||
|
# apply next instruction of the program
|
||||||
if np.all(cmd.color == WHITE) or np.all(cmd.color == tile['color']):
|
if np.all(cmd.color == WHITE) or np.all(cmd.color == tile['color']):
|
||||||
# matching color -> execute command
|
# matching color -> execute command
|
||||||
if cmd.action == 'forward':
|
if cmd.action == 'forward':
|
||||||
ynew, xnew = r.get_forward_coordinates()
|
ynew, xnew = self.robot.get_forward_coordinates()
|
||||||
r.x = xnew
|
self.robot.x = xnew
|
||||||
r.y = ynew
|
self.robot.y = ynew
|
||||||
elif cmd.action in {'left', 'right'}:
|
elif cmd.action in {'left', 'right'}:
|
||||||
r.orientation = Robot.resulting_orientation[self.robot.orientation][cmd.action]
|
self.robot.orientation = Robot.resulting_orientation[self.robot.orientation][cmd.action]
|
||||||
elif cmd.action == 'P0':
|
elif cmd.action == 'P0':
|
||||||
prg_counter = 0
|
self.prg_counter = 0
|
||||||
else:
|
else:
|
||||||
print("color not matching -> skipping command")
|
print("color not matching -> skipping command")
|
||||||
|
|
||||||
|
@ -269,74 +220,45 @@ class Program:
|
||||||
print(f"clicked at pos = {pos}")
|
print(f"clicked at pos = {pos}")
|
||||||
self.state = 'input'
|
self.state = 'input'
|
||||||
|
|
||||||
self.render(prg_counter)
|
# update state for new robot position
|
||||||
|
if (not (0 <= self.robot.x < self.board.tiles.shape[1])) or not (0 <= self.robot.y < self.board.tiles.shape[0]):
|
||||||
if (not (0 <= r.x < self.board.tiles.shape[1])) or not (0 <= r.y < self.board.tiles.shape[0]):
|
# robot leaves the board -> GAME OVER
|
||||||
print("GAME OVER")
|
print("GAME OVER")
|
||||||
screen.blit(game_over_text, (50, 00))
|
return 'game_over'
|
||||||
pygame.display.update()
|
|
||||||
pygame.time.wait(1500)
|
# robot collects star on new tile
|
||||||
self.state = 'input'
|
tile = self.board.tiles[self.robot.y, self.robot.x]
|
||||||
else:
|
|
||||||
tile = self.board.tiles[r.y,r.x]
|
|
||||||
if tile['star']:
|
if tile['star']:
|
||||||
tile['star'] = False
|
tile['star'] = False
|
||||||
|
|
||||||
if all([not t['star'] for t in self.board.tiles.flatten()]):
|
if all([not t['star'] for t in self.board.tiles.flatten()]):
|
||||||
print("YOU WON")
|
print("YOU WON")
|
||||||
screen.blit(won_text, (50, 00))
|
return 'won'
|
||||||
pygame.display.update()
|
|
||||||
pygame.time.wait(1500)
|
|
||||||
self.state = 'input'
|
|
||||||
|
|
||||||
pygame.time.wait(100)
|
# by default we continue in the running state
|
||||||
|
return 'running'
|
||||||
|
|
||||||
self.robot.x = self.initial_pos[0]
|
def render(self, scale_fac, prg_counter_override=None):
|
||||||
self.robot.y = self.initial_pos[1]
|
"""Render the current program. This will render all commands and highlight the next command to execute
|
||||||
self.robot.orientation = self.initial_pos[2]
|
(determined by self.prg_counter).
|
||||||
self.input_program()
|
|
||||||
|
|
||||||
|
The prg_counter_override can be used to highlight a different command instead. This is used during input mode
|
||||||
|
to highlight the command the user will edit.
|
||||||
|
|
||||||
def render(self, prg_counter=None):
|
:param scale_fac:
|
||||||
dx = 0
|
:param prg_counter_override:
|
||||||
dy = 0
|
:return:
|
||||||
screen.fill(tuple(BLACK))
|
"""
|
||||||
board_surf = self.board.render()
|
prg_counter = self.prg_counter
|
||||||
screen.blit(board_surf, (dx, dy, dx + dimx * scale_fac, dy + dimy * scale_fac))
|
if prg_counter_override is not None:
|
||||||
|
prg_counter = prg_counter_override
|
||||||
prg_surf = self.render_prg(prg_counter)
|
|
||||||
screen.blit(prg_surf, (dx, board_surf.get_height()+2*dy, prg_surf.get_width(), prg_surf.get_height()))
|
|
||||||
|
|
||||||
inp_surf = self.render_inputs()
|
|
||||||
screen.blit(inp_surf, (dx, board_surf.get_height()+4*dy, inp_surf.get_width(), inp_surf.get_height()))
|
|
||||||
|
|
||||||
btn_surf = pygame.Surface((80, 50))
|
|
||||||
if self.state == 'input':
|
|
||||||
btn_surf.fill(tuple(GREEN))
|
|
||||||
btn_surf.blit(run_text, (0, 10))
|
|
||||||
elif self.state == 'running':
|
|
||||||
btn_surf.fill(tuple(RED))
|
|
||||||
btn_surf.blit(stop_text, (0, 10))
|
|
||||||
screen.blit(btn_surf, (325, board_surf.get_height()+2*scale_fac, btn_surf.get_height(), btn_surf.get_width()))
|
|
||||||
|
|
||||||
pygame.display.update()
|
|
||||||
|
|
||||||
def render_inputs(self):
|
|
||||||
inp_surf = pygame.Surface((len(self.available_inputs) * scale_fac, 1 * scale_fac))
|
|
||||||
|
|
||||||
for i, inp in enumerate(self.available_inputs):
|
|
||||||
cmd_surf = inp.render()
|
|
||||||
inp_surf.blit(cmd_surf, (i * scale_fac, 0, scale_fac, scale_fac))
|
|
||||||
return inp_surf
|
|
||||||
|
|
||||||
def render_prg(self, prg_counter=None):
|
|
||||||
prg_surf = pygame.Surface((5 * scale_fac, 1 * scale_fac))
|
prg_surf = pygame.Surface((5 * scale_fac, 1 * scale_fac))
|
||||||
for i in range(5):
|
for i in range(5):
|
||||||
if i < len(self.cmds):
|
if i < len(self.cmds):
|
||||||
cmd = self.cmds[i]
|
cmd = self.cmds[i]
|
||||||
cmd_surf = cmd.render()
|
cmd_surf = cmd.render(scale_fac)
|
||||||
else:
|
else:
|
||||||
cmd_surf = pygame.Surface((50,50))
|
cmd_surf = pygame.Surface((scale_fac,scale_fac))
|
||||||
cmd_surf.fill(WHITE)
|
cmd_surf.fill(WHITE)
|
||||||
if prg_counter is not None and i == prg_counter:
|
if prg_counter is not None and i == prg_counter:
|
||||||
pygame.draw.rect(cmd_surf, tuple(GREEN), (0, 0, scale_fac, scale_fac), 5)
|
pygame.draw.rect(cmd_surf, tuple(GREEN), (0, 0, scale_fac, scale_fac), 5)
|
||||||
|
@ -344,16 +266,187 @@ class Program:
|
||||||
|
|
||||||
return prg_surf
|
return prg_surf
|
||||||
|
|
||||||
r = Robot(x=1, y=1, orientation='v')
|
def get_clicked_command(self, pos):
|
||||||
b = Board(dimx,dimy, r)
|
print(f"clicked at pos = {pos}")
|
||||||
b.tiles[3,3]['star'] = True
|
xoffset = pos[0] - self.screen_rect.x
|
||||||
b.tiles[3,2]['star'] = True
|
clicked_cmd = xoffset * len(self.cmds) // self.screen_rect.width
|
||||||
|
print("clicked command = ", clicked_cmd)
|
||||||
print(b)
|
return clicked_cmd
|
||||||
|
|
||||||
|
|
||||||
cmds = [Command('forward'), Command('left', color=RED), Command('left', color=BLUE), Command('P0')]
|
class Game:
|
||||||
|
def __init__(self, dimx, dimy, robotx, roboty):
|
||||||
|
self.robot = Robot(x=robotx, y=roboty, orientation='v')
|
||||||
|
self.board = Board(dimx, dimy)
|
||||||
|
self.board.tiles[3,3]['star'] = True
|
||||||
|
self.board.tiles[3,2]['star'] = True
|
||||||
|
|
||||||
prg = Program(r, b, cmds)
|
# TODO fix number of commands at 5
|
||||||
prg.input_program()
|
self.cmds = [Command('forward'), Command('left', color=RED), Command('left', color=BLUE), Command('P0'), Command('-')]
|
||||||
prg.run()
|
self.state = 'input'
|
||||||
|
|
||||||
|
self.prg = Program(self.robot, self.board, self.cmds)
|
||||||
|
|
||||||
|
self.programmer = Programmer(self.prg)
|
||||||
|
|
||||||
|
#self.scale_fac = 180
|
||||||
|
self.scale_fac = 125
|
||||||
|
self.beamer_mode = False
|
||||||
|
self.screen = pygame.display.set_mode((int(self.board.tiles.shape[1] * self.scale_fac * 1.1),
|
||||||
|
int((self.board.tiles.shape[0] + 2) * self.scale_fac * 1.2)))
|
||||||
|
|
||||||
|
self.game_over_text = myfont.render('GAME OVER', False, RED)
|
||||||
|
self.won_text = myfont.render('YOU WON', False, GREEN)
|
||||||
|
self.run_text = myfont.render('RUN', False, tuple(BLACK))
|
||||||
|
self.stop_text = myfont_small.render('STOP', False, tuple(BLACK))
|
||||||
|
|
||||||
|
# save initial state
|
||||||
|
self.initial_pos = (self.robot.x, self.robot.y, self.robot.orientation)
|
||||||
|
self.inital_board_tiles = self.board.tiles.copy()
|
||||||
|
|
||||||
|
def render(self):
|
||||||
|
"""Render the game screen.
|
||||||
|
|
||||||
|
This will render the board and the robot.
|
||||||
|
Depending on the display mode it will also render the current program and the input commands for the robot.
|
||||||
|
|
||||||
|
:param prg_counter:
|
||||||
|
:return:
|
||||||
|
"""
|
||||||
|
if self.beamer_mode:
|
||||||
|
dx = 0
|
||||||
|
dy = 0
|
||||||
|
else:
|
||||||
|
dx = int(0.05 * self.screen.get_width())
|
||||||
|
dy = int(0.05 * self.screen.get_height())
|
||||||
|
self.screen.fill(tuple(BLACK))
|
||||||
|
|
||||||
|
# render the board
|
||||||
|
board_surf = self.board.render(self.scale_fac)
|
||||||
|
|
||||||
|
# render robot onto the board surface
|
||||||
|
robot_surf = self.robot.render(self.scale_fac)
|
||||||
|
board_surf.blit(robot_surf, (self.robot.x * self.scale_fac, self.robot.y * self.scale_fac, self.scale_fac, self.scale_fac))
|
||||||
|
self.screen.blit(board_surf, (dx, dy, dx + self.board.tiles.shape[1] * self.scale_fac, dy + self.board.tiles.shape[0] * self.scale_fac))
|
||||||
|
|
||||||
|
if not self.beamer_mode:
|
||||||
|
# if we are not in beamer mode we also show the current program / inputs
|
||||||
|
|
||||||
|
# render program
|
||||||
|
if self.state == 'input':
|
||||||
|
# in input mode we highlight the command which is selected for edit
|
||||||
|
prg_surf = self.prg.render(self.scale_fac, prg_counter_override=self.programmer.command_to_edit)
|
||||||
|
else:
|
||||||
|
# in other modes we render the current program counter
|
||||||
|
prg_surf = self.prg.render(self.scale_fac)
|
||||||
|
prg_surf = pygame.transform.scale(prg_surf, (self.screen.get_width() * 2 // 3, self.scale_fac * 2 // 3))
|
||||||
|
self.prg.screen_rect = pygame.Rect((dx, board_surf.get_height() + 2 * dy, prg_surf.get_width(), prg_surf.get_height()))
|
||||||
|
self.screen.blit(prg_surf, self.prg.screen_rect)
|
||||||
|
|
||||||
|
# render input fields and buttons
|
||||||
|
inp_surf = self.programmer.render(self.scale_fac)
|
||||||
|
inp_surf = pygame.transform.scale(inp_surf, (self.screen.get_width() * 2 // 3, self.scale_fac * 2 // 3))
|
||||||
|
self.programmer.screen_rect = pygame.Rect((dx, board_surf.get_height() + prg_surf.get_height() + 3 * dy, inp_surf.get_width(), inp_surf.get_height()))
|
||||||
|
self.screen.blit(inp_surf, self.programmer.screen_rect)
|
||||||
|
|
||||||
|
btn_surf = pygame.Surface((3 * self.scale_fac//2, self.scale_fac))
|
||||||
|
self.btn_rect = pygame.Rect((2 * dx + prg_surf.get_width(), board_surf.get_height() + 2 * dy,
|
||||||
|
btn_surf.get_height(), btn_surf.get_width()))
|
||||||
|
if self.state == 'input':
|
||||||
|
btn_surf.fill(tuple(GREEN))
|
||||||
|
btn_surf.blit(self.run_text, (0, 10))
|
||||||
|
elif self.state == 'running':
|
||||||
|
btn_surf.fill(tuple(RED))
|
||||||
|
btn_surf.blit(self.stop_text, (0, 10))
|
||||||
|
self.screen.blit(btn_surf, self.btn_rect)
|
||||||
|
|
||||||
|
# render messages
|
||||||
|
if self.state == 'game_over':
|
||||||
|
self.screen.blit(self.game_over_text, (50, 00))
|
||||||
|
pygame.display.update()
|
||||||
|
pygame.time.wait(1500)
|
||||||
|
self.state = 'reset'
|
||||||
|
elif self.state == 'won':
|
||||||
|
self.screen.blit(self.won_text, (50, 00))
|
||||||
|
pygame.display.update()
|
||||||
|
pygame.time.wait(1500)
|
||||||
|
self.state = 'reset'
|
||||||
|
|
||||||
|
pygame.display.update()
|
||||||
|
|
||||||
|
def process_inputs(self):
|
||||||
|
# proceed events
|
||||||
|
for event in pygame.event.get():
|
||||||
|
# handle MOUSEBUTTONUP
|
||||||
|
if event.type == pygame.MOUSEBUTTONUP:
|
||||||
|
pos = pygame.mouse.get_pos()
|
||||||
|
|
||||||
|
# select command to edit by the programmer
|
||||||
|
if self.prg.screen_rect is not None:
|
||||||
|
if self.prg.screen_rect.collidepoint(pos):
|
||||||
|
print(f"clicked at pos = {pos}")
|
||||||
|
self.programmer.command_to_edit = self.prg.get_clicked_command(pos)
|
||||||
|
|
||||||
|
# set the selected command to a new value
|
||||||
|
if self.programmer.screen_rect is not None:
|
||||||
|
if self.programmer.screen_rect.collidepoint(pos):
|
||||||
|
self.programmer.update_selected_command(pos)
|
||||||
|
|
||||||
|
# clicked RUN/STOP button
|
||||||
|
if self.btn_rect is not None and self.btn_rect.collidepoint(*pos):
|
||||||
|
print(f"clicked at pos = {pos}")
|
||||||
|
if self.state == 'running':
|
||||||
|
self.state = 'input'
|
||||||
|
elif self.state == 'input':
|
||||||
|
self.state = 'running'
|
||||||
|
elif event.type == pygame.KEYDOWN:
|
||||||
|
if event.key == pygame.K_x:
|
||||||
|
if not self.beamer_mode:
|
||||||
|
# switch to beamer mode
|
||||||
|
os.environ['SDL_VIDEO_WINDOW_POS'] = '1920, 280'
|
||||||
|
self.scale_fac = 180
|
||||||
|
self.screen = pygame.display.set_mode((self.board.tiles.shape[1] * self.scale_fac,
|
||||||
|
self.board.tiles.shape[0] * self.scale_fac),
|
||||||
|
pygame.NOFRAME)
|
||||||
|
self.beamer_mode = True
|
||||||
|
else:
|
||||||
|
# switch to normal mode
|
||||||
|
os.environ['SDL_VIDEO_WINDOW_POS'] = '0, 0'
|
||||||
|
self.scale_fac = 125
|
||||||
|
self.screen = pygame.display.set_mode((self.board.tiles.shape[1] * self.scale_fac,
|
||||||
|
self.board.tiles.shape[0] * self.scale_fac + 5 * self.scale_fac))
|
||||||
|
self.beamer_mode = False
|
||||||
|
elif event.key == pygame.K_r:
|
||||||
|
# run program
|
||||||
|
self.state = 'running'
|
||||||
|
return self.state
|
||||||
|
|
||||||
|
def reset(self):
|
||||||
|
self.prg.prg_counter = 0
|
||||||
|
self.robot.x = self.initial_pos[0]
|
||||||
|
self.robot.y = self.initial_pos[1]
|
||||||
|
self.robot.orientation = self.initial_pos[2]
|
||||||
|
self.board.tiles = self.inital_board_tiles
|
||||||
|
return 'input'
|
||||||
|
|
||||||
|
def run(self):
|
||||||
|
running = True
|
||||||
|
while running:
|
||||||
|
self.state = self.process_inputs()
|
||||||
|
if self.state == 'input':
|
||||||
|
pass
|
||||||
|
elif self.state == 'running':
|
||||||
|
self.state = self.prg.step()
|
||||||
|
elif self.state == 'reset':
|
||||||
|
self.state = self.reset()
|
||||||
|
else:
|
||||||
|
print("unknown state")
|
||||||
|
return
|
||||||
|
|
||||||
|
self.render()
|
||||||
|
pygame.time.wait(100)
|
||||||
|
|
||||||
|
if __name__ == "__main__":
|
||||||
|
random.seed(42)
|
||||||
|
game = Game(dimx=7, dimy=4, robotx=3, roboty=1)
|
||||||
|
game.run()
|
Loading…
Reference in New Issue
Block a user