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11 changed files with 596 additions and 69 deletions

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@ -1,12 +1,15 @@
import numpy as np
import random
import pygame
import os
import threading
from webapp import app
from event_server_comm import move_grid
BLACK = np.array([0, 0, 0], dtype=np.uint8)
WHITE = np.array([255, 255, 255], dtype=np.uint8)
GRAY = np.array([200, 200, 200], dtype=np.uint8)
RED = np.array([255, 0, 0], dtype=np.uint8)
BLUE = np.array([0, 0, 255], dtype=np.uint8)
YELLOW = np.array([255, 255, 0], dtype=np.uint8)
@ -21,18 +24,28 @@ myfont_small = pygame.font.SysFont('Comic Sans MS', 45)
P0_text = myfont.render('P0', False, tuple(BLACK))
tiledt = np.dtype([('x', np.uint8), ('y', np.uint8), ('color', np.uint8, 3), ('star', np.bool)])
tiledt = np.dtype([('color', np.uint8, 3), ('star', np.bool)])
class Board:
valid_colors = [WHITE, RED, BLUE]
valid_colors = [GRAY, RED, BLUE]
def __init__(self, dim_x, dim_y):
self.tiles = np.zeros((dim_y, dim_x), dtype=tiledt)
for x in range(dim_x):
for y in range(dim_y):
self.tiles[y, x]['color'] = random.choice(Board.valid_colors)
def __init__(self, dim_x, dim_y, n_coins=2, file=None):
if file is None:
self.tiles = np.zeros((dim_y, dim_x), dtype=tiledt)
for x in range(dim_x):
for y in range(dim_y):
self.tiles[y, x]['color'] = Board.valid_colors[np.random.randint(len(Board.valid_colors))]
coins_distributed = n_coins == 0
while not coins_distributed:
coinx = np.random.randint(0, dim_x)
coiny = np.random.randint(0, dim_y)
self.tiles[coiny,coinx]['star'] = True
coins_distributed = sum([t['star'] for t in self.tiles.flatten()]) == n_coins
else:
self.tiles = np.load(file)
def render(self, scale_fac):
dimy, dimx = self.tiles.shape
@ -80,11 +93,12 @@ class Robot:
}
def __init__(self, x, y, orientation):
def __init__(self, x, y, orientation, use_real_robot=False):
self.x = x
self.y = y
self.orientation = orientation
self.position_changed = False
self.use_real_robot = use_real_robot
def get_forward_coordinates(self):
# get the coordinates of the neighboring tile in the given direction
@ -112,7 +126,8 @@ class Robot:
return robot_surf
def update_pos(self, dimx, dimy):
move_grid(self.x, self.y, self.orientation, dimx, dimy)
if self.use_real_robot:
move_grid(self.x, self.y, self.orientation, dimx, dimy)
self.position_changed = False
def __repr__(self):
@ -122,7 +137,7 @@ class Robot:
class Command:
valid_actions = {'forward', 'left', 'right', 'P0', '-'}
def __init__(self, action=None, color=WHITE):
def __init__(self, action=None, color=GRAY):
if not (action in Command.valid_actions and any([np.all(color == c) for c in Board.valid_colors])):
raise ValueError("invalid values for command")
self.action = action
@ -157,7 +172,7 @@ class Programmer:
def __init__(self, prg):
self.prg = prg
self.available_inputs = [Command('forward'), Command('left'), Command('right'), Command('P0'),
Command('-', color=RED), Command('-', color=BLUE), Command('-', color=WHITE)]
Command('-', color=RED), Command('-', color=BLUE), Command('-', color=GRAY)]
self.command_to_edit = 0
self.screen_rect = None
@ -195,7 +210,9 @@ class Program:
self.prg_counter = 0
self.screen_rect = None
def step(self, state='running'):
def step(self, state='running', check_victory=True):
if self.prg_counter >= len(self.cmds):
return 'game_over'
cmd = self.cmds[self.prg_counter]
self.prg_counter += 1
@ -207,7 +224,7 @@ class Program:
tile = self.board.tiles[y, x]
# apply next instruction of the program
if np.all(cmd.color == WHITE) or np.all(cmd.color == tile['color']):
if np.all(cmd.color == GRAY) or np.all(cmd.color == tile['color']):
# matching color -> execute command
if cmd.action == 'forward':
ynew, xnew = self.robot.get_forward_coordinates()
@ -222,7 +239,8 @@ class Program:
elif cmd.action == 'P0':
self.prg_counter = 0
else:
print("color not matching -> skipping command")
#print("color not matching -> skipping command")
pass
# update state for new robot position
if (not (0 <= self.robot.x < self.board.tiles.shape[1])) or not (0 <= self.robot.y < self.board.tiles.shape[0]):
@ -236,7 +254,8 @@ class Program:
if tile['star']:
tile['star'] = False
if all([not t['star'] for t in self.board.tiles.flatten()]):
if check_victory and all([not t['star'] for t in self.board.tiles.flatten()]):
self.robot.update_pos(self.board.get_xdims(), self.board.get_ydims())
print("YOU WON")
return 'won'
@ -264,7 +283,7 @@ class Program:
cmd_surf = cmd.render(scale_fac)
else:
cmd_surf = pygame.Surface((scale_fac,scale_fac))
cmd_surf.fill(WHITE)
cmd_surf.fill(GRAY)
if prg_counter is not None and i == prg_counter:
pygame.draw.rect(cmd_surf, tuple(GREEN), (0, 0, scale_fac, scale_fac), 5)
prg_surf.blit(cmd_surf, (i * scale_fac, 0, scale_fac, scale_fac))
@ -280,17 +299,14 @@ class Program:
class Game:
def __init__(self, dimx, dimy, robotx, roboty):
self.robot = Robot(x=robotx, y=roboty, orientation='v')
self.board = Board(dimx, dimy)
coin1x = np.random.randint(0, dimx)
coin1y = np.random.randint(0, dimy)
self.board.tiles[coin1y,coin1x]['star'] = True
self.board.tiles[3,2]['star'] = True
def __init__(self, dimx, dimy, robotx, roboty, orientation, use_real_robot=False):
self.robot = Robot(x=robotx, y=roboty, orientation=orientation, use_real_robot=use_real_robot)
#self.board = Board(dimx, dimy)
self.board = Board(dimx, dimy, file='levels/56.npy')
# TODO fix number of commands at 5
self.cmds = [Command('forward'), Command('left', color=RED), Command('left', color=BLUE), Command('P0'), Command('-')]
self.state = 'won'
self.state = 'reset'
self.prg = Program(self.robot, self.board, self.cmds)
@ -302,15 +318,17 @@ class Game:
self.screen = pygame.display.set_mode((int(self.board.tiles.shape[1] * self.scale_fac * 1.1),
int((self.board.tiles.shape[0] + 2) * self.scale_fac * 1.2)))
self.game_over_text = myfont.render('GAME OVER', False, BLACK)
self.game_over_text = myfont.render('GAME OVER', False, WHITE)
self.won_text = myfont.render('YOU WON', False, BLACK)
self.run_text = myfont.render('RUN', False, tuple(BLACK))
self.stop_text = myfont_small.render('STOP', False, tuple(BLACK))
self.step_text = myfont_small.render('STEP', False, tuple(BLACK))
self.prg_text = myfont_small.render('CURRENT PROGRAM', False, tuple(GREEN))
# save initial state
self.initial_pos = (self.robot.x, self.robot.y, self.robot.orientation)
self.inital_board_tiles = self.board.tiles.copy()
self.initial_board_tiles = self.board.tiles.copy()
def render(self):
"""Render the game screen.
@ -322,7 +340,7 @@ class Game:
:return:
"""
if self.beamer_mode:
dx = 0
dx = self.xoffset
dy = 0
else:
dx = int(0.05 * self.screen.get_width())
@ -337,57 +355,69 @@ class Game:
board_surf.blit(robot_surf, (self.robot.x * self.scale_fac, self.robot.y * self.scale_fac, self.scale_fac, self.scale_fac))
self.screen.blit(board_surf, (dx, dy, dx + self.board.tiles.shape[1] * self.scale_fac, dy + self.board.tiles.shape[0] * self.scale_fac))
if not self.beamer_mode:
# if we are not in beamer mode we also show the current program / inputs
# render program
if self.state == 'input':
# in input mode we highlight the command which is selected for edit
prg_surf = self.prg.render(self.scale_fac, prg_counter_override=self.programmer.command_to_edit)
else:
# in other modes we render the current program counter
prg_surf = self.prg.render(self.scale_fac)
prg_surf = pygame.transform.scale(prg_surf, (self.screen.get_width() * 2 // 3, self.scale_fac * 2 // 3))
self.prg.screen_rect = pygame.Rect(
(dx, board_surf.get_height() + 2 * dy, prg_surf.get_width(), prg_surf.get_height()))
# render input fields and buttons
inp_surf = self.programmer.render(self.scale_fac)
inp_surf = pygame.transform.scale(inp_surf, (self.screen.get_width() * 2 // 3, self.scale_fac * 2 // 3))
self.programmer.screen_rect = pygame.Rect(
(dx, board_surf.get_height() + prg_surf.get_height() + 3 * dy, inp_surf.get_width(), inp_surf.get_height()))
btn_surf = pygame.Surface((3 * self.scale_fac // 2, self.scale_fac))
self.btn_rect = pygame.Rect((2 * dx + prg_surf.get_width(), board_surf.get_height() + 2 * dy,
btn_surf.get_height(), btn_surf.get_width()))
if self.state == 'input':
btn_surf.fill(tuple(GREEN))
btn_surf.blit(self.run_text, (0, 10))
elif self.state == 'running':
btn_surf.fill(tuple(RED))
btn_surf.blit(self.stop_text, (0, 10))
elif self.state == 'stepping':
btn_surf.fill(tuple(YELLOW))
btn_surf.blit(self.step_text, (0, 10))
# render program
if self.state == 'input':
# in input mode we highlight the command which is selected for edit
prg_surf = self.prg.render(self.scale_fac, prg_counter_override=self.programmer.command_to_edit)
else:
# in other modes we render the current program counter
prg_surf = self.prg.render(self.scale_fac)
prg_surf = pygame.transform.scale(prg_surf, (self.screen.get_width() * 2 // 3, self.scale_fac * 2 // 3))
self.prg.screen_rect = pygame.Rect((dx, board_surf.get_height() + 2 * dy, prg_surf.get_width(), prg_surf.get_height()))
if not self.beamer_mode:
# if we are not in beamer mode we render program and inputs below the board
self.screen.blit(prg_surf, self.prg.screen_rect)
# render input fields and buttons
inp_surf = self.programmer.render(self.scale_fac)
inp_surf = pygame.transform.scale(inp_surf, (self.screen.get_width() * 2 // 3, self.scale_fac * 2 // 3))
self.programmer.screen_rect = pygame.Rect((dx, board_surf.get_height() + prg_surf.get_height() + 3 * dy, inp_surf.get_width(), inp_surf.get_height()))
self.screen.blit(inp_surf, self.programmer.screen_rect)
btn_surf = pygame.Surface((3 * self.scale_fac//2, self.scale_fac))
self.btn_rect = pygame.Rect((2 * dx + prg_surf.get_width(), board_surf.get_height() + 2 * dy,
btn_surf.get_height(), btn_surf.get_width()))
if self.state == 'input':
btn_surf.fill(tuple(GREEN))
btn_surf.blit(self.run_text, (0, 10))
elif self.state == 'running':
btn_surf.fill(tuple(RED))
btn_surf.blit(self.stop_text, (0, 10))
elif self.state == 'stepping':
btn_surf.fill(tuple(YELLOW))
btn_surf.blit(self.step_text, (0, 10))
self.screen.blit(btn_surf, self.btn_rect)
else:
prg_surf = pygame.transform.scale(prg_surf, (dx, dx//5))
# in beamer mode we render the program to the left of the board to appear on the laptop
self.screen.blit(prg_surf, (0,100))
prg_descr_surb = pygame.Surface((500, 100))
#prg_descr_surb.blit(self.prg_text)
self.screen.blit(self.prg_text, (50, 50))
mode_text = myfont_small.render(f'STATE: {self.state}', False, tuple(GREEN))
self.screen.blit(mode_text, (50, dx//5 + 350))
# render messages
if self.state == 'game_over':
game_over_surf = pygame.Surface((self.screen.get_width() // 2, self.screen.get_height() // 2))
game_over_surf.fill(tuple(GREEN))
game_over_surf = pygame.Surface(((self.screen.get_width() - dx) // 2, self.screen.get_height() // 2))
game_over_surf.fill(tuple(BLACK))
game_over_surf.blit(self.game_over_text, ((game_over_surf.get_width() - self.game_over_text.get_width()) // 2,
(game_over_surf.get_height() - self.game_over_text.get_height()) // 2))
self.screen.blit(game_over_surf, (self.screen.get_width() // 4, self.screen.get_height() // 4))
self.screen.blit(game_over_surf, (dx + (self.screen.get_width() - dx) // 4, self.screen.get_height() // 4))
pygame.display.update()
pygame.time.wait(1500)
self.state = 'reset'
elif self.state == 'won':
won_surf = pygame.Surface((self.screen.get_width() // 2, self.screen.get_height() // 2))
won_surf.fill(tuple(GREEN))
won_surf = pygame.Surface(((self.screen.get_width() - dx) // 2, self.screen.get_height() // 2))
won_surf.fill(tuple(WHITE))
won_surf.blit(self.won_text,
((won_surf.get_width() - self.won_text.get_width()) // 2,
(won_surf.get_height() - self.won_text.get_height()) // 2))
self.screen.blit(won_surf, (self.screen.get_width() // 4, self.screen.get_height() // 4))
self.screen.blit(won_surf, (dx + (self.screen.get_width() - dx) // 4, self.screen.get_height() // 4))
pygame.display.update()
pygame.time.wait(1500)
self.state = 'reset'
@ -427,9 +457,10 @@ class Game:
if event.key == pygame.K_x:
if not self.beamer_mode:
# switch to beamer mode
os.environ['SDL_VIDEO_WINDOW_POS'] = '1920, 280'
self.xoffset = 1000
os.environ['SDL_VIDEO_WINDOW_POS'] = f'{1920-self.xoffset}, 280'
self.scale_fac = 180
self.screen = pygame.display.set_mode((self.board.tiles.shape[1] * self.scale_fac,
self.screen = pygame.display.set_mode((self.xoffset + self.board.tiles.shape[1] * self.scale_fac,
self.board.tiles.shape[0] * self.scale_fac),
pygame.NOFRAME)
self.beamer_mode = True
@ -450,6 +481,15 @@ class Game:
self.state = self.prg.step(self.state)
elif event.key == pygame.K_r:
self.state = 'reset'
elif event.key == pygame.K_n:
self.initial_board_tiles = Board(self.board.get_xdims(), self.board.get_ydims()).tiles.copy()
self.state = 'reset'
elif event.type == pygame.USEREVENT:
for i, cmd in enumerate(event.cmds):
self.cmds[i].action = cmd.action
self.cmds[i].color = np.array(cmd.color, dtype=np.uint8)
self.reset()
self.state = 'running'
return self.state
def reset(self):
@ -458,7 +498,7 @@ class Game:
self.robot.y = self.initial_pos[1]
self.robot.orientation = self.initial_pos[2]
self.robot.update_pos(self.board.get_xdims(), self.board.get_ydims())
self.board.tiles = self.inital_board_tiles.copy()
self.board.tiles = self.initial_board_tiles.copy()
return 'input'
def run(self):
@ -488,10 +528,13 @@ class Game:
pygame.time.wait(100)
if __name__ == "__main__":
seed = 2
random.seed(seed)
# launch webapp in thread
webserver_thread = threading.Thread(target=app.run, kwargs={'host': '0.0.0.0', 'port': 5000})
webserver_thread.start()
seed = 4
np.random.seed(seed)
game = Game(dimx=7, dimy=4, robotx=3, roboty=1)
game = Game(dimx=7, dimy=4, robotx=5, roboty=1, orientation='>', use_real_robot=False)
game.run()
# TODOs

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@ -0,0 +1,124 @@
from gauss_turing import Program, Board, Command, Robot
import numpy as np
import json
levels = {
0: lambda cmds: len(cmds) <= 3,
1: lambda cmds: len(cmds) == 3
}
def rate_level(robot_path, cmds, board):
path_length = len(set(robot_path))
n_cmds = len(cmds)
n_cmd_colors = len(set([tuple(c.color) for c in cmds]))
difficulty = (path_length - 1) * (n_cmds + n_cmd_colors)
# place coins on the robot path to create a solution
if difficulty > 0:
n_coins = np.random.randint(1, min(path_length, 5)) - 1
# put one coin on last tile visited
coins = [robot_path[-1]]
# distribute other coins randomly on the path
# path without first and list tile
unique_tiles = list(set(robot_path) - {robot_path[-1]} - {robot_path[0]})
for _ in range(n_coins):
c = np.random.randint(0, len(unique_tiles))
new_coin = unique_tiles.pop(c)
coins.append(new_coin)
pass
else:
coins = []
return difficulty, coins
def generate_level(dimx, dimy, max_steps=100):
n_cmds = np.random.randint(2, 6)
assert n_cmds <= 5
# generate random board without any coins
board = Board(dimx, dimy, n_coins=0)
cmds = []
actions = list(sorted(Command.valid_actions - {'-'}))
# generate random commands
for i in range(n_cmds):
action = np.random.choice(actions)
color = Board.valid_colors[np.random.randint(len(Board.valid_colors))]
cmds.append(Command(action, color))
# generate robot at random position
rx = np.random.randint(0, dimx-1)
ry = np.random.randint(0, dimy-1)
orientation = np.random.choice(['>','v','<','^'])
r = Robot(rx, ry, orientation)
prg = Program(r, board, cmds)
continue_running = True
state = 'running'
prg_counter_old = prg.prg_counter
robot_path = [(r.x, r.y)]
step = 0
while continue_running and step < max_steps:
#print(f"prg_counter = {prg.prg_counter} - robot: {r} - state: {state}")
state = prg.step(state, check_victory=False)
robot_path.append((r.x, r.y))
stuck = prg.prg_counter == prg_counter_old
prg_counter_old = prg.prg_counter
if state == 'game_over' or stuck:
continue_running = False
step += 1
last_pos = robot_path[-1]
if not ((0 <= last_pos[0] < dimx) and (0 <= last_pos[1] < dimy)):
# remove last entry of path if robot leaves the board
robot_path.pop(-1)
difficulty, coins = rate_level(robot_path, cmds, board)
# put coins on the board
for coin in coins:
board.tiles[coin[1], coin[0]]['star'] = True
n_coins = len(coins)
return difficulty, board, n_coins, set(robot_path), (rx, ry, orientation), cmds
if __name__ == "__main__":
np.random.seed(2)
levels = {}
for i in range(100):
diff, board, n_coins, robot_path, init_robot_pos, solution = generate_level(7, 4)
if diff > 0:
print("difficulty: ", diff, "n_coins: ", n_coins, "path length: ", len(robot_path))
if diff in levels:
if n_coins > levels[diff]['n_coins'] and len(robot_path) > levels[diff]['path_length']:
levels[diff] = {'board': board, 'init_robot_pos': init_robot_pos, 'solution': solution,
'n_coins': n_coins, 'path_length': len(robot_path)}
else:
levels[diff] = {'board': board, 'init_robot_pos': init_robot_pos, 'solution': solution,
'n_coins': n_coins, 'path_length': len(robot_path)}
level_info = {}
for l, data in levels.items():
np.save(f'levels/{l}.npy', data['board'].tiles)
sol = [(cmd.action, tuple(map(int, cmd.color))) for cmd in data['solution']]
level_info[l] = {'init_robot_pos': data['init_robot_pos'], 'solution': sol,
'n_coins': int(data['n_coins']), 'path_length': int(data['path_length']),
'file': f'levels/{l}.npy'}
with open('levels/level_info.json', 'w') as f:
json.dump(level_info, f, indent=4)
pass

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@ -0,0 +1,61 @@
.cmd-canvas {
outline: 3px solid #dddddd;;
width: 430px;
height: 120px;
margin: 50px auto 0;
position: relative;
}
.programmer-canvas {
outline: 3px solid #dddddd;;
width: 338px;
height: 220px;
margin: 50px auto 0;
position: relative;
}
.register {
outline: 3px dashed #dddddd;;
width: 120px;
height: 240px;
margin: 0px auto 0;
position: relative;
}
.box{
width: 62px;
height: 100px;
position: absolute !important;
top: 100px;
font-size: 15px;
color: #000000;
line-height: 25px;
text-align: center;
cursor: move;
}
.top-buffer { margin-top:20px; }
.center {
margin: 20px;
position: absolute;
left: 50%;
-ms-transform: translateX(-50%, -50%);
transform: translateX(-50%, -50%);
}
.cmd0 { left: 0; top: 0; background-color: #E74C3C; position: absolute !important;}
.cmd1 { left: 92px; top: 0; background-color: #8E44AD; position: absolute !important;}
.cmd2 { left: 184px; top: 0; background-color: #5DADE2; }
.cmd3 { left: 276px; top: 0; background-color: #1ABC9C; }
.cmd4 { left: 368px; top: 0; background-color: #F1C40F; }
.programmer_cmd0 { left: 0; top: 0; background-color: #E74C3C; position: absolute !important;}
.programmer_cmd1 { left: 92px; top: 0; background-color: #8E44AD; position: absolute !important;}
.programmer_cmd2 { left: 184px; top: 0; background-color: #5DADE2; }
.programmer_cmd3 { left: 276px; top: 0; background-color: #1ABC9C; }
.programmer_cmd4 { left: 38px; top: 120px; background-color: #F1C40F; }
.programmer_cmd5 { left: 138px; top: 120px; background-color: #F39C12; }
.programmer_cmd6 { right: 38px; top: 120px; background-color: #34495E; }
.card_hidden { background-color: #dddddd; }

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@ -0,0 +1,136 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1, shrink-to-fit=no">
<title>imaginaerraum.de</title>
<script src="static/jquery-3.5.1.js"></script>
<script src="static/jquery-ui.min.js"></script>
<script src="static/bootstrap.min.js"></script>
<link rel="stylesheet" href="static/bootstrap.css">
<link rel="stylesheet" href="static/style.css">
</head>
<body>
<!-- container -->
<div class="container">
<!-- current program -->
<div class="row top-buffer">
Aktuelles Programm:
<div class="cmd-canvas">
{% for cmd in current_program %}
<div class="box cmd{{ loop.index0 }}" id="prg_cmd{{ loop.index0 }}" data-action="{{ cmd.action }}" data-color="{{ cmd.color }}" data-img="prg_cmd_img{{ loop.index0 }}"
style="background-color: rgba({{ cmd.color[0] }},{{ cmd.color[1] }},{{ cmd.color[2] }},0.85)">
<img id="prg_cmd_img{{ loop.index0 }}" src="static/{{ cmd.action }}.png">
{{ loop.index0 }}
</div>
{% endfor %}
</div>
</div>
<!-- possible commands -->
<div class="row top-buffer">
Mögliche Befehle:
<div class="programmer-canvas">
{% for cmd in valid_commands %}
<div class="box programmer_cmd{{ loop.index0 }}" id="valid_cmd{{ loop.index0 }}" data-action="{{ cmd.action }}"
data-color="{{ cmd.color }}" data-img="valid_cmd_img{{ loop.index0 }}"
style="background-color: rgba({{ cmd.color[0] }},{{ cmd.color[1] }},{{ cmd.color[2] }},0.85)">
<img id="valid_cmd_img{{ loop.index0 }}" src="static/{{ cmd.action }}.png">
</div>
{% endfor %}
</div>
</div>
<div class="row top-buffer center">
<div class="col-sm">
<input class="btn btn-primary" id="btnSubmit" type="submit" value="Befehle abschicken" />
</div>
<div class="col-sm">
<div id = "alert_placeholder"></div>
</div>
</div>
</div><!-- container -->
<script>
$(document).ready(function () {
var please_wait = $(".notification").hide();
var box = $(".box");
bootstrap_alert = function() {};
bootstrap_alert.warning = function(message) {
$('#alert_placeholder').html('<div class="alert alert-primary"><a class="close" data-dismiss="alert">×</a><span>'+message+'</span></div>')
};
$("#btnSubmit").click(function () {
//alert("button");
var cmds = {
{% for i in range(5) %}
"cmd{{ i }}": {"color": document.getElementById("prg_cmd{{ i }}").getAttribute("data-color"),
"action": document.getElementById("prg_cmd{{ i }}").getAttribute("data-action")},
{% endfor %}
}
//bootstrap_alert.warning('Bitte warten bis alle Spieler ihre Aktion gewählt haben!'); //$(please_wait).show();
var cmds_json = JSON.stringify(cmds);
$.post("/send_cmds", {"cmds_json": cmds_json}, function (data) {
console.log(data);
/*
if (data === 'OK') {
location.reload(); // reload page to get new cards for next round
}
else {
console.log('waiting...')
$.get("/send_cmds", "", function (data) {
if (data === 'OK') {
location.reload(); // reload page to get new cards for next round
}
})
}
*/
});
});
var edited_command = null;
box.click(function () {
//debugger
if ( this.id.includes('prg_cmd') ) {
// program card clicked -> select clicked card for editing
edited_command = this;
}
else if (this.id.includes('valid_cmd')) {
// progamming card clicked -> edit currently selected card
var this_card_action = this.getAttribute('data-action');
var this_card_color = this.getAttribute('data-color');
if (!!edited_command) { // only if there is a card selected
console.log("editing command " + edited_command);
if (this_card_action === "-") {
// set color
edited_command.setAttribute("data-color", this_card_color);
edited_command.style["backgroundColor"] = this.style["backgroundColor"];
}
else {
// set action
edited_command.setAttribute("data-action", this_card_action)
var edited_cmd_img = document.getElementById(edited_command.getAttribute("data-img"));
var prg_img = document.getElementById(this.getAttribute("data-img"));
edited_cmd_img.src = prg_img.src;
}
}
}
});
});
</script>
</body>
</html>

163
gauss-turing/game/webapp.py Normal file
View File

@ -0,0 +1,163 @@
from flask import Flask, render_template, request, session, make_response
import socket
import time
import numpy as np
from playsound import playsound
from itertools import zip_longest
import random
import json
import pygame
app = Flask(__name__)
app.secret_key = b'RoboRallyRolling'
probabilities = [0.21428571428571427, 0.14285714285714285, 0.07142857142857142, 0.07142857142857142,
0.21428571428571427, 0.21428571428571427, 0.07142857142857142]
#deck = roborally.CardDeck()
class Cmd:
possible_moves = ['forward', 'left', 'right', 'P0']
possible_colors = [(200,200,200), (255, 0, 0), (0,0,255)]
def __init__(self, action, color):
self.action = action
self.color = color
def __str__(self):
return "Cmd No. " + self.action
def __repr__(self):
return self.action + " " + str(self.color)
available_robots = {
0: {'id': 11, 'ip': '192.168.1.11', 'x': 1, 'y': 2, 'orientation': '>'},
1: {'id': 12, 'ip': '192.168.1.12', 'x': 3, 'y': 3, 'orientation': '>'}
}
players = {}
class Player:
MAX_PLAYERS = 4
player_counter = 0
def __init__(self):
if Player.player_counter < Player.MAX_PLAYERS:
self.id = Player.player_counter
Player.player_counter += 1
self.max_cards = 9
self.player_hand = deck.draw_cards(self.max_cards)
print("current hand: ", [str(c) for c in self.player_hand])
self.action_count = 5
self.action_chosen = False
self.initialize_robot()
else:
print("max players reached!")
def initialize_robot(self):
x = available_robots[self.id]['x']
y = available_robots[self.id]['y']
marker_id = available_robots[self.id]['id']
ip = available_robots[self.id]['ip']
orientation = available_robots[self.id]['orientation']
self.robot = game.board.create_robot(x, y, orientation, self.id, marker_id)
if game.comm_socket is not None:
cmd = f"initialize_robot, {marker_id}, {ip}, {x-1}, {y-1}, {orientation}\n"
game.comm_socket.sendall(cmd.encode())
data = game.comm_socket.recv(32)
if data.decode() == 'OK\n':
print("robot sucessfully initialized!")
else:
print("error: could not initialize robot!")
self.robot = None
def draw_new_cards(self):
self.player_hand += deck.draw_cards(self.max_cards - len(self.player_hand))
@app.route('/send_cmds', methods=['POST', 'GET'])
def send_cmds():
if request.method == 'POST':
cmds = json.loads(request.form['cmds_json'])
cmd_list = []
for cmd_nr in [f"cmd{i}" for i in range(5)]:
cmd = cmds[cmd_nr]
action = cmd['action']
color_str = cmd['color']
color_str = color_str.strip("()").split(",")
color = tuple(map(int, color_str))
cmd_list.append(Cmd(action, color))
print("got commands: ", cmd_list)
ev = pygame.event.Event(pygame.USEREVENT, {'cmds': cmd_list})
pygame.event.post(ev)
# send commands to the game
# if game.ready():
# game.process_actions()
#
# return 'OK'
# else:
# return 'please wait'
return "OK"
elif request.method == 'GET':
# GET is used when we have to wait for other players to finish
while not game.processing_done: # wait for other players to choose commands and processing to finish
pass
return 'OK'
WHITE = (255, 255, 255)
GRAY = (200, 200, 200)
RED = (255, 0, 0)
BLUE = (0, 0, 255)
@app.route('/', methods=['GET', 'POST'])
def hello_world():
prg = [Cmd('forward', GRAY), Cmd('left', GRAY), Cmd('right', BLUE),
Cmd('P0', GRAY), Cmd('right', RED)]
valid_cmds = [Cmd('forward', WHITE), Cmd('right', WHITE), Cmd('left', WHITE),
Cmd('P0', WHITE), Cmd('-', RED), Cmd('-', BLUE), Cmd('-', GRAY)]
if request.method == 'GET':
robot_info = None
return render_template('drag_example.html', current_program=prg, valid_commands=valid_cmds, robot_info=robot_info)
elif request.method == 'POST':
# print(request.form)
if request.form.get('drag') and request.form.get('drop'):
# swap cards in the current hand
i1 = int(request.form.get('drag')) # number of first card
i2 = int(request.form.get('drop')) # number of second card
card1 = deck.deck[i1] # get card by number
card2 = deck.deck[i2]
print("swapping {} and {}".format(card1, card2))
j1 = player_hand.index(card1) # get index of card in the hand
j2 = player_hand.index(card2)
player_hand[j1], player_hand[j2] = player_hand[j2], player_hand[j1] # swap the cards in the list
# print("current hand: ", [str(c) for c in player_hand[player_id]])
return 'OK'
else:
return render_template('drag_example.html', cmds=player_hand, player_id=player_id)
if __name__ == '__main__':
#app.run(host='192.168.1.222', port=5000)
app.run(host='0.0.0.0', port=5000)

View File

@ -140,7 +140,7 @@ class ArucoEstimator:
{'name': 'Draw grid', 'type': 'bool', 'value': self.draw_grid, 'tip': "Draw grid spanned by the markers 0 - 3"},
{'name': 'Grid columns', 'type': 'int', 'value': self.grid_columns, 'tip': "Number of columns for the grid"},
{'name': 'Grid rows', 'type': 'int', 'value': self.grid_rows, 'tip': "Number of rows for the grid"},
{'name': 'Display mode', 'type': 'list', 'values': ['color', 'grayscale'], 'value': 'color', 'tip': "Display mode for the video"},
{'name': 'Display mode', 'type': 'list', 'values': ['color', 'grayscale'], 'value': 'grayscale', 'tip': "Display mode for the video"},
{'name': 'Autoexposure', 'type': 'bool', 'value': True},
{'name': 'Controlled robot', 'type': 'list', 'values': self.robot_marker_ids, 'tip': 'Robot to control'},
RobotMarkerGroup(name="Robot markers", children=robot_marker_group),
@ -569,4 +569,4 @@ if __name__ == "__main__":
import sys
if (sys.flags.interactive != 1) or not hasattr(QtCore, 'PYQT_VERSION'):
QtGui.QApplication.instance().exec_()
QtGui.QApplication.instance().exec_()